Minecraft-Console-Client/.cursor/skills/mcc-version-adaptation/SKILL.md
BruceChen 34671fdab2 feat: enhance palette generation and validation for MC 1.21.9
Updated the SKILL.md documentation to include critical steps for generating server reports and validating decompiled source against server data, emphasizing the importance of using server data since MC 1.21.9. Enhanced the diff_registries.py script to support cross-validation with server registries.json, allowing for accurate palette generation. Added new scripts for generating block and entity palettes from server data, ensuring completeness and correctness of entries.

This update improves the workflow for adapting to new Minecraft versions and ensures that palette generation reflects the latest changes in item and block registration.

Made-with: Cursor
2026-03-21 15:04:20 +08:00

13 KiB

name description
mcc-version-adaptation Adapt MCC palettes and protocol handling for a new Minecraft version. Use when the user wants to add support for a new MC version, compare version registries, update item/entity/block/metadata palettes, or fix protocol mismatches between MC versions.

MCC Version Adaptation

Systematic workflow for updating Minecraft Console Client to support a new Minecraft version, focusing on palette/registry changes and entity metadata.

Prerequisites

  • Decompiled server source for both the old and new MC versions in $MCC_REPO/MinecraftOfficial/<version>-decompiled/
  • If missing, decompile first:
    cd $MCC_REPO/MinecraftOfficial
    java -jar MinecraftDecompiler.jar --version <ver> --side SERVER \
      --decompile --output <ver>-remapped.jar --decompiled-output <ver>-decompiled
    
  • A test server of the target version in $MCC_SERVERS/ (see mcc-dev-workflow skill)

Step 0: Generate Server Reports (CRITICAL since 1.21.9)

Before analyzing decompiled source, generate authoritative registry data from the server jar:

cd /tmp && java -DbundlerMainClass=net.minecraft.data.Main \
  -jar $MCC_SERVERS/<version>-Vanilla/server.jar \
  --reports --output /tmp/mc_reports

This produces /tmp/mc_reports/reports/ containing:

  • registries.json — all registries with actual protocol_id for each entry
  • blocks.json — all blocks with block state IDs
  • packets.json — packet protocol definitions

Why this matters: Since MC 1.21.9, some items and blocks are registered outside Items.java/Blocks.java field declarations (via block registration callbacks or other paths). The decompiled source alone will miss these entries. The server data generator is the only authoritative source for protocol IDs.

Validation check

Compare server registry counts against decompiled source counts:

python3 -c "
import json
with open('/tmp/mc_reports/reports/registries.json') as f:
    data = json.load(f)
for reg in ['minecraft:item', 'minecraft:entity_type', 'minecraft:block']:
    print(f'{reg}: {len(data[reg][\"entries\"])} entries')
"

If server counts differ from decompiled Java source counts, the palette must be generated from server data, not from Java source.

Step 1: Run Registry Diff

python3 $MCC_REPO/tools/diff_registries.py <old_ver> <new_ver>

This compares five registries and reports which need palette updates:

Registry MCC File When to Update
Items.java ItemPalettes/ItemPaletteXXX.cs New/removed/reordered items
EntityType.java EntityPalettes/EntityPaletteXXX.cs New/removed/reordered entity types
Blocks.java BlockPalettes/BlockPaletteXXX.cs New/removed/reordered blocks
DataComponents.java StructuredComponents/StructuredComponentsRegistryXXX.cs New/reordered components
EntityDataSerializers.java EntityMetadataPalettes/EntityMetadataPaletteXXX.cs New/reordered serializer types

Important: diff_registries.py compares decompiled Java source. If Step 0 revealed count mismatches, the diff output may undercount. Always cross-reference with server registries.json.

Step 2: Generate Updated Palettes

For registries marked "PALETTE UPDATE NEEDED":

Item Palette

Preferred method (accurate since 1.21.9):

python3 $MCC_REPO/tools/gen_item_palette.py --from-registry /tmp/mc_reports/reports/registries.json <suffix>
# e.g., gen_item_palette.py --from-registry /tmp/mc_reports/reports/registries.json 1219

Legacy method (works for versions where Items.java has all items):

python3 $MCC_REPO/tools/gen_item_palette.py <new_ver> <suffix>
# e.g., gen_item_palette.py 1.21.1 121
  • If new items are reported missing from ItemType.cs, add them to the enum in alphabetical order.
  • The script auto-generates the C# palette file.

