Minecraft-Console-Client/MinecraftClient.Tests/Pathing/Execution/PathTransitionHintsTests.cs

93 lines
3.2 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
public sealed class PathTransitionHintsTests
{
[Fact]
public void FromPath_AssignsTurnHints_WhenNextSegmentChangesHeading()
{
var nodes = BuildNodes(
(0, 80, 0, MoveType.Traverse),
(1, 80, 0, MoveType.Traverse),
(1, 80, 1, MoveType.Traverse));
List<PathSegment> segments = PathSegmentBuilder.FromPath(nodes);
PathTransitionHints hints = segments[0].ExitHints;
Assert.Equal(PathTransitionType.Turn, segments[0].ExitTransition);
Assert.True(hints.RequireStableFooting);
Assert.True(hints.RequireGrounded);
Assert.Equal(0, hints.DesiredHeadingX);
Assert.Equal(1, hints.DesiredHeadingZ);
Assert.InRange(hints.MaxExitSpeed, 0.0, 0.05);
}
[Fact]
public void FromPath_AssignsJumpReadyHints_WhenNextSegmentIsParkour()
{
var nodes = BuildNodes(
(120, 80, 110, MoveType.Traverse),
(121, 80, 110, MoveType.Traverse),
(123, 80, 110, MoveType.Parkour));
List<PathSegment> segments = PathSegmentBuilder.FromPath(nodes);
PathTransitionHints hints = segments[0].ExitHints;
Assert.Equal(PathTransitionType.PrepareJump, segments[0].ExitTransition);
Assert.True(hints.RequireJumpReady);
Assert.False(hints.RequireStableFooting);
Assert.Equal(1, hints.DesiredHeadingX);
Assert.Equal(0, hints.DesiredHeadingZ);
Assert.True(hints.MinExitSpeed >= 0.10, $"MinExitSpeed={hints.MinExitSpeed}");
}
[Fact]
public void FromPath_AssignsZeroRunUpSpeedHints_WhenNextSegmentIsAscend()
{
var nodes = BuildNodes(
(174, 80, 162, MoveType.Traverse),
(175, 80, 162, MoveType.Traverse),
(176, 81, 162, MoveType.Ascend));
List<PathSegment> segments = PathSegmentBuilder.FromPath(nodes);
PathTransitionHints hints = segments[0].ExitHints;
Assert.Equal(PathTransitionType.PrepareJump, segments[0].ExitTransition);
Assert.True(hints.RequireJumpReady);
Assert.Equal(0.0, hints.MinExitSpeed);
}
[Fact]
public void FromPath_AssignsPreciseStopHints_WhenSegmentIsFinalStop()
{
var nodes = BuildNodes(
(10, 80, 10, MoveType.Traverse),
(11, 80, 10, MoveType.Traverse));
List<PathSegment> segments = PathSegmentBuilder.FromPath(nodes);
PathTransitionHints hints = segments[0].ExitHints;
Assert.Equal(PathTransitionType.FinalStop, segments[0].ExitTransition);
Assert.True(hints.RequireStableFooting);
Assert.True(hints.RequireGrounded);
Assert.InRange(hints.MaxExitSpeed, 0.0, 0.02);
}
private static List<PathNode> BuildNodes(params (int x, int y, int z, MoveType moveUsed)[] raw)
{
var result = new List<PathNode>(raw.Length);
for (int i = 0; i < raw.Length; i++)
{
var node = new PathNode(raw[i].x, raw[i].y, raw[i].z);
if (i > 0)
node.MoveUsed = raw[i].moveUsed;
result.Add(node);
}
return result;
}
}