test: add pathing transition regression coverage

This commit is contained in:
BruceChen 2026-04-13 15:36:09 +00:00
parent 360883acf3
commit b0fab26c66
17 changed files with 1140 additions and 6 deletions

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@ -0,0 +1,71 @@
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MinecraftClient.Tests.Pathing.Execution.Contracts;
public sealed class PathingContractStore
{
private readonly IReadOnlyDictionary<string, PathingPlannerContract> planners;
private readonly IReadOnlyDictionary<string, PathingTimingBudget> timings;
private PathingContractStore(
IReadOnlyDictionary<string, PathingPlannerContract> planners,
IReadOnlyDictionary<string, PathingTimingBudget> timings)
{
this.planners = planners;
this.timings = timings;
}
public static PathingContractStore LoadFromRepositoryRoot()
{
string rootPath = FindRepositoryRoot();
string pathingDir = Path.Combine(rootPath, "MinecraftClient.Tests", "TestData", "Pathing");
var options = new JsonSerializerOptions
{
PropertyNameCaseInsensitive = true
};
options.Converters.Add(new JsonStringEnumConverter());
string plannerJson = File.ReadAllText(Path.Combine(pathingDir, "pathing-planner-contracts.json"));
string timingJson = File.ReadAllText(Path.Combine(pathingDir, "pathing-timing-budgets.json"));
Dictionary<string, PathingPlannerContract> plannerContracts = JsonSerializer.Deserialize<Dictionary<string, PathingPlannerContract>>(plannerJson, options)
?? throw new InvalidOperationException("Failed to deserialize planner contracts.");
Dictionary<string, PathingTimingBudget> timingBudgets = JsonSerializer.Deserialize<Dictionary<string, PathingTimingBudget>>(timingJson, options)
?? throw new InvalidOperationException("Failed to deserialize timing budgets.");
return new PathingContractStore(plannerContracts, timingBudgets);
}
public PathingPlannerContract GetPlanner(string id)
{
ArgumentException.ThrowIfNullOrWhiteSpace(id);
return planners.TryGetValue(id, out PathingPlannerContract? contract)
? contract
: throw new KeyNotFoundException($"Planner contract '{id}' was not found.");
}
public PathingTimingBudget GetTiming(string id)
{
ArgumentException.ThrowIfNullOrWhiteSpace(id);
return timings.TryGetValue(id, out PathingTimingBudget? budget)
? budget
: throw new KeyNotFoundException($"Timing budget '{id}' was not found.");
}
private static string FindRepositoryRoot()
{
DirectoryInfo? current = new(AppContext.BaseDirectory);
while (current is not null)
{
if (File.Exists(Path.Combine(current.FullName, "MinecraftClient.sln")))
return current.FullName;
current = current.Parent;
}
throw new DirectoryNotFoundException("Unable to locate repository root from current test execution directory.");
}
}

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@ -0,0 +1,14 @@
using MinecraftClient.Pathing.Core;
namespace MinecraftClient.Tests.Pathing.Execution.Contracts;
public readonly record struct PathingBlock(int X, int Y, int Z);
public sealed record PathingPlannerSegmentContract(
MoveType Move,
PathingBlock From,
PathingBlock To);
public sealed record PathingPlannerContract(
PathStatus ExpectedStatus,
PathingPlannerSegmentContract[] Segments);

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@ -0,0 +1,11 @@
using MinecraftClient.Pathing.Core;
namespace MinecraftClient.Tests.Pathing.Execution.Contracts;
public sealed record PathingSegmentTimingBudget(
MoveType Move,
int BudgetMs);
public sealed record PathingTimingBudget(
int TotalBudgetMs,
PathingSegmentTimingBudget[] Segments);

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@ -76,6 +76,7 @@ internal static class FlatWorldTestBuilder
public static void SetMaterial(World world, int x, int y, int z, Material material)
{
EnsureChunkColumn(world, x, z);
world.SetBlock(new Location(x, y, z), new Block(ResolveMaterialId(material)));
}
@ -98,6 +99,14 @@ internal static class FlatWorldTestBuilder
}
}
private static void EnsureChunkColumn(World world, int x, int z)
{
int chunkX = (int)Math.Floor(x / 16.0);
int chunkZ = (int)Math.Floor(z / 16.0);
if (world[chunkX, chunkZ] is null)
world[chunkX, chunkZ] = new ChunkColumn(24) { FullyLoaded = true };
}
private static ushort ResolveMaterialId(Material material)
{
lock (InitLock)

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@ -0,0 +1,17 @@
using MinecraftClient.Mapping;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
public sealed class FlatWorldTestBuilderTests
{
[Fact]
public void SetSolid_CreatesMissingChunkColumns()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 118, max: 126);
FlatWorldTestBuilder.SetSolid(world, 123, 79, 110);
Assert.Equal(Material.Stone, world.GetBlock(new Location(123, 79, 110)).Type);
}
}

