Minecraft-Console-Client/MinecraftClient.Tests/Pathing/Execution/SprintJumpTemplateScenarioTests.cs

166 lines
7.1 KiB
C#

using System;
using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using MinecraftClient.Pathing.Execution.Templates;
using MinecraftClient.Physics;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
public sealed class SprintJumpTemplateScenarioTests
{
[Fact]
public void SprintJumpTemplate_TwoBlockGap_FinalStop_Completes()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 4, 82, 1);
FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
FlatWorldTestBuilder.SetSolid(world, 2, 79, 0);
var segment = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(2.5, 80, 0.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.FinalStop
};
var template = new SprintJumpTemplate(segment, null);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
}
[Fact]
public void SprintJumpTemplate_ThreeBlockGap_FinalStop_Completes()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 5, 82, 1);
FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
FlatWorldTestBuilder.SetSolid(world, 3, 79, 0);
var segment = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(3.5, 80, 0.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.FinalStop
};
var template = new SprintJumpTemplate(segment, null);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
}
[Fact]
public void SprintJumpTemplate_TwoBlockGap_LandingRecovery_CompletesOnTurnEntrySupportStrip()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 4, 82, 2);
FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
FlatWorldTestBuilder.SetSolid(world, 2, 79, 0);
FlatWorldTestBuilder.SetSolid(world, 2, 79, 1);
FlatWorldTestBuilder.SetSolid(world, 0, 80, 1);
FlatWorldTestBuilder.SetSolid(world, 0, 81, 1);
var segment = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(2.5, 80, 0.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.LandingRecovery
};
var next = new PathSegment
{
Start = new Location(2.5, 80, 0.5),
End = new Location(2.5, 80, 1.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.FinalStop
};
var template = new SprintJumpTemplate(segment, next);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.True(
TemplateFootingHelper.IsCenterInsideSupportStrip(finalPos, segment.End, next.End),
$"finalPos={finalPos} vel={physics.DeltaMovement}");
}
[Fact]
public void SprintJumpTemplate_LandingRecoveryIntoTurn_CompletesWithLowResidualSpeed()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
FlatWorldTestBuilder.ClearBox(world, 118, 79, 108, 126, 90, 112);
FlatWorldTestBuilder.SetSolid(world, 120, 79, 110);
FlatWorldTestBuilder.SetSolid(world, 123, 79, 110);
FlatWorldTestBuilder.SetSolid(world, 123, 79, 111);
var segment = new PathSegment
{
Start = new Location(120.5, 80, 110.5),
End = new Location(123.5, 80, 110.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.LandingRecovery,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12)
};
var next = new PathSegment
{
Start = new Location(123.5, 80, 110.5),
End = new Location(123.5, 80, 111.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.FinalStop,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.03, true, true, false, false, 12)
};
var template = new SprintJumpTemplate(segment, next);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 160, out Location finalPos);
double horizontalSpeed = Math.Sqrt(physics.DeltaMovement.X * physics.DeltaMovement.X + physics.DeltaMovement.Z * physics.DeltaMovement.Z);
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.True(
TemplateFootingHelper.IsCenterInsideSupportStrip(finalPos, segment.End, next.End),
$"finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.InRange(horizontalSpeed, 0.0, 0.04);
}
[Fact]
public void SprintJumpTemplate_ThreeBlockGap_WithIsolatedTakeoffBlock_JumpsImmediately()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
FlatWorldTestBuilder.ClearBox(world, 118, 79, 108, 126, 90, 112);
FlatWorldTestBuilder.SetSolid(world, 120, 79, 110);
FlatWorldTestBuilder.SetSolid(world, 123, 79, 110);
var segment = new PathSegment
{
Start = new Location(120.5, 80, 110.5),
End = new Location(123.5, 80, 110.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.FinalStop,
};
var template = new SprintJumpTemplate(segment, null);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
var input = new MovementInput();
TemplateState state = template.Tick(segment.Start, physics, input, world);
Assert.Equal(TemplateState.InProgress, state);
Assert.True(input.Forward);
Assert.True(input.Sprint);
Assert.True(input.Jump);
}
}