Minecraft-Console-Client/MinecraftClient.Tests/Pathing/Execution
BruceChen 95b20d9d1c pathing: async replan + template success/failure alignment
Move PathSegmentManager's Replan to Task.Run so the main tick only reads
results and swaps executors, and introduce a _nextExecutor pre-planning
slot so upcoming segments can prepare while the current one finishes.

Relax per-tick yaw/pitch rate limiting: allow instantaneous snapping
before jump ticks (Baritone does this and servers do not kick for it).

Align jump-template success/failure contracts with Baritone:
- Success key shifts from "speed squared" to "feet-on-target block".
- Failure window widened to the ~200 tick range.
- AscendTemplate gets a headBonkClear + edge/side proximity
  precondition so launches only happen from a safe takeoff.

Expose an initialMomentumTicks option on TemplateSimulationRunner so
follow-up sidewall scenarios can warm up physics before a template
starts.

Made-with: Cursor
2026-04-19 17:02:41 +00:00
..
Contracts pathing: align parkour contracts with live budgets 2026-04-15 17:36:20 +00:00
Scenarios test: complete sidewall fixture matrix 2026-04-18 15:29:42 +00:00
Support pathing: align parkour contracts with live budgets 2026-04-15 17:36:20 +00:00
ClimbFallTemplateTests.cs feat: converge grounded path segment completion 2026-04-12 18:43:33 +00:00
FlatWorldTestBuilder.cs test: add pathing transition regression coverage 2026-04-13 15:36:09 +00:00
FlatWorldTestBuilderTests.cs test: add pathing transition regression coverage 2026-04-13 15:36:09 +00:00
GroundedTemplateConvergenceTests.cs pathing: tighten linear parkour execution 2026-04-18 06:14:45 +00:00
LivePathingRegressionTests.cs feat: add sidewall parkour planner support 2026-04-18 16:26:15 +00:00
PathExecutionLogObserverTests.cs test: surface path timing contracts in live harness 2026-04-14 10:51:13 +00:00
PathExecutorCompletionTests.cs pathing: tighten linear parkour execution 2026-04-18 06:14:45 +00:00
PathingContractBootstrapTests.cs test: add long route timing contracts 2026-04-13 17:20:46 +00:00
PathPlanningContractTests.cs pathing: align parkour contracts with live budgets 2026-04-15 17:36:20 +00:00
PathSegmentBuilderTests.cs refactor: thread parkour profile into runtime segments 2026-04-18 16:04:45 +00:00
PathSegmentManagerTests.cs pathing: tighten linear parkour execution 2026-04-18 06:14:45 +00:00
PathTimingContractTests.cs test: add long route timing contracts 2026-04-13 17:20:46 +00:00
PathTransitionHintsTests.cs test: add pathing transition regression coverage 2026-04-13 15:36:09 +00:00
SidewallParkourScenarioBuilderTests.cs test: harden sidewall fixture coverage 2026-04-18 15:45:00 +00:00
SprintJumpTemplateScenarioTests.cs pathing: align linear completion with live execution 2026-04-17 20:09:56 +00:00
TemplateBrakingTests.cs feat: add transition-aware path execution braking 2026-04-12 18:43:33 +00:00
TemplateFootingTests.cs test: add pathing transition regression coverage 2026-04-13 15:36:09 +00:00
TemplateSimulationRunner.cs pathing: async replan + template success/failure alignment 2026-04-19 17:02:41 +00:00
TransitionBrakingPlannerTests.cs test: add pathing transition regression coverage 2026-04-13 15:36:09 +00:00
TransitionLookaheadEvaluatorTests.cs test: add pathing transition regression coverage 2026-04-13 15:36:09 +00:00