mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
76 lines
3.3 KiB
C#
76 lines
3.3 KiB
C#
using System;
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using System.Threading;
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using MinecraftClient.Mapping;
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using MinecraftClient.Pathing.Core;
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using MinecraftClient.Pathing.Execution;
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using MinecraftClient.Pathing.Execution.Templates;
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using MinecraftClient.Pathing.Goals;
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using Xunit;
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namespace MinecraftClient.Tests.Pathing.Execution;
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public sealed class LivePathingRegressionTests
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{
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[Fact]
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public void AStar_ThreeByOneRejectionLayout_WithInvalidGoalBlock_RejectsBeforeExecution()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 135, max: 148);
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FlatWorldTestBuilder.ClearBox(world, 140, 80, 135, 148, 85, 140);
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// Match the live harness: the raised block is reachable, but the requested goal block is not standable.
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FlatWorldTestBuilder.SetSolid(world, 143, 80, 138);
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var ctx = new CalculationContext(world, allowParkour: true, allowParkourAscend: true);
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var finder = new AStarPathFinder();
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PathResult result = finder.Calculate(
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ctx,
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startX: 141,
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startY: 80,
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startZ: 138,
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new GoalBlock(144, 81, 138),
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CancellationToken.None,
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timeoutMs: 2000);
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Assert.Equal(PathStatus.Failed, result.Status);
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Assert.Empty(PathSegmentBuilder.FromPath(result.Path));
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}
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[Fact]
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public void SprintJumpTemplate_LandingRecoveryIntoTurn_CompletesInsideLandingBlock()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
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FlatWorldTestBuilder.ClearBox(world, 118, 79, 108, 126, 90, 112);
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FlatWorldTestBuilder.SetSolid(world, 120, 79, 110);
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FlatWorldTestBuilder.SetSolid(world, 122, 79, 110);
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FlatWorldTestBuilder.SetSolid(world, 122, 79, 111);
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FlatWorldTestBuilder.SetSolid(world, 120, 80, 111);
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FlatWorldTestBuilder.SetSolid(world, 120, 81, 111);
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var segment = new PathSegment
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{
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Start = new Location(120.5, 80, 110.5),
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End = new Location(122.5, 80, 110.5),
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MoveType = MoveType.Parkour,
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ExitTransition = PathTransitionType.LandingRecovery,
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ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12)
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};
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var next = new PathSegment
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{
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Start = new Location(122.5, 80, 110.5),
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End = new Location(122.5, 80, 111.5),
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MoveType = MoveType.Traverse,
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ExitTransition = PathTransitionType.FinalStop,
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ExitHints = new PathTransitionHints(0, 1, 0.0, 0.03, true, true, false, false, 12)
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};
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var template = new SprintJumpTemplate(segment, next);
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var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
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TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
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Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
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Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End), $"finalPos={finalPos} vel={physics.DeltaMovement}");
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double horizontalSpeed = Math.Sqrt(physics.DeltaMovement.X * physics.DeltaMovement.X + physics.DeltaMovement.Z * physics.DeltaMovement.Z);
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Assert.InRange(horizontalSpeed, 0.0, 0.04);
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}
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}
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