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@ -1,3 +1,4 @@
using System;
using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
@ -30,6 +31,61 @@ public sealed class GroundedTemplateConvergenceTests
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
}
[Fact]
public void WalkTemplate_FinalStop_Completes_WhenCenterStopsInsideTargetBlockNearEdge()
{
World world = FlatWorldTestBuilder.CreateStoneFloor();
var segment = new PathSegment
{
Start = new Location(2.5, 80, 0.5),
End = new Location(3.5, 80, 0.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.FinalStop
};
var template = new WalkTemplate(segment, null);
var physics = new PlayerPhysics
{
Position = new Vec3d(3.2897, 80.0, 0.5),
DeltaMovement = Vec3d.Zero,
OnGround = true,
MovementSpeed = 0.1f,
Yaw = 270f
};
var input = new MovementInput();
TemplateState state = template.Tick(new Location(physics.Position.X, physics.Position.Y, physics.Position.Z), physics, input, world);
Assert.Equal(TemplateState.Complete, state);
}
[Fact]
public void WalkTemplate_FinalStop_Completes_FromLiveNearGoalState_WithoutFailure()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 95, max: 115);
var segment = new PathSegment
{
Start = new Location(102.5, 80, 100.5),
End = new Location(103.5, 80, 100.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.FinalStop
};
var template = new WalkTemplate(segment, null);
var physics = new PlayerPhysics
{
Position = new Vec3d(103.36, 80.0, 100.50),
DeltaMovement = new Vec3d(0.0346, 0.0, 0.0),
OnGround = true,
MovementSpeed = 0.1f,
Yaw = 270f
};
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 40, out _);
Assert.Equal(TemplateState.Complete, state);
}
[Fact]
public void WalkTemplate_PrepareJump_CompletesWithoutSettlingOnRunUpBlock()
{
@ -59,6 +115,42 @@ public sealed class GroundedTemplateConvergenceTests
Assert.True(physics.DeltaMovement.X > 0.02);
}
[Fact]
public void WalkTemplate_TurnIntoParkour_CompletesOnlyWhenTurnEntryIsSlowAndJumpReady()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 128);
var current = new PathSegment
{
Start = new Location(120.5, 80, 110.5),
End = new Location(121.5, 80, 110.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.Turn,
ExitHints = new PathTransitionHints(0, 1, 0.08, 0.16, false, true, true, true, 12)
};
var next = new PathSegment
{
Start = new Location(121.5, 80, 110.5),
End = new Location(121.5, 80, 111.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.PrepareJump,
ExitHints = new PathTransitionHints(0, 1, 0.12, double.PositiveInfinity, false, true, true, false, 10),
PreserveSprint = true
};
var template = new WalkTemplate(current, next);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(current.Start, yaw: 270f);
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
double horizontalSpeed = Math.Sqrt(physics.DeltaMovement.X * physics.DeltaMovement.X + physics.DeltaMovement.Z * physics.DeltaMovement.Z);
Assert.Equal(TemplateState.Complete, state);
Assert.True(
TemplateFootingHelper.IsCenterInsideSupportStrip(finalPos, current.End, next.End),
$"finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.InRange(horizontalSpeed, 0.08, 0.20);
}
[Fact]
public void DescendTemplate_LandingRecovery_CompletesOnLandingBlock()
{
@ -135,4 +227,40 @@ public sealed class GroundedTemplateConvergenceTests
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}\n{string.Join('\n', trace)}");
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
}
[Fact]
public void DescendTemplate_AppliesAirBrake_WhenPlannerRequiresBrake()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: -2, max: 4);
FlatWorldTestBuilder.ClearBox(world, -2, 79, -2, 4, 84, 2);
FlatWorldTestBuilder.SetSolid(world, 1, 79, 0);
var segment = new PathSegment
{
Start = new Location(0.5, 81, 0.5),
End = new Location(1.5, 80, 0.5),
MoveType = MoveType.Descend,
ExitTransition = PathTransitionType.LandingRecovery,
ExitHints = new PathTransitionHints(1, 0, 0.0, 0.0, true, true, false, true, 12)
};
var template = new DescendTemplate(segment, null);
var physics = new PlayerPhysics
{
Position = new Vec3d(1.38, 80.56, 0.5),
DeltaMovement = new Vec3d(0.42, -0.22, 0.0),
OnGround = false,
MovementSpeed = 0.1f,
Yaw = 270f
};
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
TransitionBrakingDecision decision = TransitionBrakingPlanner.Plan(segment, null, pos, physics, world);
var input = new MovementInput();
template.Tick(pos, physics, input, world);
Assert.Equal(TransitionBrakingDecision.Brake, decision);
Assert.True(input.Back, $"decision={decision} input(F={input.Forward},B={input.Back},S={input.Sprint})");
Assert.False(input.Forward, $"decision={decision} input(F={input.Forward},B={input.Back},S={input.Sprint})");
}
}

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@ -1,13 +1,40 @@
using System;
using System.Threading;
using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using MinecraftClient.Pathing.Execution.Templates;
using MinecraftClient.Pathing.Goals;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
public sealed class LivePathingRegressionTests
{
[Fact]
public void AStar_ThreeByOneRejectionLayout_WithInvalidGoalBlock_RejectsBeforeExecution()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 135, max: 148);
FlatWorldTestBuilder.ClearBox(world, 140, 80, 135, 148, 85, 140);
// Match the live harness: the raised block is reachable, but the requested goal block is not standable.
FlatWorldTestBuilder.SetSolid(world, 143, 80, 138);
var ctx = new CalculationContext(world, allowParkour: true, allowParkourAscend: true);
var finder = new AStarPathFinder();
PathResult result = finder.Calculate(
ctx,
startX: 141,
startY: 80,
startZ: 138,
new GoalBlock(144, 81, 138),
CancellationToken.None,
timeoutMs: 2000);
Assert.Equal(PathStatus.Failed, result.Status);
Assert.Empty(PathSegmentBuilder.FromPath(result.Path));
}
[Fact]
public void SprintJumpTemplate_LandingRecoveryIntoTurn_CompletesInsideLandingBlock()
{
@ -24,14 +51,16 @@ public sealed class LivePathingRegressionTests
Start = new Location(120.5, 80, 110.5),
End = new Location(122.5, 80, 110.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.LandingRecovery
ExitTransition = PathTransitionType.LandingRecovery,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12)
};
var next = new PathSegment
{
Start = new Location(122.5, 80, 110.5),
End = new Location(122.5, 80, 111.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.FinalStop
ExitTransition = PathTransitionType.FinalStop,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.03, true, true, false, false, 12)
};
var template = new SprintJumpTemplate(segment, next);
@ -41,5 +70,7 @@ public sealed class LivePathingRegressionTests
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End), $"finalPos={finalPos} vel={physics.DeltaMovement}");
double horizontalSpeed = Math.Sqrt(physics.DeltaMovement.X * physics.DeltaMovement.X + physics.DeltaMovement.Z * physics.DeltaMovement.Z);
Assert.InRange(horizontalSpeed, 0.0, 0.04);
}
}

