Minecraft-Console-Client/MinecraftClient.Tests/Pathing/Execution/TransitionLookaheadEvaluatorTests.cs

179 lines
6.2 KiB
C#

using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using MinecraftClient.Physics;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
public sealed class TransitionLookaheadEvaluatorTests
{
[Fact]
public void ChooseGroundProfile_PicksBrake_WhenTurnEntryCapsResidualSpeed()
{
World world = FlatWorldTestBuilder.CreateStoneFloor();
var current = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(1.5, 80, 0.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.Turn,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12)
};
var physics = new PlayerPhysics
{
Position = new Vec3d(1.34, 80.0, 0.5),
DeltaMovement = new Vec3d(0.156, 0.0, 0.0),
OnGround = true,
MovementSpeed = 0.1f,
Yaw = 270f
};
TransitionInputProfile profile = TransitionLookaheadEvaluator.ChooseGroundProfile(
current,
new Location(1.34, 80.0, 0.5),
physics,
world);
Assert.Equal(TransitionInputProfile.Brake, profile);
}
[Fact]
public void ChooseGroundProfile_PicksCarry_WhenPrepareJumpNeedsRunUpSpeed()
{
World world = FlatWorldTestBuilder.CreateStoneFloor();
var current = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(1.5, 80, 0.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.PrepareJump,
ExitHints = new PathTransitionHints(1, 0, 0.12, double.PositiveInfinity, false, true, true, false, 10),
PreserveSprint = true
};
var physics = new PlayerPhysics
{
Position = new Vec3d(1.02, 80.0, 0.5),
DeltaMovement = new Vec3d(0.086, 0.0, 0.0),
OnGround = true,
MovementSpeed = 0.1f,
Yaw = 270f
};
TransitionInputProfile profile = TransitionLookaheadEvaluator.ChooseGroundProfile(
current,
new Location(1.02, 80.0, 0.5),
physics,
world);
Assert.Equal(TransitionInputProfile.Carry, profile);
}
[Fact]
public void ChooseAirProfile_PicksRelease_WhenLandingNeedsSlowStableEntry()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
var current = new PathSegment
{
Start = new Location(120.5, 80, 110.5),
End = new Location(123.5, 80, 110.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.LandingRecovery,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12)
};
var physics = new PlayerPhysics
{
Position = new Vec3d(123.06, 80.92, 110.5),
DeltaMovement = new Vec3d(0.31, 0.0, 0.0),
OnGround = false,
MovementSpeed = 0.1f,
Yaw = 270f
};
TransitionInputProfile profile = TransitionLookaheadEvaluator.ChooseAirProfile(
current,
new Location(123.06, 80.92, 110.5),
physics,
world);
Assert.Equal(TransitionInputProfile.AirRelease, profile);
}
[Fact]
public void ChooseAirProfile_KeepsForward_WhenThreeBlockLandingRecoveryIsStillShort()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 108, max: 126);
FlatWorldTestBuilder.ClearBox(world, 118, 79, 108, 126, 90, 112);
FlatWorldTestBuilder.SetSolid(world, 120, 79, 110);
FlatWorldTestBuilder.SetSolid(world, 123, 79, 110);
FlatWorldTestBuilder.SetSolid(world, 123, 79, 111);
var current = new PathSegment
{
Start = new Location(120.5, 80, 110.5),
End = new Location(123.5, 80, 110.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.LandingRecovery,
ExitHints = new PathTransitionHints(0, 1, 0.0, 0.035, true, true, false, true, 12)
};
var physics = new PlayerPhysics
{
Position = new Vec3d(122.13, 81.02, 110.5),
DeltaMovement = new Vec3d(0.1798, -0.2277, 0.0),
OnGround = false,
MovementSpeed = 0.1f,
Yaw = 270f
};
TransitionInputProfile profile = TransitionLookaheadEvaluator.ChooseAirProfile(
current,
new Location(122.13, 81.02, 110.5),
physics,
world);
Assert.Equal(TransitionInputProfile.AirHoldForward, profile);
}
[Fact]
public void ChooseGroundProfile_PicksCarry_WhenFinalDescendHasNotClearedUpperSupport()
{
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 360, max: 369);
FlatWorldTestBuilder.ClearBox(world, 360, 79, 358, 369, 85, 362);
FlatWorldTestBuilder.FillSolid(world, 362, 84, 359, 362, 84, 361);
FlatWorldTestBuilder.FillSolid(world, 363, 83, 359, 363, 83, 361);
FlatWorldTestBuilder.FillSolid(world, 364, 82, 359, 364, 82, 361);
FlatWorldTestBuilder.FillSolid(world, 365, 81, 359, 365, 81, 361);
FlatWorldTestBuilder.FillSolid(world, 366, 80, 359, 366, 80, 361);
FlatWorldTestBuilder.FillSolid(world, 367, 79, 359, 367, 79, 361);
var current = new PathSegment
{
Start = new Location(366.5, 81, 360.5),
End = new Location(367.5, 80, 360.5),
MoveType = MoveType.Descend,
ExitTransition = PathTransitionType.FinalStop,
ExitHints = new PathTransitionHints(1, 0, 0.0, 0.02, true, true, false, false, 12)
};
var physics = new PlayerPhysics
{
Position = new Vec3d(367.2316, 81.0, 360.4698),
DeltaMovement = Vec3d.Zero,
OnGround = true,
MovementSpeed = 0.1f,
Yaw = 270f
};
TransitionInputProfile profile = TransitionLookaheadEvaluator.ChooseGroundProfile(
current,
new Location(367.2316, 81.0, 360.4698),
physics,
world);
Assert.Equal(TransitionInputProfile.Carry, profile);
}
}