Minecraft-Console-Client/tools/README.md

9.7 KiB

MCC Version Adaptation Tools

Scripts for analyzing Minecraft version differences and generating MCC palette files.

Requires: Python 3.10+

Local debug helpers

The tools/ directory also contains the shell helpers used for day-to-day MCC debugging:

source tools/mcc-env.sh
mc-start 1.21.11-Vanilla
mcc-debug -v 1.21.11-Vanilla --file-input
mcc-cmd "debug state"
mcc-publish --rid linux-x64

Shared server, isolated MCC sessions

  • mc-* commands operate on the shared local Minecraft server.
  • mcc-* commands operate on one MCC client session.
  • The default session is the current worktree name.
  • The default username is derived from session, so two worktrees can join the same shared server without kicking each other.
  • MCC_SERVERS remains the shared server-root override.

Keep shared servers running by default. Do not stop or reset them unless the user explicitly asks for that, or you need to switch server versions.

tmpfs build mode

source tools/mcc-env.sh
export MCC_BUILD_MODE=tmpfs
mcc-build
mcc-build-clean

When MCC_BUILD_MODE=tmpfs, build output goes to /dev/shm/mcc-build/<worktree>/ on Linux, or ${TMPDIR:-/tmp}/mcc-build/<worktree>/ when /dev/shm is unavailable.

Data Sources

Two types of data can be used as input:

Source How to Get Authoritative?
Decompiled Java source MinecraftDecompiler.jarMinecraftOfficial/<ver>-decompiled/ Mostly (see caveat below)
Server data reports java -DbundlerMainClass=net.minecraft.data.Main -jar server.jar --reports Yes

Important since MC 1.21.9: Some items and blocks are registered outside Items.java/Blocks.java field declarations (via block registration callbacks). In these cases, the decompiled source undercounts entries. Always use server data reports for item and block palettes when available.

Decompiling a new MC version

# Server side (default) — downloads server.jar into $MCC_SERVERS/<ver>-Vanilla/
tools/decompile.sh --version 1.21.9-Vanilla

# Client side
tools/decompile.sh --version 1.21.9 --side CLIENT

For server-side runs, the decompiled source still lands in MinecraftOfficial/<mc-version>-decompiled/, while the runnable local server directory becomes $MCC_SERVERS/<mc-version>-Vanilla/.

If you keep server assets outside the repo, set MCC_SERVERS=/path/to/servers before using tools/mcc-env.sh or tools/start-server.sh.

The script auto-downloads MinecraftDecompiler.jar from GitHub releases if it doesn't exist.

Generating server data reports

cd /tmp
java -DbundlerMainClass=net.minecraft.data.Main \
  -jar $MCC_SERVERS/<version>/server.jar \
  --reports --output /tmp/mc_reports

This generates:

  • /tmp/mc_reports/reports/registries.json — all registries with protocol IDs
  • /tmp/mc_reports/reports/blocks.json — all blocks with block state IDs
  • /tmp/mc_reports/reports/packets.json — packet protocol definitions

diff_registries.py — Compare registries between versions

Compares Items, EntityTypes, Blocks, DataComponents, and EntityDataSerializers between two MC versions. Reports whether each palette needs updating, lists added/removed entries, and shows ID shift statistics.

# Basic comparison (decompiled source only)
python3 tools/diff_registries.py 1.21.8 1.21.9

# With cross-validation against server registries.json (recommended)
python3 tools/diff_registries.py 1.21.8 1.21.9 --registry /tmp/mc_reports/reports/registries.json

The --registry flag enables cross-validation: compares the count and set of entries found in decompiled Java source against the server's authoritative registry. Any mismatches indicate that palette generation must use server data instead of Java source.

Output indicates for each registry:

  • IDENTICAL → reuse existing palette
  • PALETTE UPDATE NEEDED → create new palette file + update version routing
  • Count MISMATCH (with --registry) → server has entries not in Java source

gen_item_palette.py — Generate ItemPalette C# file

Two modes:

# Preferred: from server registries.json (accurate since 1.21.9)
python3 tools/gen_item_palette.py --from-registry /tmp/mc_reports/reports/registries.json 1219

# Legacy: from decompiled Items.java
python3 tools/gen_item_palette.py 1.21.1 121

Output: MinecraftClient/Inventory/ItemPalettes/ItemPalette<suffix>.cs

Validates each item name against ItemType.cs and warns about missing enum values. Add missing values to ItemType.cs in alphabetical order before compiling.

gen_block_palette.py — Generate BlockPalette C# file

python3 tools/gen_block_palette.py /tmp/mc_reports/reports/blocks.json 1219
# → MinecraftClient/Mapping/BlockPalettes/Palette1219.cs

Generates a complete block palette with block state ID ranges from the server's blocks.json. Validates against Material.cs and warns about missing enum values.