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@ -27,7 +27,13 @@ public sealed class PathExecutorCompletionTests
Pitch = 0f,
OnGround = true
};
var input = new MovementInput();
var input = new MovementInput
{
Forward = true,
Sprint = true,
Jump = true,
Back = true
};
var pos = new Location(1.48, 80, 0.5);
World world = FlatWorldTestBuilder.CreateStoneFloor();
@ -39,4 +45,87 @@ public sealed class PathExecutorCompletionTests
Assert.False(input.Jump);
Assert.False(input.Back);
}
[Fact]
public void Tick_CompletesStraightThreeSegmentFlatPath()
{
List<PathSegment> segments = PathSegmentBuilder.FromPath(BuildNodes(
(100, 80, 100, MoveType.Traverse),
(101, 80, 100, MoveType.Traverse),
(102, 80, 100, MoveType.Traverse),
(103, 80, 100, MoveType.Traverse)));
var executor = new PathExecutor(segments);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segments[0].Start, yaw: 270f);
var input = new MovementInput();
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 95, max: 115);
PathExecutorState state = PathExecutorState.InProgress;
for (int tick = 0; tick < 260; tick++)
{
input.Reset();
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
state = executor.Tick(pos, physics, input, world);
if (state != PathExecutorState.InProgress)
break;
physics.ApplyInput(input);
physics.Tick(world);
}
Assert.Equal(PathExecutorState.Complete, state);
}
[Fact]
public void Tick_ShortAcceptedPath_FromLiveSegmentZeroDriftState_CompletesWithoutFailure()
{
List<PathSegment> segments = PathSegmentBuilder.FromPath(BuildNodes(
(100, 80, 100, MoveType.Traverse),
(101, 80, 100, MoveType.Traverse),
(102, 80, 100, MoveType.Traverse),
(103, 80, 100, MoveType.Traverse)));
var debugLogs = new List<string>();
var executor = new PathExecutor(segments, debugLogs.Add);
var physics = new PlayerPhysics
{
Position = new Vec3d(101.56, 80.00, 100.74),
DeltaMovement = Vec3d.Zero,
OnGround = true,
MovementSpeed = 0.1f,
Yaw = 270f,
Pitch = 0f
};
var input = new MovementInput();
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 95, max: 115);
PathExecutorState state = PathExecutorState.InProgress;
for (int tick = 0; tick < 220; tick++)
{
input.Reset();
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
state = executor.Tick(pos, physics, input, world);
if (state != PathExecutorState.InProgress)
break;
physics.ApplyInput(input);
physics.Tick(world);
}
Assert.True(state == PathExecutorState.Complete, $"state={state}\n{string.Join('\n', debugLogs)}");
}
private static List<PathNode> BuildNodes(params (int x, int y, int z, MoveType moveUsed)[] raw)
{
var result = new List<PathNode>(raw.Length);
for (int i = 0; i < raw.Length; i++)
{
var node = new PathNode(raw[i].x, raw[i].y, raw[i].z);
if (i > 0)
node.MoveUsed = raw[i].moveUsed;
result.Add(node);
}
return result;
}
}

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@ -0,0 +1,29 @@
using MinecraftClient.Pathing.Core;
using MinecraftClient.Tests.Pathing.Execution.Contracts;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
public sealed class PathPlanningContractTests
{
[Fact]
public void Get_ManagerAcceptedAscendChain_LoadsExactPlannerContract()
{
var store = PathingContractStore.LoadFromRepositoryRoot();
PathingPlannerContract contract = store.GetPlanner("manager-accepted-ascend-chain");
Assert.Equal(PathStatus.Success, contract.ExpectedStatus);
Assert.Equal(6, contract.Segments.Length);
PathingPlannerSegmentContract firstSegment = contract.Segments[0];
Assert.Equal(MoveType.Diagonal, firstSegment.Move);
Assert.Equal(new PathingBlock(171, 80, 160), firstSegment.From);
Assert.Equal(new PathingBlock(172, 80, 161), firstSegment.To);
PathingPlannerSegmentContract lastSegment = contract.Segments[5];
Assert.Equal(MoveType.Ascend, lastSegment.Move);
Assert.Equal(new PathingBlock(176, 82, 162), lastSegment.From);
Assert.Equal(new PathingBlock(177, 83, 162), lastSegment.To);
}
}

