Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/Protocol18.cs
ORelio 88b8399c5c Add support for MC 1.8 protocol
Lots of changes in 1.8 protocol so a new protocol handler was necessary
Packet (de)compression done with dotNetZip Zlib compression engine
1.4.6-1.7.10 support is still there thanks to app refactoring
2014-09-04 13:58:49 +02:00

688 lines
25 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using MinecraftClient.Crypto;
using MinecraftClient.Proxy;
namespace MinecraftClient.Protocol.Handlers
{
/// <summary>
/// Implementation for Minecraft 1.8.X Protocol
/// </summary>
class Protocol18Handler : IMinecraftCom
{
IMinecraftComHandler handler;
private int compression_treshold = 0;
private bool autocomplete_received = false;
private string autocomplete_result = "";
private bool login_phase = true;
private bool encrypted = false;
private int protocolversion;
private Thread netRead;
Crypto.IAesStream s;
TcpClient c;
public Protocol18Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler)
{
ConsoleIO.SetAutoCompleteEngine(this);
ChatParser.InitTranslations();
this.c = Client;
this.protocolversion = ProtocolVersion;
this.handler = Handler;
}
private Protocol18Handler(TcpClient Client)
{
this.c = Client;
}
/// <summary>
/// Separate thread. Network reading loop.
/// </summary>
private void Updater()
{
int keep_alive_interval = 100;
int keep_alive_timer = 100;
try
{
do
{
Thread.Sleep(100);
keep_alive_timer--;
if (keep_alive_timer <= 0)
{
SendRAW(getPaddingPacket());
keep_alive_timer = keep_alive_interval;
}
}
while (Update());
}
catch (System.IO.IOException) { }
catch (SocketException) { }
catch (ObjectDisposedException) { }
handler.OnConnectionLost(ChatBot.DisconnectReason.ConnectionLost, "");
}
/// <summary>
/// Read data from the network. Should be called on a separate thread.
/// </summary>
/// <returns></returns>
private bool Update()
{
handler.OnUpdate();
if (c.Client == null || !c.Connected) { return false; }
try
{
while (c.Client.Available > 0)
{
int packetID = 0;
byte[] packetData = new byte[] { };
readNextPacket(ref packetID, ref packetData);
handlePacket(packetID, packetData);
}
}
catch (SocketException) { return false; }
return true;
}
/// <summary>
/// Read the next packet from the network
/// </summary>
/// <param name="packetID">will contain packet ID</param>
/// <param name="packetData">will contain raw packet Data</param>
private void readNextPacket(ref int packetID, ref byte[] packetData)
{
int size = readNextVarIntRAW(); //Packet size
packetData = readDataRAW(size); //Packet contents
if (compression_treshold > 0) //Handle packet decompression
{
int size_uncompressed = readNextVarInt(ref packetData);
if (size_uncompressed != 0) // != 0 means compressed, let's decompress
packetData = ZlibUtils.Decompress(packetData, size_uncompressed);
}
packetID = readNextVarInt(ref packetData); //Packet ID
}
/// <summary>
/// Handle the given packet
/// </summary>
/// <param name="packetID">Packet ID</param>
/// <param name="packetData">Packet contents</param>
/// <returns>TRUE if the packet was processed, FALSE if ignored or unknown</returns>
private bool handlePacket(int packetID, byte[] packetData)
{
if (login_phase)
{
switch (packetID) //Packet IDs are different while logging in
{
case 0x03:
compression_treshold = readNextVarInt(ref packetData);
break;
default:
return false; //Ignored packet
}
}
else //Regular in-game packets
{
switch (packetID)
{
case 0x00:
SendPacket(0x00, getVarInt(readNextVarInt(ref packetData)));
break;
case 0x02:
handler.OnTextReceived(ChatParser.ParseText(readNextString(ref packetData)));
break;
case 0x3A:
int autocomplete_count = readNextVarInt(ref packetData);
string tab_list = "";
for (int i = 0; i < autocomplete_count; i++)
{
autocomplete_result = readNextString(ref packetData);
if (autocomplete_result != "")
tab_list = tab_list + autocomplete_result + " ";
}
autocomplete_received = true;
tab_list = tab_list.Trim();
if (tab_list.Length > 0)
ConsoleIO.WriteLineFormatted("§8" + tab_list, false);
break;
case 0x40:
handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(readNextString(ref packetData)));
return false;
case 0x46:
compression_treshold = readNextVarInt(ref packetData);
break;
default:
return false; //Ignored packet
}
}
return true; //Packet processed
}
/// <summary>
/// Start the updating thread. Should be called after login success.