Block Palette

Preferred method (accurate since 1.21.9):

python3 $MCC_REPO/tools/gen_block_palette.py /tmp/mc_reports/reports/blocks.json <suffix>
# e.g., gen_block_palette.py /tmp/mc_reports/reports/blocks.json 1219

Legacy method (manual creation from decompiled Blocks.java): Follow the pattern of existing palette files, using register("name", ...) call order from the decompiled source. Only reliable when Blocks.java contains all blocks.

If new blocks are reported missing from Material.cs, add them to the enum in alphabetical order.

Entity Palette

python3 $MCC_REPO/tools/gen_entity_palette.py /tmp/mc_reports/reports/registries.json <suffix>
# e.g., gen_entity_palette.py /tmp/mc_reports/reports/registries.json 1219

If new entity types are reported missing from EntityType.cs, add them to the enum in alphabetical order.

Entity Metadata Palette

python3 $MCC_REPO/tools/gen_entity_metadata_palette.py <new_ver> <suffix>
# e.g., gen_entity_metadata_palette.py 1.20.6 1206
  • If new serializer types appear as UNMAPPED, add them to both:
    1. The script's FIELD_TO_ENUM dictionary
    2. MCC's EntityMetaDataType.cs enum
    3. DataTypes.cs read logic (add a case to consume the correct bytes)

DataComponents / StructuredComponents

Compare DataComponents.java registration order. If new components appear, update StructuredComponentsRegistryXXX.cs. For new component types, implement corresponding reader in StructuredComponents/Components/.

Step 3: Update Version Routing

After creating palette files, update version selection logic:

Palette Type Routing Location
Item Protocol18.csitemPalette switch expression
Entity Protocol18.csentityPalette switch expression
Block Protocol18.csblockPalette initialization
EntityMetadata EntityMetadataPalette.csGetPalette() switch
DataComponents StructuredComponentsRegistry.cs → factory/routing
Packet PacketType18Handler.csGetTypeHandler() switch

Pattern: add a new >= MC_X_Y_Z_Version => new XxxPaletteXYZ() case.

Also update:

  • Protocol18.cs: add MC_X_Y_Z_Version = <protocol_number> constant
  • Protocol18.cs: update all > MC_prev_Version upper-bound checks to > MC_X_Y_Z_Version
  • ProtocolHandler.cs: add version string → protocol mapping, protocol → version mapping, add to supported list
  • Program.cs: update MCHighestVersion

Step 4: Check Packet Changes

Compare GameProtocols.java and ConfigurationProtocols.java between versions.

Common patterns:

  • New clientbound packets inserted mid-list: All subsequent packet IDs shift. Requires a new PacketPalette class.
  • New packets appended at end: Only need to add new enum values and entries in the palette.
  • Packet renames (same slot): Update MCC's packet type enum name but no ID change.

When packet changes are detected:

  1. Add new packet type enum values to PacketTypesIn.cs, PacketTypesOut.cs, ConfigurationPacketTypesIn.cs, ConfigurationPacketTypesOut.cs
  2. Create new PacketPaletteXXX.cs based on the previous one, adjusting IDs
  3. Update PacketType18Handler.cs routing

Step 5: Check Variant Encoding Changes

For entity types that use variant serializers (Cat, Wolf, Frog, Painting), check if the codec changed between versions by inspecting:

  • EntityDataSerializers.java — look at how each *_VARIANT field is constructed
  • Key codecs:
    • ByteBufCodecs.holderRegistry() → wire format: VarInt(registry_id)
    • ByteBufCodecs.holder() → wire format: VarInt(id+1) for registered, VarInt(0) + inline_data for direct
  • If codec changed, update DataTypes.cs entity metadata reading logic accordingly.