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@ -0,0 +1,240 @@
using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using MinecraftClient.Pathing.Goals;
using MinecraftClient.Physics;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
public sealed class PathSegmentManagerTests
{
[Fact]
public void Tick_AcceptedAscendChain_FromSterileStart_CompletesWithoutReplan()
{
var debugLogs = new List<string>();
var infoLogs = new List<string>();
var manager = new PathSegmentManager(debugLog: debugLogs.Add, infoLog: infoLogs.Add);
var goal = new GoalBlock(177, 83, 162);
var path = BuildNodes(
(171, 80, 160, MoveType.Traverse),
(172, 80, 161, MoveType.Diagonal),
(173, 80, 162, MoveType.Diagonal),
(174, 80, 162, MoveType.Traverse),
(175, 81, 162, MoveType.Ascend),
(176, 82, 162, MoveType.Ascend),
(177, 83, 162, MoveType.Ascend));
var result = new PathResult(PathStatus.Success, path, nodesExplored: 7, elapsedMs: 1);
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 158, max: 180);
FlatWorldTestBuilder.ClearBox(world, 170, 80, 160, 178, 85, 168);
FlatWorldTestBuilder.SetSolid(world, 175, 80, 162);
FlatWorldTestBuilder.SetSolid(world, 176, 81, 162);
FlatWorldTestBuilder.SetSolid(world, 177, 82, 162);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(new Location(171.5, 80, 160.5), yaw: 315f);
var input = new MovementInput();
var recentTrace = new Queue<string>();
manager.StartNavigation(goal, result);
for (int tick = 0; tick < 420 && manager.IsNavigating; tick++)
{
input.Reset();
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
manager.Tick(pos, physics, input, world);
recentTrace.Enqueue(
$"tick={tick} pos={pos} vel={physics.DeltaMovement} onGround={physics.OnGround} yaw={physics.Yaw:F1} input(F={input.Forward},B={input.Back},J={input.Jump},S={input.Sprint})");
if (recentTrace.Count > 40)
recentTrace.Dequeue();
if (!manager.IsNavigating)
break;
physics.ApplyInput(input);
physics.Tick(world);
}
Assert.True(!manager.IsNavigating && manager.ReplanCount == 0,
$"replanCount={manager.ReplanCount}\ninfo={string.Join('\n', infoLogs)}\ndebug={string.Join('\n', debugLogs)}\ntrace={string.Join('\n', recentTrace)}");
}
[Fact]
public void Tick_AcceptedDescendStaircase_FromSterileStart_CompletesWithoutReplan()
{
var debugLogs = new List<string>();
var infoLogs = new List<string>();
var manager = new PathSegmentManager(debugLog: debugLogs.Add, infoLog: infoLogs.Add);
var goal = new GoalBlock(367, 80, 360);
var path = BuildNodes(
(362, 85, 360, MoveType.Traverse),
(364, 83, 360, MoveType.Descend),
(366, 81, 360, MoveType.Descend),
(367, 80, 360, MoveType.Descend));
var result = new PathResult(PathStatus.Success, path, nodesExplored: 4, elapsedMs: 1);
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 358, max: 369);
FlatWorldTestBuilder.ClearBox(world, 360, 79, 358, 369, 85, 362);
FlatWorldTestBuilder.FillSolid(world, 362, 84, 359, 362, 84, 361);
FlatWorldTestBuilder.FillSolid(world, 363, 83, 359, 363, 83, 361);
FlatWorldTestBuilder.FillSolid(world, 364, 82, 359, 364, 82, 361);
FlatWorldTestBuilder.FillSolid(world, 365, 81, 359, 365, 81, 361);
FlatWorldTestBuilder.FillSolid(world, 366, 80, 359, 366, 80, 361);
FlatWorldTestBuilder.FillSolid(world, 367, 79, 359, 367, 79, 361);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(new Location(362.5, 85, 360.5), yaw: 270f);
var input = new MovementInput();
var recentTrace = new Queue<string>();
manager.StartNavigation(goal, result);
for (int tick = 0; tick < 420 && manager.IsNavigating; tick++)
{
input.Reset();
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
manager.Tick(pos, physics, input, world);
recentTrace.Enqueue(
$"tick={tick} pos={pos} vel={physics.DeltaMovement} onGround={physics.OnGround} yaw={physics.Yaw:F1} input(F={input.Forward},B={input.Back},J={input.Jump},S={input.Sprint})");
if (recentTrace.Count > 40)
recentTrace.Dequeue();
if (!manager.IsNavigating)
break;
physics.ApplyInput(input);
physics.Tick(world);
}
Assert.True(!manager.IsNavigating && manager.ReplanCount == 0,
$"replanCount={manager.ReplanCount}\ninfo={string.Join('\n', infoLogs)}\ndebug={string.Join('\n', debugLogs)}\ntrace={string.Join('\n', recentTrace)}");
}
[Fact]
public void Tick_CompletesNavigation_WhenReplanStartsInsideGoalBlock()
{
var infoLogs = new List<string>();
var manager = new PathSegmentManager(infoLog: infoLogs.Add);
var goal = new GoalBlock(1, 80, 0);
var path = new[]
{
new PathNode(0, 80, 0),
new PathNode(1, 80, 0) { MoveUsed = MoveType.Traverse }
};
var result = new PathResult(PathStatus.Success, path, nodesExplored: 2, elapsedMs: 1);
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 4);
var physics = new PlayerPhysics
{
Position = new Vec3d(1.10, 80.0, 0.5),
DeltaMovement = Vec3d.Zero,
OnGround = false,
MovementSpeed = 0.1f,
Yaw = 270f
};
var input = new MovementInput();
manager.StartNavigation(goal, result);
for (int tick = 0; tick < 60 && manager.IsNavigating; tick++)
{
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
manager.Tick(pos, physics, input, world);
}
Assert.False(manager.IsNavigating);
Assert.Null(manager.Goal);
Assert.Equal(1, manager.ReplanCount);
}
[Fact]
public void Tick_ShortAcceptedPath_FromSterileStart_CompletesWithoutIncrementingReplanCount()
{
var infoLogs = new List<string>();
var manager = new PathSegmentManager(infoLog: infoLogs.Add);
var goal = new GoalBlock(103, 80, 100);
var path = new[]
{
new PathNode(100, 80, 100),
new PathNode(101, 80, 100) { MoveUsed = MoveType.Traverse },
new PathNode(102, 80, 100) { MoveUsed = MoveType.Traverse },
new PathNode(103, 80, 100) { MoveUsed = MoveType.Traverse }
};
var result = new PathResult(PathStatus.Success, path, nodesExplored: 4, elapsedMs: 1);
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 95, max: 115);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(new Location(100.5, 80, 100.5), yaw: 270f);
var input = new MovementInput();
manager.StartNavigation(goal, result);
for (int tick = 0; tick < 260 && manager.IsNavigating; tick++)
{
input.Reset();
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
manager.Tick(pos, physics, input, world);
if (!manager.IsNavigating)
break;
physics.ApplyInput(input);
physics.Tick(world);
}
Assert.False(manager.IsNavigating);
Assert.Equal(0, manager.ReplanCount);
}
[Fact]
public void Tick_ShortAcceptedPath_FromLiveSegmentZeroDriftState_CompletesWithoutReplan()
{
var debugLogs = new List<string>();
var infoLogs = new List<string>();
var manager = new PathSegmentManager(debugLog: debugLogs.Add, infoLog: infoLogs.Add);
var goal = new GoalBlock(103, 80, 100);
var path = new[]
{
new PathNode(100, 80, 100),
new PathNode(101, 80, 100) { MoveUsed = MoveType.Traverse },
new PathNode(102, 80, 100) { MoveUsed = MoveType.Traverse },
new PathNode(103, 80, 100) { MoveUsed = MoveType.Traverse }
};
var result = new PathResult(PathStatus.Success, path, nodesExplored: 4, elapsedMs: 1);
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 95, max: 115);
var physics = new PlayerPhysics
{
Position = new Vec3d(101.56, 80.00, 100.74),
DeltaMovement = Vec3d.Zero,
OnGround = true,
MovementSpeed = 0.1f,
Yaw = 270f,
Pitch = 0f
};
var input = new MovementInput();
manager.StartNavigation(goal, result);
for (int tick = 0; tick < 260 && manager.IsNavigating; tick++)
{
input.Reset();
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
manager.Tick(pos, physics, input, world);
if (!manager.IsNavigating)
break;
physics.ApplyInput(input);
physics.Tick(world);
}
Assert.True(!manager.IsNavigating && manager.ReplanCount == 0,
$"replanCount={manager.ReplanCount}\ninfo={string.Join('\n', infoLogs)}\ndebug={string.Join('\n', debugLogs)}");
}
private static List<PathNode> BuildNodes(params (int x, int y, int z, MoveType moveUsed)[] raw)
{
var result = new List<PathNode>(raw.Length);
for (int i = 0; i < raw.Length; i++)
{
var node = new PathNode(raw[i].x, raw[i].y, raw[i].z);
if (i > 0)
node.MoveUsed = raw[i].moveUsed;
result.Add(node);
}
return result;
}
}

