using System; using System.Collections.Generic; using MinecraftClient.Protocol.Handlers.StructuredComponents.Core; namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_21; public class SoundEventSubComponent(DataTypes dataTypes, SubComponentRegistry subComponentRegistry) : SubComponent(dataTypes, subComponentRegistry) { public int Type { get; set; } public string? SoundName { get; set; } public bool HasFixedRange { get; set; } public float FixedRange { get; set; } protected override void Parse(Queue data) { Type = dataTypes.ReadNextVarInt(data); if (Type != 0) return; SoundName = dataTypes.ReadNextString(data); HasFixedRange = dataTypes.ReadNextBool(data); if (HasFixedRange) FixedRange = dataTypes.ReadNextFloat(data); } public override Queue Serialize() { var data = new List(); data.AddRange(DataTypes.GetVarInt(Type)); if (Type != 0) return new Queue(data); if (string.IsNullOrEmpty(SoundName?.Trim())) throw new ArgumentNullException($"Can not serialize SoundEventSubComponent due to SoundName being null or empty!"); data.AddRange(DataTypes.GetString(SoundName)); data.AddRange(DataTypes.GetBool(HasFixedRange)); if(HasFixedRange) data.AddRange(DataTypes.GetFloat(FixedRange)); return new Queue(data); } }