/// </summary>
private void StartUpdating()
{
netRead = new Thread(new ThreadStart(Updater));
netRead.Name = "ProtocolPacketHandler";
netRead.Start();
}
/// <summary>
/// Disconnect from the server, cancel network reading.
/// </summary>
public void Dispose()
{
try
{
if (netRead != null)
{
netRead.Abort();
c.Close();
}
}
catch { }
}
/// <summary>
/// Read some data directly from the network
/// </summary>
/// <param name="offset">Amount of bytes to read</param>
/// <returns>The data read from the network as an array</returns>
private byte[] readDataRAW(int offset)
{
if (offset > 0)
{
try
{
byte[] cache = new byte[offset];
Receive(cache, 0, offset, SocketFlags.None);
return cache;
}
catch (OutOfMemoryException) { }
}
return new byte[] { };
}
/// <summary>
/// Read some data from a cache of bytes and remove it from the cache
/// </summary>
/// <param name="offset">Amount of bytes to read</param>
/// <param name="cache">Cache of bytes to read from</param>
/// <returns>The data read from the cache as an array</returns>
private byte[] readData(int offset, ref byte[] cache)
{
List<byte> read = new List<byte>();
List<byte> list = new List<byte>(cache);
while (offset > 0 && list.Count > 0)
{
read.Add(list[0]);
list.RemoveAt(0);
offset--;
}
cache = list.ToArray();
return read.ToArray();
}
/// <summary>
/// Read a string from a cache of bytes and remove it from the cache
/// </summary>
/// <param name="cache">Cache of bytes to read from</param>
/// <returns>The string</returns>
private string readNextString(ref byte[] cache)
{
int length = readNextVarInt(ref cache);
if (length > 0)
{
return Encoding.UTF8.GetString(readData(length, ref cache));
}
else return "";
}
/// <summary>
/// Read a byte array from a cache of bytes and remove it from the cache
/// </summary>
/// <param name="cache">Cache of bytes to read from</param>
/// <returns>The byte array</returns>
private byte[] readNextByteArray(ref byte[] cache)
{
int len = readNextVarInt(ref cache);
return readData(len, ref cache);
}
/// <summary>
/// Read an integer from the network
/// </summary>
/// <returns>The integer</returns>
private int readNextVarIntRAW()
{
int i = 0;
int j = 0;
int k = 0;
byte[] tmp = new byte[1];
while (true)
{
Receive(tmp, 0, 1, SocketFlags.None);
k = tmp[0];
i |= (k & 0x7F) << j++ * 7;
if (j > 5) throw new OverflowException("VarInt too big");
if ((k & 0x80) != 128) break;
}
return i;
}
/// <summary>
/// Read an integer from a cache of bytes and remove it from the cache
/// </summary>
/// <param name="cache">Cache of bytes to read from</param>
/// <returns>The integer</returns>
private int readNextVarInt(ref byte[] cache)
{
int i = 0;
int j = 0;
int k = 0;
byte[] tmp = new byte[1];
while (true)
{
tmp = readData(1, ref cache);
k = tmp[0];
i |= (k & 0x7F) << j++ * 7;
if (j > 5) throw new OverflowException("VarInt too big");
if ((k & 0x80) != 128) break;
}
return i;
}
/// <summary>
/// Build an integer for sending over the network
/// </summary>
/// <param name="paramInt">Integer to encode</param>
/// <returns>Byte array for this integer</returns>
private static byte[] getVarInt(int paramInt)
{
List<byte> bytes = new List<byte>();
while ((paramInt & -128) != 0)
{
bytes.Add((byte)(paramInt & 127 | 128));
paramInt = (int)(((uint)paramInt) >> 7);
}
bytes.Add((byte)paramInt);
return bytes.ToArray();
}
/// <summary>
/// Easily append several byte arrays
/// </summary>
/// <param name="bytes">Bytes to append</param>
/// <returns>Array containing all the data</returns>
private static byte[] concatBytes(params byte[][] bytes)
{
List<byte> result = new List<byte>();
foreach (byte[] array in bytes)
result.AddRange(array);
return result.ToArray();
}
/// <summary>
/// C-like atoi function for parsing an int from string
/// </summary>
/// <param name="str">String to parse</param>
/// <returns>Int parsed</returns>
private static int atoi(string str)
{
return int.Parse(new string(str.Trim().TakeWhile(char.IsDigit).ToArray()));
}
/// <summary>
/// Network reading method. Read bytes from the socket or encrypted socket.