View file

@ -0,0 +1,93 @@
using System.Collections.Generic;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
public sealed class PathTransitionHintsTests
{
[Fact]
public void FromPath_AssignsTurnHints_WhenNextSegmentChangesHeading()
{
var nodes = BuildNodes(
(0, 80, 0, MoveType.Traverse),
(1, 80, 0, MoveType.Traverse),
(1, 80, 1, MoveType.Traverse));
List<PathSegment> segments = PathSegmentBuilder.FromPath(nodes);
PathTransitionHints hints = segments[0].ExitHints;
Assert.Equal(PathTransitionType.Turn, segments[0].ExitTransition);
Assert.True(hints.RequireStableFooting);
Assert.True(hints.RequireGrounded);
Assert.Equal(0, hints.DesiredHeadingX);
Assert.Equal(1, hints.DesiredHeadingZ);
Assert.InRange(hints.MaxExitSpeed, 0.0, 0.05);
}
[Fact]
public void FromPath_AssignsJumpReadyHints_WhenNextSegmentIsParkour()
{
var nodes = BuildNodes(
(120, 80, 110, MoveType.Traverse),
(121, 80, 110, MoveType.Traverse),
(123, 80, 110, MoveType.Parkour));
List<PathSegment> segments = PathSegmentBuilder.FromPath(nodes);
PathTransitionHints hints = segments[0].ExitHints;
Assert.Equal(PathTransitionType.PrepareJump, segments[0].ExitTransition);
Assert.True(hints.RequireJumpReady);
Assert.False(hints.RequireStableFooting);
Assert.Equal(1, hints.DesiredHeadingX);
Assert.Equal(0, hints.DesiredHeadingZ);
Assert.True(hints.MinExitSpeed >= 0.10, $"MinExitSpeed={hints.MinExitSpeed}");
}
[Fact]
public void FromPath_AssignsZeroRunUpSpeedHints_WhenNextSegmentIsAscend()
{
var nodes = BuildNodes(
(174, 80, 162, MoveType.Traverse),
(175, 80, 162, MoveType.Traverse),
(176, 81, 162, MoveType.Ascend));
List<PathSegment> segments = PathSegmentBuilder.FromPath(nodes);
PathTransitionHints hints = segments[0].ExitHints;
Assert.Equal(PathTransitionType.PrepareJump, segments[0].ExitTransition);
Assert.True(hints.RequireJumpReady);
Assert.Equal(0.0, hints.MinExitSpeed);
}
[Fact]
public void FromPath_AssignsPreciseStopHints_WhenSegmentIsFinalStop()
{
var nodes = BuildNodes(
(10, 80, 10, MoveType.Traverse),
(11, 80, 10, MoveType.Traverse));
List<PathSegment> segments = PathSegmentBuilder.FromPath(nodes);
PathTransitionHints hints = segments[0].ExitHints;
Assert.Equal(PathTransitionType.FinalStop, segments[0].ExitTransition);
Assert.True(hints.RequireStableFooting);
Assert.True(hints.RequireGrounded);
Assert.InRange(hints.MaxExitSpeed, 0.0, 0.02);
}
private static List<PathNode> BuildNodes(params (int x, int y, int z, MoveType moveUsed)[] raw)
{
var result = new List<PathNode>(raw.Length);
for (int i = 0; i < raw.Length; i++)
{
var node = new PathNode(raw[i].x, raw[i].y, raw[i].z);
if (i > 0)
node.MoveUsed = raw[i].moveUsed;
result.Add(node);
}
return result;
}
}

