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https://github.com/MCCTeam/Minecraft-Console-Client
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Implement palette generation and investigate palette changes between versions. Turns out 1.13- has legacy IDs, 1.14 switches to entity palette and 1.15 refreshes the whole palette just to insert Bee. Also refactor entity handling code here and there.
51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient.Mapping.EntityPalettes
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{
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public abstract class EntityPalette
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{
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/// <summary>
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/// Get mapping dictionary. Must be overriden with proper implementation.
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/// </summary>
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/// <returns>Palette dictionary</returns>
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protected abstract Dictionary<int, EntityType> GetDict();
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/// <summary>
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/// Get mapping dictionary for pre-1.13. May be overriden with proper implementation.
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/// </summary>
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/// <returns>Palette dictionary for non-living entities (pre-1.13)</returns>
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protected virtual Dictionary<int, EntityType> GetDictNonLiving()
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{
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return null;
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}
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/// <summary>
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/// Get entity type from type ID
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/// </summary>
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/// <param name="id">Entity type ID</param>
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/// <returns>EntityType corresponding to the specified ID</returns>
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public EntityType FromId(int id, bool living)
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{
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Dictionary<int, EntityType> entityTypes = GetDict();
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Dictionary<int, EntityType> entityTypesNonLiving = GetDictNonLiving();
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if (entityTypesNonLiving != null && !living)
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{
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//Pre-1.13 non-living entities have a different set of IDs (entityTypesNonLiving != null)
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if (entityTypesNonLiving.ContainsKey(id))
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return entityTypesNonLiving[id];
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}
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else
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{
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//Post-1.13 entities have the same set of IDs regardless of living status
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if (entityTypes.ContainsKey(id))
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return entityTypes[id];
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}
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throw new System.IO.InvalidDataException("Unknown Entity ID " + id + ". Is Entity Palette up to date for this Minecraft version?");
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}
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}
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}
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