gen_entity_palette.py — Generate EntityPalette C# file

python3 tools/gen_entity_palette.py /tmp/mc_reports/reports/registries.json 1219
# → MinecraftClient/Mapping/EntityPalettes/EntityPalette1219.cs

Generates entity type palette from server's registries.json. Validates against EntityType.cs and warns about missing enum values.

gen_entity_metadata_palette.py — Generate EntityMetadataPalette C# file

python3 tools/gen_entity_metadata_palette.py 1.21.9 1219
# → MinecraftClient/Mapping/EntityMetadataPalettes/EntityMetadataPalette1219.cs

Reads EntityDataSerializers.java static block registration order. Maps Java field names to MCC's EntityMetaDataType enum. If a new serializer type appears that isn't in the mapping table, it will warn you to update:

  1. The script's FIELD_TO_ENUM dict
  2. MCC's EntityMetaDataType.cs enum
  3. DataTypes.cs ReadNextMetadata() read logic

gen_command_argument_registry.py — Generate DeclareCommands registry arrays

python3 tools/gen_command_argument_registry.py 1.20.6 1.21.5 1.21.6

Reads ArgumentTypeInfos.java, skips the SharedConstants.IS_RUNNING_IN_IDE block, and prints C# array initializers for the runtime COMMAND_ARGUMENT_TYPE registry order. Use this when Mojang inserts new command argument types and the modern DeclareCommands parser needs updated ID routing.

gen_block_shapes.py — Download & compact block collision shapes

Downloads block collision shapes from PrismarineJS minecraft-data and compacts them into a single JSON for MCC's physics engine.

# Auto-download for a specific MC version
python3 tools/gen_block_shapes.py 26.1
# → MinecraftClient/Physics/BlockShapeData.json

# From a local file (if network is slow)
python3 tools/gen_block_shapes.py --from-file /path/to/blockCollisionShapes.json

Output: MinecraftClient/Physics/BlockShapeData.json (embedded as a resource via .csproj).

Data source: https://raw.githubusercontent.com/PrismarineJS/minecraft-data/master/data/pc/<version>/blockCollisionShapes.json

Uses curl with resume (-C -) for reliable download over slow connections. Falls back to manual download if retries are exhausted.

gen_block_color_map.py -- Generate minimap block color JSON

Extracts block-to-MapColor RGB mappings from decompiled Minecraft source for the TUI minimap.

python3 tools/gen_block_color_map.py MinecraftOfficial/26.1-rc-2-decompiled
# -> MinecraftClient/Tui/MinimapBlockColors.json

Parses three files from the decompiled source:

  • MapColor.java -- extracts the 64 base MapColor constants and their RGB values
  • DyeColor.java -- maps dye colors to MapColor constants
  • Blocks.java -- determines each block's assigned MapColor via .mapColor() calls

Output: MinecraftClient/Tui/MinimapBlockColors.json (embedded as a resource via .csproj). Contains color entries, plus lists of transparent, water, and ice materials.

Validates each block name against MCC's Material.cs enum. Blocks without a matching enum value are skipped.

gen_entity_category_map.py -- Generate minimap entity category JSON

Extracts entity-to-MobCategory mappings from decompiled Minecraft source for the TUI minimap.

python3 tools/gen_entity_category_map.py MinecraftOfficial/26.1-rc-2-decompiled
# -> MinecraftClient/Tui/MinimapEntityCategories.json

Parses EntityType.java to read each entity's MobCategory assignment from the EntityType.Builder.of(Factory, MobCategory.XXX) call. Maps Minecraft categories to MCC minimap categories:

  • MONSTER -> hostile
  • CREATURE/AMBIENT/AXOLOTLS/WATER_* -> passive
  • MISC -> non_living

The script maintains manual override lists for:

  • Neutral mobs (e.g. Enderman, Spider, Wolf, Bee) -- Minecraft has no "neutral" category; these are MONSTER or CREATURE in code but only attack when provoked
  • Passive overrides (e.g. Villager, WanderingTrader) -- classified as MISC in Minecraft for spawning reasons but should appear as passive on the minimap

Output: MinecraftClient/Tui/MinimapEntityCategories.json (embedded as a resource via .csproj). Validates each entity name against MCC's EntityType.cs enum.

  1. Generate server reports (Step 0)
  2. Run diff_registries.py --registry to identify changes and validate source completeness
  3. For each registry needing update:
    • Items: gen_item_palette.py --from-registry
    • Blocks: gen_block_palette.py
    • Entities: gen_entity_palette.py
    • Metadata: gen_entity_metadata_palette.py
  4. Update block collision shapes: gen_block_shapes.py
  5. Update minimap data (if blocks or entities changed):
    • Block colors: gen_block_color_map.py
    • Entity categories: gen_entity_category_map.py
  6. Add any missing enum values to ItemType.cs, Material.cs, EntityType.cs, EntityMetaDataType.cs
  7. Update version routing (see SKILL.md)
  8. Build and test