mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
166 lines
7.1 KiB
C#
166 lines
7.1 KiB
C#
using System;
|
|
using MinecraftClient.Mapping;
|
|
using MinecraftClient.Pathing.Core;
|
|
using MinecraftClient.Pathing.Execution;
|
|
using MinecraftClient.Pathing.Execution.Templates;
|
|
using MinecraftClient.Physics;
|
|
using Xunit;
|
|
|
|
namespace MinecraftClient.Tests.Pathing.Execution;
|
|
|
|
public sealed class SprintJumpTemplateScenarioTests
|
|
{
|
|
[Fact]
|
|
public void SprintJumpTemplate_TwoBlockGap_FinalStop_Completes()
|
|
{
|
|
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
|
|
FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 4, 82, 1);
|
|
FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
|
|
FlatWorldTestBuilder.SetSolid(world, 2, 79, 0);
|
|
|
|
var segment = new PathSegment
|
|
{
|
|
Start = new Location(0.5, 80, 0.5),
|
|
End = new Location(2.5, 80, 0.5),
|
|
MoveType = MoveType.Parkour,
|
|
ExitTransition = PathTransitionType.FinalStop
|
|
};
|
|
|
|
var template = new SprintJumpTemplate(segment, null);
|
|
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
|
|
|
|
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
|
|
|
|
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
|
|
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
|
|
}
|
|
|
|
[Fact]
|
|
public void SprintJumpTemplate_ThreeBlockGap_FinalStop_Completes()
|
|
{
|
|
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
|
|
FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 5, 82, 1);
|
|
FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
|
|
FlatWorldTestBuilder.SetSolid(world, 3, 79, 0);
|
|
|
|
var segment = new PathSegment
|
|
{
|
|
Start = new Location(0.5, 80, 0.5),
|
|
End = new Location(3.5, 80, 0.5),
|
|
MoveType = MoveType.Parkour,
|
|
ExitTransition = PathTransitionType.FinalStop
|
|
};
|
|
|
|
var template = new SprintJumpTemplate(segment, null);
|
|
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
|
|
|
|
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
|
|
|
|
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
|
|
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
|
|
}
|
|
|
|
[Fact]
|
|
public void SprintJumpTemplate_TwoBlockGap_LandingRecovery_CompletesOnTurnEntrySupportStrip()
|
|
{
|
|
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
|
|
FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 4, 82, 2);
|
|
FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
|
|
FlatWorldTestBuilder.SetSolid(world, 2, 79, 0);
|
|
FlatWorldTestBuilder.SetSolid(world, 2, 79, 1);
|
|
FlatWorldTestBuilder.SetSolid(world, 0, 80, 1);
|
|
FlatWorldTestBuilder.SetSolid(world, 0, 81, 1);
|
|
|
|
var segment = new PathSegment
|
|
{
|
|
Start = new Location(0.5, 80, 0.5),
|
|
End = new Location(2.5, 80, 0.5),
|
|
MoveType = MoveType.Parkour,
|
|
ExitTransition = PathTransitionType.LandingRecovery
|
|
};
|
|
var next = new PathSegment
|
|
{
|
|
Start = new Location(2.5, 80, 0.5),
|
|
End = new Location(2.5, 80, 1.5),
|
|
MoveType = MoveType.Traverse,
|
|
ExitTransition = PathTransitionType.FinalStop
|
|
};
|
|
|
|
var template = new SprintJumpTemplate(segment, next);
|
|
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
|
|
|
|
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
|
|
|
|
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
|
|
Assert.True(
|
|
TemplateFootingHelper.IsCenterInsideSupportStrip(finalPos, segment.End, next.End),
|
|
$"finalPos={finalPos} vel={physics.DeltaMovement}");
|
|
}
|
|
|
|
[Fact]
|
|
public void SprintJumpTemplate_LandingRecoveryIntoTurn_CompletesWithLowResidualSpeed()
|
|
{
|
|
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
|
|
FlatWorldTestBuilder.ClearBox(world, 118, 79, 108, 126, 90, 112);
|
|
FlatWorldTestBuilder.SetSolid(world, 120, 79, 110);
|
|
FlatWorldTestBuilder.SetSolid(world, 123, 79, 110);
|
|
FlatWorldTestBuilder.SetSolid(world, 123, 79, 111);
|
|
|
|
var segment = new PathSegment
|
|
{
|
|
Start = new Location(120.5, 80, 110.5),
|
|
End = new Location(123.5, 80, 110.5),
|
|
MoveType = MoveType.Parkour,
|
|
ExitTransition = PathTransitionType.LandingRecovery,
|
|
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12)
|
|
};
|
|
var next = new PathSegment
|
|
{
|
|
Start = new Location(123.5, 80, 110.5),
|
|
End = new Location(123.5, 80, 111.5),
|
|
MoveType = MoveType.Traverse,
|
|
ExitTransition = PathTransitionType.FinalStop,
|
|
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.03, true, true, false, false, 12)
|
|
};
|
|
|
|
var template = new SprintJumpTemplate(segment, next);
|
|
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
|
|
|
|
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 160, out Location finalPos);
|
|
double horizontalSpeed = Math.Sqrt(physics.DeltaMovement.X * physics.DeltaMovement.X + physics.DeltaMovement.Z * physics.DeltaMovement.Z);
|
|
|
|
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
|
|
Assert.True(
|
|
TemplateFootingHelper.IsCenterInsideSupportStrip(finalPos, segment.End, next.End),
|
|
$"finalPos={finalPos} vel={physics.DeltaMovement}");
|
|
Assert.InRange(horizontalSpeed, 0.0, 0.04);
|
|
}
|
|
|
|
[Fact]
|
|
public void SprintJumpTemplate_ThreeBlockGap_WithIsolatedTakeoffBlock_JumpsImmediately()
|
|
{
|
|
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
|
|
FlatWorldTestBuilder.ClearBox(world, 118, 79, 108, 126, 90, 112);
|
|
FlatWorldTestBuilder.SetSolid(world, 120, 79, 110);
|
|
FlatWorldTestBuilder.SetSolid(world, 123, 79, 110);
|
|
|
|
var segment = new PathSegment
|
|
{
|
|
Start = new Location(120.5, 80, 110.5),
|
|
End = new Location(123.5, 80, 110.5),
|
|
MoveType = MoveType.Parkour,
|
|
ExitTransition = PathTransitionType.FinalStop,
|
|
};
|
|
|
|
var template = new SprintJumpTemplate(segment, null);
|
|
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
|
|
var input = new MovementInput();
|
|
|
|
TemplateState state = template.Tick(segment.Start, physics, input, world);
|
|
|
|
Assert.Equal(TemplateState.InProgress, state);
|
|
Assert.True(input.Forward);
|
|
Assert.True(input.Sprint);
|
|
Assert.True(input.Jump);
|
|
}
|
|
}
|