View file

@ -1,7 +1,9 @@
using System;
using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using MinecraftClient.Pathing.Execution.Templates;
using MinecraftClient.Physics;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
@ -59,7 +61,7 @@ public sealed class SprintJumpTemplateScenarioTests
}
[Fact]
public void SprintJumpTemplate_TwoBlockGap_LandingRecovery_CompletesInsideLandingBlock()
public void SprintJumpTemplate_TwoBlockGap_LandingRecovery_CompletesOnTurnEntrySupportStrip()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 4, 82, 2);
@ -90,6 +92,75 @@ public sealed class SprintJumpTemplateScenarioTests
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
Assert.True(
TemplateFootingHelper.IsCenterInsideSupportStrip(finalPos, segment.End, next.End),
$"finalPos={finalPos} vel={physics.DeltaMovement}");
}
[Fact]
public void SprintJumpTemplate_LandingRecoveryIntoTurn_CompletesWithLowResidualSpeed()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
FlatWorldTestBuilder.ClearBox(world, 118, 79, 108, 126, 90, 112);
FlatWorldTestBuilder.SetSolid(world, 120, 79, 110);
FlatWorldTestBuilder.SetSolid(world, 123, 79, 110);
FlatWorldTestBuilder.SetSolid(world, 123, 79, 111);
var segment = new PathSegment
{
Start = new Location(120.5, 80, 110.5),
End = new Location(123.5, 80, 110.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.LandingRecovery,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12)
};
var next = new PathSegment
{
Start = new Location(123.5, 80, 110.5),
End = new Location(123.5, 80, 111.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.FinalStop,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.03, true, true, false, false, 12)
};
var template = new SprintJumpTemplate(segment, next);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 160, out Location finalPos);
double horizontalSpeed = Math.Sqrt(physics.DeltaMovement.X * physics.DeltaMovement.X + physics.DeltaMovement.Z * physics.DeltaMovement.Z);
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.True(
TemplateFootingHelper.IsCenterInsideSupportStrip(finalPos, segment.End, next.End),
$"finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.InRange(horizontalSpeed, 0.0, 0.04);
}
[Fact]
public void SprintJumpTemplate_ThreeBlockGap_WithIsolatedTakeoffBlock_JumpsImmediately()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
FlatWorldTestBuilder.ClearBox(world, 118, 79, 108, 126, 90, 112);
FlatWorldTestBuilder.SetSolid(world, 120, 79, 110);
FlatWorldTestBuilder.SetSolid(world, 123, 79, 110);
var segment = new PathSegment
{
Start = new Location(120.5, 80, 110.5),
End = new Location(123.5, 80, 110.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.FinalStop,
};
var template = new SprintJumpTemplate(segment, null);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
var input = new MovementInput();
TemplateState state = template.Tick(segment.Start, physics, input, world);
Assert.Equal(TemplateState.InProgress, state);
Assert.True(input.Forward);
Assert.True(input.Sprint);
Assert.True(input.Jump);
}
}

View file

@ -44,4 +44,55 @@ public sealed class TemplateFootingTests
Assert.True(exitsNextTick);
}
[Fact]
public void IsCenterInsideTargetBlock_ReturnsTrue_WhenPlayerStopsNearEdge()
{
bool inside = TemplateFootingHelper.IsCenterInsideTargetBlock(
new Location(10.29, 80.0, 4.50),
new Location(10.50, 80.0, 4.50));
Assert.True(inside);
}
[Fact]
public void IsFootprintInsideSupportStrip_ReturnsTrue_WhenPlayerStraddlesTurnEntryBlocks()
{
bool inside = TemplateFootingHelper.IsFootprintInsideSupportStrip(
new Location(123.46, 80.0, 110.77),
new Location(123.50, 80.0, 110.50),
new Location(123.50, 80.0, 111.50));
Assert.True(inside);
}
[Fact]
public void WillLeaveSupportStripNextTick_ReturnsFalse_WhenLowSpeedStaysOnTurnEntryBlocks()
{
var physics = new PlayerPhysics
{
Position = new Vec3d(123.46, 80.0, 110.77),
DeltaMovement = new Vec3d(-0.0199, 0.0, 0.0040),
OnGround = true
};
bool exitsNextTick = TemplateFootingHelper.WillLeaveSupportStripNextTick(
new Location(123.46, 80.0, 110.77),
physics,
new Location(123.50, 80.0, 110.50),
new Location(123.50, 80.0, 111.50));
Assert.False(exitsNextTick);
}
[Fact]
public void IsCenterInsideSupportStrip_ReturnsTrue_WhenLowSpeedTurnEntryStopsOnSeam()
{
bool inside = TemplateFootingHelper.IsCenterInsideSupportStrip(
new Location(123.46, 80.0, 110.77),
new Location(123.50, 80.0, 110.50),
new Location(123.50, 80.0, 111.50));
Assert.True(inside);
}
}

