mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
Move PathSegmentManager's Replan to Task.Run so the main tick only reads results and swaps executors, and introduce a _nextExecutor pre-planning slot so upcoming segments can prepare while the current one finishes. Relax per-tick yaw/pitch rate limiting: allow instantaneous snapping before jump ticks (Baritone does this and servers do not kick for it). Align jump-template success/failure contracts with Baritone: - Success key shifts from "speed squared" to "feet-on-target block". - Failure window widened to the ~200 tick range. - AscendTemplate gets a headBonkClear + edge/side proximity precondition so launches only happen from a safe takeoff. Expose an initialMomentumTicks option on TemplateSimulationRunner so follow-up sidewall scenarios can warm up physics before a template starts. Made-with: Cursor |
||
|---|---|---|
| .. | ||
| AscendTemplate.cs | ||
| ClimbTemplate.cs | ||
| DescendTemplate.cs | ||
| FallTemplate.cs | ||
| GroundedSegmentController.cs | ||
| SprintJumpTemplate.cs | ||
| TemplateFootingHelper.cs | ||
| TemplateHelper.cs | ||
| WalkTemplate.cs | ||