mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
157 lines
6.5 KiB
C#
157 lines
6.5 KiB
C#
using System;
|
||
using System.Collections.Generic;
|
||
using System.Linq;
|
||
using System.Text;
|
||
using MinecraftClient.Mapping;
|
||
|
||
namespace MinecraftClient.Commands
|
||
{
|
||
public class Chunk : Command
|
||
{
|
||
public override string CmdName { get { return "chunk"; } }
|
||
public override string CmdUsage { get { return "chunk status"; } }
|
||
public override string CmdDesc { get { return "cmd.chunk.desc"; } }
|
||
|
||
public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
|
||
{
|
||
if (hasArg(command))
|
||
{
|
||
string[] args = getArgs(command);
|
||
if (args.Length > 0)
|
||
{
|
||
if (args[0] == "status")
|
||
{
|
||
World world = handler.GetWorld();
|
||
Location current = handler.GetCurrentLocation();
|
||
StringBuilder sb = new();
|
||
sb.Append("Current position:");
|
||
sb.Append(current.ToString());
|
||
sb.Append(", chunk: ");
|
||
sb.Append(String.Format("({0}, {1})", current.ChunkX, current.ChunkZ));
|
||
sb.Append(".\n");
|
||
|
||
sb.Append(getChunkLoadingStatus(handler.GetWorld()));
|
||
sb.Append('\n');
|
||
|
||
int startX = current.ChunkX - 16;
|
||
int startZ = current.ChunkZ - 16;
|
||
for (int dz = 0; dz < 32; dz++)
|
||
{
|
||
for (int dx = 0; dx < 32; ++dx)
|
||
{
|
||
ChunkColumn? chunkColumn = world[startX + dx, startZ + dz];
|
||
if (dz == 16 && dx == 16)
|
||
sb.Append("§w"); // Player Location: background red
|
||
|
||
if (chunkColumn == null)
|
||
sb.Append("🔳"); // empty
|
||
else if (chunkColumn.FullyLoaded)
|
||
sb.Append("🟩"); // green
|
||
else
|
||
sb.Append("🟨"); // yellow
|
||
|
||
if (dz == 16 && dx == 16)
|
||
sb.Append("§r");
|
||
}
|
||
sb.Append('\n');
|
||
}
|
||
|
||
sb.Append("PlayerLocation:§w §r, NotReceived:🔳, Loading:🟨, Loaded:🟩.");
|
||
return sb.ToString();
|
||
}
|
||
else if (args[0] == "setloading") // Debug only!
|
||
{
|
||
Tuple<int, int>? chunkPos = ParseChunkPos(args);
|
||
if (chunkPos != null)
|
||
{
|
||
World world = handler.GetWorld();
|
||
(int chunkX, int chunkZ) = chunkPos;
|
||
ChunkColumn? chunkColumn = world[chunkX, chunkZ];
|
||
if (chunkColumn != null)
|
||
chunkColumn.FullyLoaded = false;
|
||
return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
|
||
String.Format("Successfully marked chunk ({0}, {1}) as loading.", chunkX, chunkZ);
|
||
}
|
||
else
|
||
return GetCmdDescTranslated();
|
||
}
|
||
else if (args[0] == "setloaded") // Debug only!
|
||
{
|
||
Tuple<int, int>? chunkPos = ParseChunkPos(args);
|
||
if (chunkPos != null)
|
||
{
|
||
World world = handler.GetWorld();
|
||
(int chunkX, int chunkZ) = chunkPos;
|
||
ChunkColumn? chunkColumn = world[chunkX, chunkZ];
|
||
if (chunkColumn != null)
|
||
chunkColumn.FullyLoaded = true;
|
||
return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
|
||
String.Format("Successfully marked chunk ({0}, {1}) as loaded.", chunkX, chunkZ);
|
||
}
|
||
else
|
||
return GetCmdDescTranslated();
|
||
}
|
||
else if (args[0] == "delete") // Debug only!
|
||
{
|
||
Tuple<int, int>? chunkPos = ParseChunkPos(args);
|
||
if (chunkPos != null)
|
||
{
|
||
World world = handler.GetWorld();
|
||
(int chunkX, int chunkZ) = chunkPos;
|
||
world[chunkX, chunkZ] = null;
|
||
return String.Format("Successfully deleted chunk ({0}, {1}).", chunkX, chunkZ);
|
||
}
|
||
else
|
||
return GetCmdDescTranslated();
|
||
}
|
||
else
|
||
return GetCmdDescTranslated();
|
||
}
|
||
else
|
||
return GetCmdDescTranslated();
|
||
}
|
||
else
|
||
return GetCmdDescTranslated();
|
||
}
|
||
|
||
private Tuple<int, int>? ParseChunkPos(string[] args)
|
||
{
|
||
try
|
||
{
|
||
int chunkX, chunkZ;
|
||
if (args.Length == 1 + 3)
|
||
{
|
||
Location pos = new(int.Parse(args[1]), int.Parse(args[2]), int.Parse(args[3]));
|
||
chunkX = pos.ChunkX;
|
||
chunkZ = pos.ChunkZ;
|
||
}
|
||
else if (args.Length == 1 + 2)
|
||
{
|
||
chunkX = int.Parse(args[1]);
|
||
chunkZ = int.Parse(args[2]);
|
||
}
|
||
else
|
||
return null;
|
||
return new(chunkX, chunkZ);
|
||
}
|
||
catch (FormatException)
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
private string getChunkLoadingStatus(World world)
|
||
{
|
||
double chunkLoadedRatio;
|
||
if (world.chunkCnt == 0)
|
||
chunkLoadedRatio = 0;
|
||
else
|
||
chunkLoadedRatio = (world.chunkCnt - world.chunkLoadNotCompleted) / (double)world.chunkCnt;
|
||
|
||
string status = Translations.Get("cmd.move.chunk_loading_status",
|
||
chunkLoadedRatio, world.chunkCnt - world.chunkLoadNotCompleted, world.chunkCnt);
|
||
|
||
return status;
|
||
}
|
||
}
|
||
}
|