using System; using System.Collections.Generic; using System.Linq; using System.Text; using MinecraftClient.Mapping; namespace MinecraftClient.Commands { public class Chunk : Command { public override string CmdName { get { return "chunk"; } } public override string CmdUsage { get { return "chunk status"; } } public override string CmdDesc { get { return "cmd.chunk.desc"; } } public override string Run(McClient handler, string command, Dictionary? localVars) { if (hasArg(command)) { string[] args = getArgs(command); if (args.Length > 0) { if (args[0] == "status") { World world = handler.GetWorld(); Location current = handler.GetCurrentLocation(); StringBuilder sb = new(); sb.Append("Current position:"); sb.Append(current.ToString()); sb.Append(", chunk: "); sb.Append(String.Format("({0}, {1})", current.ChunkX, current.ChunkZ)); sb.Append(".\n"); sb.Append(getChunkLoadingStatus(handler.GetWorld())); sb.Append('\n'); int startX = current.ChunkX - 16; int startZ = current.ChunkZ - 16; for (int dz = 0; dz < 32; dz++) { for (int dx = 0; dx < 32; ++dx) { ChunkColumn? chunkColumn = world[startX + dx, startZ + dz]; if (dz == 16 && dx == 16) sb.Append("§w"); // Player Location: background red if (chunkColumn == null) sb.Append("🔳"); // empty else if (chunkColumn.FullyLoaded) sb.Append("🟩"); // green else sb.Append("🟨"); // yellow if (dz == 16 && dx == 16) sb.Append("§r"); } sb.Append('\n'); } sb.Append("PlayerLocation:§w §r, NotReceived:🔳, Loading:🟨, Loaded:🟩."); return sb.ToString(); } else if (args[0] == "setloading") // Debug only! { Tuple? chunkPos = ParseChunkPos(args); if (chunkPos != null) { World world = handler.GetWorld(); (int chunkX, int chunkZ) = chunkPos; ChunkColumn? chunkColumn = world[chunkX, chunkZ]; if (chunkColumn != null) chunkColumn.FullyLoaded = false; return (chunkColumn == null) ? "Fail: chunk dosen't exist!" : String.Format("Successfully marked chunk ({0}, {1}) as loading.", chunkX, chunkZ); } else return GetCmdDescTranslated(); } else if (args[0] == "setloaded") // Debug only! { Tuple? chunkPos = ParseChunkPos(args); if (chunkPos != null) { World world = handler.GetWorld(); (int chunkX, int chunkZ) = chunkPos; ChunkColumn? chunkColumn = world[chunkX, chunkZ]; if (chunkColumn != null) chunkColumn.FullyLoaded = true; return (chunkColumn == null) ? "Fail: chunk dosen't exist!" : String.Format("Successfully marked chunk ({0}, {1}) as loaded.", chunkX, chunkZ); } else return GetCmdDescTranslated(); } else if (args[0] == "delete") // Debug only! { Tuple? chunkPos = ParseChunkPos(args); if (chunkPos != null) { World world = handler.GetWorld(); (int chunkX, int chunkZ) = chunkPos; world[chunkX, chunkZ] = null; return String.Format("Successfully deleted chunk ({0}, {1}).", chunkX, chunkZ); } else return GetCmdDescTranslated(); } else return GetCmdDescTranslated(); } else return GetCmdDescTranslated(); } else return GetCmdDescTranslated(); } private Tuple? ParseChunkPos(string[] args) { try { int chunkX, chunkZ; if (args.Length == 1 + 3) { Location pos = new(int.Parse(args[1]), int.Parse(args[2]), int.Parse(args[3])); chunkX = pos.ChunkX; chunkZ = pos.ChunkZ; } else if (args.Length == 1 + 2) { chunkX = int.Parse(args[1]); chunkZ = int.Parse(args[2]); } else return null; return new(chunkX, chunkZ); } catch (FormatException) { return null; } } private string getChunkLoadingStatus(World world) { double chunkLoadedRatio; if (world.chunkCnt == 0) chunkLoadedRatio = 0; else chunkLoadedRatio = (world.chunkCnt - world.chunkLoadNotCompleted) / (double)world.chunkCnt; string status = Translations.Get("cmd.move.chunk_loading_status", chunkLoadedRatio, world.chunkCnt - world.chunkLoadNotCompleted, world.chunkCnt); return status; } } }