/// </summary>
private void Receive(byte[] buffer, int start, int offset, SocketFlags f)
{
int read = 0;
while (read < offset)
{
if (encrypted)
{
read += s.Read(buffer, start + read, offset - read);
}
else read += c.Client.Receive(buffer, start + read, offset - read, f);
}
}
/// <summary>
/// Send a packet to the server, compression and encryption will be handled automatically
/// </summary>
/// <param name="packetID">packet ID</param>
/// <param name="packetData">packet Data</param>
private void SendPacket(int packetID, byte[] packetData)
{
//The inner packet
byte[] the_packet = concatBytes(getVarInt(packetID), packetData);
if (compression_treshold > 0) //Compression enabled?
{
if (the_packet.Length > compression_treshold) //Packet long enough for compressing?
{
byte[] uncompressed_length = getVarInt(the_packet.Length);
byte[] compressed_packet = ZlibUtils.Compress(the_packet);
byte[] compressed_packet_length = getVarInt(compressed_packet.Length);
the_packet = concatBytes(compressed_packet_length, compressed_packet);
}
else
{
byte[] uncompressed_length = getVarInt(0); //Not compressed (short packet)
the_packet = concatBytes(uncompressed_length, the_packet);
}
}
SendRAW(concatBytes(getVarInt(the_packet.Length), the_packet));
}
/// <summary>
/// Send raw data to the server. Encryption will be handled automatically.
/// </summary>
/// <param name="buffer">data to send</param>
private void SendRAW(byte[] buffer)
{
if (encrypted)
{
s.Write(buffer, 0, buffer.Length);
}
else c.Client.Send(buffer);
}
/// <summary>
/// Do the Minecraft login.
/// </summary>
/// <returns>True if login successful</returns>
public bool Login()
{
byte[] protocol_version = getVarInt(protocolversion);
byte[] server_adress_val = Encoding.UTF8.GetBytes(handler.getServerHost());
byte[] server_adress_len = getVarInt(server_adress_val.Length);
byte[] server_port = BitConverter.GetBytes((ushort)handler.getServerPort()); Array.Reverse(server_port);
byte[] next_state = getVarInt(2);
byte[] handshake_packet = concatBytes( protocol_version, server_adress_len, server_adress_val, server_port, next_state);
SendPacket(0x00, handshake_packet);
byte[] username_val = Encoding.UTF8.GetBytes(handler.getUsername());
byte[] username_len = getVarInt(username_val.Length);
byte[] login_packet = concatBytes(username_len, username_val);
SendPacket(0x00, login_packet);
int packetID = -1;
byte[] packetData = new byte[] { };
while (true)
{
readNextPacket(ref packetID, ref packetData);
if (packetID == 0x00) //Login rejected
{
handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(readNextString(ref packetData)));
return false;
}
else if (packetID == 0x01) //Encryption request
{
string serverID = readNextString(ref packetData);
byte[] Serverkey = readNextByteArray(ref packetData);
byte[] token = readNextByteArray(ref packetData);
return StartEncryption(handler.getUserUUID(), handler.getSessionID(), token, serverID, Serverkey);
}
else if (packetID == 0x02) //Login successful
{
ConsoleIO.WriteLineFormatted("§8Server is in offline mode.");
login_phase = false;
StartUpdating();
return true; //No need to check session or start encryption
}
else handlePacket(packetID, packetData);
}
}
/// <summary>
/// Start network encryption. Automatically called by Login() if the server requests encryption.
