Minecraft-Console-Client/MinecraftClient/Pathing
BruceChen 95b20d9d1c pathing: async replan + template success/failure alignment
Move PathSegmentManager's Replan to Task.Run so the main tick only reads
results and swaps executors, and introduce a _nextExecutor pre-planning
slot so upcoming segments can prepare while the current one finishes.

Relax per-tick yaw/pitch rate limiting: allow instantaneous snapping
before jump ticks (Baritone does this and servers do not kick for it).

Align jump-template success/failure contracts with Baritone:
- Success key shifts from "speed squared" to "feet-on-target block".
- Failure window widened to the ~200 tick range.
- AscendTemplate gets a headBonkClear + edge/side proximity
  precondition so launches only happen from a safe takeoff.

Expose an initialMomentumTicks option on TemplateSimulationRunner so
follow-up sidewall scenarios can warm up physics before a template
starts.

Made-with: Cursor
2026-04-19 17:02:41 +00:00
..
Core feat: add sidewall parkour planner support 2026-04-18 16:26:15 +00:00
Execution pathing: async replan + template success/failure alignment 2026-04-19 17:02:41 +00:00
Goals feat: add Phase 1 core pathfinding architecture 2026-04-12 18:43:32 +00:00
Moves feat: add sidewall parkour planner support 2026-04-18 16:26:15 +00:00