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https://github.com/MCCTeam/Minecraft-Console-Client
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45 lines
No EOL
1.5 KiB
C#
45 lines
No EOL
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_21;
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public class SoundEventSubComponent(DataTypes dataTypes, SubComponentRegistry subComponentRegistry) : SubComponent(dataTypes, subComponentRegistry)
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{
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public int Type { get; set; }
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public string? SoundName { get; set; }
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public bool HasFixedRange { get; set; }
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public float FixedRange { get; set; }
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protected override void Parse(Queue<byte> data)
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{
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Type = dataTypes.ReadNextVarInt(data);
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if (Type != 0) return;
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SoundName = dataTypes.ReadNextString(data);
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HasFixedRange = dataTypes.ReadNextBool(data);
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if (HasFixedRange)
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FixedRange = dataTypes.ReadNextFloat(data);
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(Type));
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if (Type != 0) return new Queue<byte>(data);
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if (string.IsNullOrEmpty(SoundName?.Trim()))
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throw new ArgumentNullException($"Can not serialize SoundEventSubComponent due to SoundName being null or empty!");
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data.AddRange(DataTypes.GetString(SoundName));
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data.AddRange(DataTypes.GetBool(HasFixedRange));
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if(HasFixedRange)
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data.AddRange(DataTypes.GetFloat(FixedRange));
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return new Queue<byte>(data);
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}
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} |