/// </summary>
/// <returns>True if encryption was successful</returns>
private bool StartEncryption(string uuid, string sessionID, byte[] token, string serverIDhash, byte[] serverKey)
{
System.Security.Cryptography.RSACryptoServiceProvider RSAService = CryptoHandler.DecodeRSAPublicKey(serverKey);
byte[] secretKey = CryptoHandler.GenerateAESPrivateKey();
ConsoleIO.WriteLineFormatted("§8Crypto keys & hash generated.");
if (serverIDhash != "-")
{
Console.WriteLine("Checking Session...");
if (!ProtocolHandler.SessionCheck(uuid, sessionID, CryptoHandler.getServerHash(serverIDhash, serverKey, secretKey)))
{
handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, "Failed to check session.");
return false;
}
}
//Encrypt the data
byte[] key_enc = RSAService.Encrypt(secretKey, false);
byte[] token_enc = RSAService.Encrypt(token, false);
byte[] key_len = getVarInt(key_enc.Length);
byte[] token_len = getVarInt(token_enc.Length);
//Encryption Response packet
SendPacket(0x01, concatBytes(key_len, key_enc, token_len, token_enc));
//Start client-side encryption
s = CryptoHandler.getAesStream(c.GetStream(), secretKey, this);
encrypted = true;
//Process the next packet
int packetID = -1;
byte[] packetData = new byte[] { };
while (true)
{
readNextPacket(ref packetID, ref packetData);
if (packetID == 0x00) //Login rejected
{
handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(readNextString(ref packetData)));
return false;
}
else if (packetID == 0x02) //Login successful
{
login_phase = false;
StartUpdating();
return true;
}
else handlePacket(packetID, packetData);
}
}
/// <summary>
/// Useless padding packet for solving Mono issue.
/// </summary>
/// <returns>The padding packet</returns>
public byte[] getPaddingPacket()
{
//Will generate a 15-bytes long padding packet
byte[] compression = compression_treshold >= 0 ? getVarInt(0) : new byte[] { };
byte[] id = getVarInt(0x17); //Plugin Message
byte[] channel_name = Encoding.UTF8.GetBytes("MCC|Pad");
byte[] channel_name_len = getVarInt(channel_name.Length);
byte[] data = compression_treshold >= 0 ? new byte[] { 0x00, 0x00, 0x00 } : new byte[] { 0x00, 0x00, 0x00, 0x00 };
byte[] data_len = getVarInt(data.Length);
byte[] packet_data = concatBytes(compression, id, channel_name_len, channel_name, data_len, data);
byte[] packet_length = getVarInt(packet_data.Length);
return concatBytes(packet_length, packet_data);
}
/// <summary>
/// Send a chat message to the server
/// </summary>
/// <param name="message">Message</param>
/// <returns>True if properly sent</returns>
public bool SendChatMessage(string message)
{
if (String.IsNullOrEmpty(message))
return true;
try
{
byte[] message_val = Encoding.UTF8.GetBytes(message);
byte[] message_len = getVarInt(message_val.Length);
byte[] message_packet = concatBytes(message_len, message_val);
SendPacket(0x01, message_packet);
return true;
}
catch (SocketException) { return false; }
catch (System.IO.IOException) { return false; }
}
/// <summary>
/// Send a respawn packet to the server
/// </summary>
/// <param name="message">Message</param>
/// <returns>True if properly sent</returns>
public bool SendRespawnPacket()
{
try
{
SendPacket(0x16, new byte[] { 0 });
return true;
}
catch (SocketException) { return false; }
}
/// <summary>
/// Disconnect from the server
/// </summary>
/// <param name="message">Optional disconnect reason</param>