View file

@ -19,6 +19,7 @@ public sealed class TransitionBrakingPlannerTests
End = new Location(1.5, 80, 0.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.ContinueStraight,
ExitHints = new PathTransitionHints(1, 0, 0.0, double.PositiveInfinity, false, false, false, false, 8),
PreserveSprint = true
};
@ -29,6 +30,50 @@ public sealed class TransitionBrakingPlannerTests
Assert.False(decision.HoldBack);
}
[Fact]
public void Plan_Brakes_ForTurnEntryRequiringSlowSpeed()
{
World world = FlatWorldTestBuilder.CreateStoneFloor();
var physics = CreatePhysics(0.156, 0.0, onGround: true);
var current = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(1.5, 80, 0.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.Turn,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12),
PreserveSprint = false
};
TransitionBrakingDecision decision = TransitionBrakingPlanner.Plan(current, null, new Location(1.38, 80, 0.5), physics, world);
Assert.False(decision.HoldForward);
Assert.False(decision.HoldSprint);
Assert.True(decision.HoldBack);
}
[Fact]
public void Plan_Carries_ForPrepareJumpNeedingRunUpSpeed()
{
World world = FlatWorldTestBuilder.CreateStoneFloor();
var physics = CreatePhysics(0.0, 0.0, onGround: true);
var current = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(1.5, 80, 0.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.PrepareJump,
ExitHints = new PathTransitionHints(1, 0, 0.12, double.PositiveInfinity, false, true, true, false, 10),
PreserveSprint = true
};
TransitionBrakingDecision decision = TransitionBrakingPlanner.Plan(current, null, new Location(1.02, 80, 0.5), physics, world);
Assert.True(decision.HoldForward);
Assert.True(decision.HoldSprint);
Assert.False(decision.HoldBack);
}
[Fact]
public void Plan_BackBrakes_ForFinalStop_WhenRemainingRunwayIsTooShort()
{
@ -40,6 +85,7 @@ public sealed class TransitionBrakingPlannerTests
End = new Location(1.5, 80, 0.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.FinalStop,
ExitHints = new PathTransitionHints(1, 0, 0.0, 0.03, true, true, false, false, 12),
PreserveSprint = false
};
@ -61,6 +107,7 @@ public sealed class TransitionBrakingPlannerTests
End = new Location(1.5, 80, 0.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.FinalStop,
ExitHints = new PathTransitionHints(1, 0, 0.0, 0.03, true, true, false, false, 12),
PreserveSprint = false
};
@ -81,6 +128,7 @@ public sealed class TransitionBrakingPlannerTests
End = new Location(123.5, 80, 110.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.Turn,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12),
PreserveSprint = false
};
var next = new PathSegment
@ -91,7 +139,9 @@ public sealed class TransitionBrakingPlannerTests
ExitTransition = PathTransitionType.FinalStop
};
bool release = TransitionBrakingPlanner.ShouldReleaseForwardInAir(current, next, new Location(123.18, 80.92, 110.5), physics);
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
bool release = TransitionBrakingPlanner.ShouldReleaseForwardInAir(current, next, new Location(123.18, 80.92, 110.5), physics, world);
Assert.True(release);
}
@ -112,6 +162,7 @@ public sealed class TransitionBrakingPlannerTests
End = new Location(122.5, 80, 110.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.LandingRecovery,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12),
PreserveSprint = false
};
var next = new PathSegment

