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https://github.com/MCCTeam/Minecraft-Console-Client
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Sync every 2 weeks. A mirror of original repository.
Lots of changes in 1.8 protocol so a new protocol handler was necessary Packet (de)compression done with dotNetZip Zlib compression engine 1.4.6-1.7.10 support is still there thanks to app refactoring |
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| MinecraftClient.sln | ||
| MinecraftClientGUI.sln | ||
| README.md | ||
Minecraft Console Client
Minecraft Console Client is a lightweight app allowing to connect to any minecraft server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game. It also provides various automation for administration and other purposes.
##How to use
Downloads, help and more info at http://www.minecraftforum.net/topic/1314800-/
##License
Unless specifically stated, the code is from me or contributors, and available under CDDL-1.0.
Else, the license and original author are mentioned in source file headers.
The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html
Full license at http://opensource.org/licenses/CDDL-1.0