Minecraft-Console-Client/MinecraftClient/Pathing/Execution/Templates
BruceChen 95b20d9d1c pathing: async replan + template success/failure alignment
Move PathSegmentManager's Replan to Task.Run so the main tick only reads
results and swaps executors, and introduce a _nextExecutor pre-planning
slot so upcoming segments can prepare while the current one finishes.

Relax per-tick yaw/pitch rate limiting: allow instantaneous snapping
before jump ticks (Baritone does this and servers do not kick for it).

Align jump-template success/failure contracts with Baritone:
- Success key shifts from "speed squared" to "feet-on-target block".
- Failure window widened to the ~200 tick range.
- AscendTemplate gets a headBonkClear + edge/side proximity
  precondition so launches only happen from a safe takeoff.

Expose an initialMomentumTicks option on TemplateSimulationRunner so
follow-up sidewall scenarios can warm up physics before a template
starts.

Made-with: Cursor
2026-04-19 17:02:41 +00:00
..
AscendTemplate.cs pathing: async replan + template success/failure alignment 2026-04-19 17:02:41 +00:00
ClimbTemplate.cs feat: add transition-aware path execution braking 2026-04-12 18:43:33 +00:00
DescendTemplate.cs pathing: tighten linear parkour execution 2026-04-18 06:14:45 +00:00
FallTemplate.cs feat: add transition-aware path execution braking 2026-04-12 18:43:33 +00:00
GroundedSegmentController.cs pathing: align linear completion with live execution 2026-04-17 20:09:56 +00:00
SprintJumpTemplate.cs pathing: async replan + template success/failure alignment 2026-04-19 17:02:41 +00:00
TemplateFootingHelper.cs feat: add transition-aware path execution core 2026-04-13 15:35:43 +00:00
TemplateHelper.cs pathing: async replan + template success/failure alignment 2026-04-19 17:02:41 +00:00
WalkTemplate.cs pathing: add side-wall theory, full-coverage parkour test suite, and live test fixes 2026-04-15 17:52:47 +00:00