View file

@ -0,0 +1,179 @@
using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using MinecraftClient.Physics;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
public sealed class TransitionLookaheadEvaluatorTests
{
[Fact]
public void ChooseGroundProfile_PicksBrake_WhenTurnEntryCapsResidualSpeed()
{
World world = FlatWorldTestBuilder.CreateStoneFloor();
var current = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(1.5, 80, 0.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.Turn,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12)
};
var physics = new PlayerPhysics
{
Position = new Vec3d(1.34, 80.0, 0.5),
DeltaMovement = new Vec3d(0.156, 0.0, 0.0),
OnGround = true,
MovementSpeed = 0.1f,
Yaw = 270f
};
TransitionInputProfile profile = TransitionLookaheadEvaluator.ChooseGroundProfile(
current,
new Location(1.34, 80.0, 0.5),
physics,
world);
Assert.Equal(TransitionInputProfile.Brake, profile);
}
[Fact]
public void ChooseGroundProfile_PicksCarry_WhenPrepareJumpNeedsRunUpSpeed()
{
World world = FlatWorldTestBuilder.CreateStoneFloor();
var current = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(1.5, 80, 0.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.PrepareJump,
ExitHints = new PathTransitionHints(1, 0, 0.12, double.PositiveInfinity, false, true, true, false, 10),
PreserveSprint = true
};
var physics = new PlayerPhysics
{
Position = new Vec3d(1.02, 80.0, 0.5),
DeltaMovement = new Vec3d(0.086, 0.0, 0.0),
OnGround = true,
MovementSpeed = 0.1f,
Yaw = 270f
};
TransitionInputProfile profile = TransitionLookaheadEvaluator.ChooseGroundProfile(
current,
new Location(1.02, 80.0, 0.5),
physics,
world);
Assert.Equal(TransitionInputProfile.Carry, profile);
}
[Fact]
public void ChooseAirProfile_PicksRelease_WhenLandingNeedsSlowStableEntry()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
var current = new PathSegment
{
Start = new Location(120.5, 80, 110.5),
End = new Location(123.5, 80, 110.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.LandingRecovery,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12)
};
var physics = new PlayerPhysics
{
Position = new Vec3d(123.06, 80.92, 110.5),
DeltaMovement = new Vec3d(0.31, 0.0, 0.0),
OnGround = false,
MovementSpeed = 0.1f,
Yaw = 270f
};
TransitionInputProfile profile = TransitionLookaheadEvaluator.ChooseAirProfile(
current,
new Location(123.06, 80.92, 110.5),
physics,
world);
Assert.Equal(TransitionInputProfile.AirRelease, profile);
}
[Fact]
public void ChooseAirProfile_KeepsForward_WhenThreeBlockLandingRecoveryIsStillShort()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
FlatWorldTestBuilder.ClearBox(world, 118, 79, 108, 126, 90, 112);
FlatWorldTestBuilder.SetSolid(world, 120, 79, 110);
FlatWorldTestBuilder.SetSolid(world, 123, 79, 110);
FlatWorldTestBuilder.SetSolid(world, 123, 79, 111);
var current = new PathSegment
{
Start = new Location(120.5, 80, 110.5),
End = new Location(123.5, 80, 110.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.LandingRecovery,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12)
};
var physics = new PlayerPhysics
{
Position = new Vec3d(122.13, 81.02, 110.5),
DeltaMovement = new Vec3d(0.1798, -0.2277, 0.0),
OnGround = false,
MovementSpeed = 0.1f,
Yaw = 270f
};
TransitionInputProfile profile = TransitionLookaheadEvaluator.ChooseAirProfile(
current,
new Location(122.13, 81.02, 110.5),
physics,
world);
Assert.Equal(TransitionInputProfile.AirHoldForward, profile);
}
[Fact]
public void ChooseGroundProfile_PicksCarry_WhenFinalDescendHasNotClearedUpperSupport()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 360, max: 369);
FlatWorldTestBuilder.ClearBox(world, 360, 79, 358, 369, 85, 362);
FlatWorldTestBuilder.FillSolid(world, 362, 84, 359, 362, 84, 361);
FlatWorldTestBuilder.FillSolid(world, 363, 83, 359, 363, 83, 361);
FlatWorldTestBuilder.FillSolid(world, 364, 82, 359, 364, 82, 361);
FlatWorldTestBuilder.FillSolid(world, 365, 81, 359, 365, 81, 361);
FlatWorldTestBuilder.FillSolid(world, 366, 80, 359, 366, 80, 361);
FlatWorldTestBuilder.FillSolid(world, 367, 79, 359, 367, 79, 361);
var current = new PathSegment
{
Start = new Location(366.5, 81, 360.5),
End = new Location(367.5, 80, 360.5),
MoveType = MoveType.Descend,
ExitTransition = PathTransitionType.FinalStop,
ExitHints = new PathTransitionHints(1, 0, 0.0, 0.02, true, true, false, false, 12)
};
var physics = new PlayerPhysics
{
Position = new Vec3d(367.2316, 81.0, 360.4698),
DeltaMovement = Vec3d.Zero,
OnGround = true,
MovementSpeed = 0.1f,
Yaw = 270f
};
TransitionInputProfile profile = TransitionLookaheadEvaluator.ChooseGroundProfile(
current,
new Location(367.2316, 81.0, 360.4698),
physics,
world);
Assert.Equal(TransitionInputProfile.Carry, profile);
}
}

View file

@ -0,0 +1,37 @@
{
"manager-accepted-ascend-chain": {
"expectedStatus": "Success",
"segments": [
{
"move": "Diagonal",
"from": { "x": 171, "y": 80, "z": 160 },
"to": { "x": 172, "y": 80, "z": 161 }
},
{
"move": "Diagonal",
"from": { "x": 172, "y": 80, "z": 161 },
"to": { "x": 173, "y": 80, "z": 162 }
},
{
"move": "Traverse",
"from": { "x": 173, "y": 80, "z": 162 },
"to": { "x": 174, "y": 80, "z": 162 }
},
{
"move": "Ascend",
"from": { "x": 174, "y": 80, "z": 162 },
"to": { "x": 175, "y": 81, "z": 162 }
},
{
"move": "Ascend",
"from": { "x": 175, "y": 81, "z": 162 },
"to": { "x": 176, "y": 82, "z": 162 }
},
{
"move": "Ascend",
"from": { "x": 176, "y": 82, "z": 162 },
"to": { "x": 177, "y": 83, "z": 162 }
}
]
}
}

View file

@ -0,0 +1,13 @@
{
"manager-accepted-ascend-chain": {
"totalBudgetMs": 0,
"segments": [
{ "move": "Diagonal", "budgetMs": 0 },
{ "move": "Diagonal", "budgetMs": 0 },
{ "move": "Traverse", "budgetMs": 0 },
{ "move": "Ascend", "budgetMs": 0 },
{ "move": "Ascend", "budgetMs": 0 },
{ "move": "Ascend", "budgetMs": 0 }
]
}
}