Step 6: Handle New EntityDataSerializer Types

When new serializer types are added (detected in Step 1):

  1. Add enum value to EntityMetaDataType.cs with XML doc comment
  2. Add read logic in DataTypes.cs ReadNextMetadata():
    • Determine byte consumption from the decompiled codec
    • Simple enum types (like CopperGolemState, WeatheringCopperState): ReadNextVarInt(cache)
    • Composite types (like ResolvableProfile): analyze the STREAM_CODEC chain in decompiled source
  3. Create the new palette file (Step 2)
  4. Update palette routing (Step 3)

Step 7: Check SpawnEntity / Other Packet Format Changes

Compare key packet codec classes between versions. Known changes:

  • 1.21.9+: SpawnEntity velocity fields changed from short / 8000.0 to LpVec3 format (VarLong-packed fixed-point). Gate reading in DataTypes.ReadNextEntity() by version.

When in doubt, compare the relevant packet class (e.g. ClientboundAddEntityPacket.java) between versions.

Step 8: Compile and Verify

dotnet build $MCC_REPO/MinecraftClient.sln -c Release

Then connect to a test server of the target version (see mcc-dev-workflow skill) and verify:

  • Successful connection
  • /give new items → check inventory for correct identification
  • /give existing items (diamond_sword, etc.) → verify no ID shift
  • Summon new entities → check type and health
  • Summon variant entities (wolf, cat, frog) → no metadata parse errors
  • Place new blocks → dig reports correct block type
  • Teleport to distant chunks → terrain loads without errors
  • Chat commands work normally

Always verify basic existing items first (e.g. diamond_sword) to catch palette ID shift bugs early. If an existing item shows as the wrong type, the palette is using wrong protocol IDs.

Key Source Files Reference

Decompiled Java Source Purpose
world/item/Items.java Item registry (field declaration order ≈ ID, but not always since 1.21.9)
world/entity/EntityType.java Entity type registry (register() call order = ID)
world/level/block/Blocks.java Block registry (register() call order ≈ ID, but not always since 1.21.9)
core/component/DataComponents.java Data component registry
network/syncher/EntityDataSerializers.java Entity metadata type registry (static block order = ID)
network/protocol/game/GameProtocols.java Play packet registration order (= packet IDs)
network/protocol/configuration/ConfigurationProtocols.java Config packet registration order
Server Data Generator Output Purpose
registries.json Authoritative protocol_id for all registries
blocks.json Authoritative block state IDs
packets.json Packet protocol definitions

Common Pitfalls

  • Source field order ≠ runtime registry ID (since 1.21.9): Some items/blocks are registered via callbacks (e.g., block items registered by Blocks.java during block registration) rather than in Items.java field declarations. Always validate palette counts against server registries.json. If counts differ, use server data generator output instead of decompiled source.
  • ID order matters: IDs are determined by registration order, not alphabetical. Always use server data generator as ground truth.
  • Cross-version jumps: When MCC skips versions (e.g., 1.20.4→1.20.6), registries from ALL intermediate versions may have changed. Always diff against the actual last-supported version, not the latest palette.
  • EntityMetadata type shifts: A single new serializer type shifts all subsequent IDs, causing widespread metadata parse failures. Symptoms: entity rendering glitches, disconnections, or silent data corruption.
  • CUT_STANDSTONE_SLAB: This is an intentional typo in Minecraft source (should be SANDSTONE). MCC's ItemType.cs uses CutSandstoneSlab — the gen script handles this via the OVERRIDES dict.
  • Item/block renames across versions: Some items/blocks get renamed (e.g., DRY_SHORT_GRASSSHORT_DRY_GRASS, CHAINIRON_CHAIN). Keep old enum values for backward compatibility with older palettes, and add new ones for the new version.
  • Packet ID cascading shifts: Even one inserted mid-list clientbound packet shifts ALL subsequent IDs. Always create a new PacketPalette for protocol changes.
  • Test existing items first: After palette changes, always verify existing items (diamond_sword, stone, etc.) before testing new ones. If they show as wrong items, the palette has a systemic ID offset bug.

Reusable Scripts

All scripts are in $MCC_REPO/tools/. See tools/README.md for detailed usage.

Script Purpose Input
diff_registries.py Compare registries between versions Decompiled source
gen_item_palette.py Generate ItemPalette C# Decompiled source OR registries.json
gen_block_palette.py Generate BlockPalette C# blocks.json
gen_entity_palette.py Generate EntityPalette C# registries.json
gen_entity_metadata_palette.py Generate EntityMetadataPalette C# Decompiled source