public void Disconnect()
{
try
{
byte[] message_val = Encoding.UTF8.GetBytes("\"disconnect.quitting\"");
byte[] message_len = getVarInt(message_val.Length);
byte[] disconnect_packet = concatBytes(message_len, message_val);
SendPacket(0x40, disconnect_packet);
}
catch (SocketException) { }
catch (System.IO.IOException) { }
catch (NullReferenceException) { }
catch (ObjectDisposedException) { }
}
/// <summary>
/// Autocomplete text while typing username or command
/// </summary>
/// <param name="BehindCursor">Text behind cursor</param>
/// <returns>Completed text</returns>
public string AutoComplete(string BehindCursor)
{
if (String.IsNullOrEmpty(BehindCursor))
return "";
byte[] tocomplete_val = Encoding.UTF8.GetBytes(BehindCursor);
byte[] tocomplete_len = getVarInt(tocomplete_val.Length);
byte[] has_position = new byte[] { 0x00 }; //false, no position sent
byte[] tabcomplete_packet = concatBytes(tocomplete_len, tocomplete_val, has_position);
autocomplete_received = false;
autocomplete_result = BehindCursor;
SendPacket(0x14, tabcomplete_packet);
int wait_left = 50; //do not wait more than 5 seconds (50 * 100 ms)
while (wait_left > 0 && !autocomplete_received) { System.Threading.Thread.Sleep(100); wait_left--; }
return autocomplete_result;
}
/// <summary>
/// Ping a Minecraft server to get information about the server
/// </summary>
/// <returns>True if ping was successful</returns>
public static bool doPing(string host, int port, ref int protocolversion)
{
string version = "";
TcpClient tcp = ProxyHandler.newTcpClient(host, port);
tcp.ReceiveBufferSize = 1024 * 1024;
byte[] packet_id = getVarInt(0);
byte[] protocol_version = getVarInt(4);
byte[] server_adress_val = Encoding.UTF8.GetBytes(host);
byte[] server_adress_len = getVarInt(server_adress_val.Length);
byte[] server_port = BitConverter.GetBytes((ushort)port); Array.Reverse(server_port);
byte[] next_state = getVarInt(1);
byte[] packet = concatBytes(packet_id, protocol_version, server_adress_len, server_adress_val, server_port, next_state);
byte[] tosend = concatBytes(getVarInt(packet.Length), packet);
tcp.Client.Send(tosend, SocketFlags.None);
byte[] status_request = getVarInt(0);
byte[] request_packet = concatBytes(getVarInt(status_request.Length), status_request);
tcp.Client.Send(request_packet, SocketFlags.None);
int packetID = -1;
byte[] packetData = new byte[] { };
Protocol18Handler ComTmp = new Protocol18Handler(tcp);
ComTmp.readNextPacket(ref packetID, ref packetData);
if (packetData.Length > 0) //Verify Response length
{
if (packetID == 0x00) //Read Packet ID
{
string result = ComTmp.readNextString(ref packetData); //Get the Json data
if (result[0] == '{' && result.Contains("protocol\":") && result.Contains("name\":\""))
{
string[] tmp_ver = result.Split(new string[] { "protocol\":" }, StringSplitOptions.None);
string[] tmp_name = result.Split(new string[] { "name\":\"" }, StringSplitOptions.None);
if (tmp_ver.Length >= 2 && tmp_name.Length >= 2)
{
protocolversion = atoi(tmp_ver[1]);
version = tmp_name[1].Split('"')[0];
if (result.Contains("modinfo\":"))
{
//Server is running Forge (which is not supported)
version = "Forge " + version;
protocolversion = 0;
}
ConsoleIO.WriteLineFormatted("§8Server version : " + version + " (protocol v" + protocolversion + ").");
return true;
}
}
}
}
return false;
}
}
}