Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_2/DeathProtectionComponent.cs
BruceChen 57a0dedb33 feat: add packet palette, data components, and protocol fixes for MC 1.21.2
Packet Palette (Phase 2.1):
- Create PacketPalette1212.cs with complete ID mapping for protocol 768
  (131 clientbound + 60 serverbound play packets, plus config packets)
- Add new PacketTypesIn enum values: EntityPositionSync, MoveMinecartAlongTrack,
  PlayerRotation, RecipeBookAdd/Remove/Settings, SetCursorItem, SetHeldSlot,
  SetPlayerInventory
- Add new PacketTypesOut enum values: BundleItemSelected, ClientTickEnd
- Update PacketType18Handler routing for 1.21.2

Data Components (Phase 1.4):
- Create StructuredComponentsRegistry1212 with 67 components (was 57 in 1.21)
  reflecting the new 1.21.2 DataComponents ordering
- Implement 11 new component parsers: ConsumableComponent, UseRemainderComponent,
  UseCooldownComponent, DamageResistantComponent, EnchantableComponent,
  EquippableComponent, RepairableComponent, GliderComponent, TooltipStyleComponent,
  DeathProtectionComponent, ItemModelComponent
- Create FoodComponent1212 (simplified: nutrition/saturation/canAlwaysEat only;
  eatSeconds/effects/usingConvertsTo moved to consumable/use_remainder)
- Create SubComponentRegistry1212 and route in StructuredComponentsHandler

Protocol Fixes:
- Fix PlayerPositionAndLook packet for 1.21.2 (new format: teleportId first,
  added deltaMovement Vec3, flags as Int instead of Byte)
- Fix login success packet (remove strictErrorHandling read for >= 1.21.2)
- Fix ClientSettings/ClientInformation packet (add particleStatus VarInt)
- Add SetHeldSlot as alias for HeldItemChange in packet handler

Verified: MCC connects to 1.21.2 vanilla server, stays connected, chat works.
Made-with: Cursor
2026-03-20 03:25:20 +08:00

106 lines
4.1 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_21;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_2;
public class DeathProtectionComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public List<ConsumeEffectData> DeathEffects { get; set; } = new();
public override void Parse(Queue<byte> data)
{
var effectCount = dataTypes.ReadNextVarInt(data);
for (var i = 0; i < effectCount; i++)
{
var effectTypeId = dataTypes.ReadNextVarInt(data);
var effectData = ReadConsumeEffectPayload(effectTypeId, data);
DeathEffects.Add(new ConsumeEffectData(effectTypeId, effectData));
}
}
private byte[] ReadConsumeEffectPayload(int effectTypeId, Queue<byte> data)
{
var payload = new List<byte>();
switch (effectTypeId)
{
case 0: // apply_effects
var effectCount = dataTypes.ReadNextVarInt(data);
payload.AddRange(DataTypes.GetVarInt(effectCount));
for (var i = 0; i < effectCount; i++)
payload.AddRange(ReadMobEffectInstance(data));
payload.AddRange(DataTypes.GetFloat(dataTypes.ReadNextFloat(data)));
break;
case 1: // remove_effects
payload.AddRange(ReadHolderSet(data));
break;
case 2: // clear_all_effects
break;
case 3: // teleport_randomly
payload.AddRange(DataTypes.GetFloat(dataTypes.ReadNextFloat(data)));
break;
case 4: // play_sound
var sound = (SoundEventSubComponent)subComponentRegistry.ParseSubComponent(SubComponents.SoundEvent, data);
payload.AddRange(sound.Serialize());
break;
}
return payload.ToArray();
}
private byte[] ReadMobEffectInstance(Queue<byte> data)
{
var result = new List<byte>();
result.AddRange(DataTypes.GetVarInt(dataTypes.ReadNextVarInt(data)));
result.AddRange(ReadMobEffectDetails(data));
return result.ToArray();
}
private byte[] ReadMobEffectDetails(Queue<byte> data)
{
var result = new List<byte>();
result.AddRange(DataTypes.GetVarInt(dataTypes.ReadNextVarInt(data)));
result.AddRange(DataTypes.GetVarInt(dataTypes.ReadNextVarInt(data)));
result.AddRange(DataTypes.GetBool(dataTypes.ReadNextBool(data)));
result.AddRange(DataTypes.GetBool(dataTypes.ReadNextBool(data)));
result.AddRange(DataTypes.GetBool(dataTypes.ReadNextBool(data)));
var hasHidden = dataTypes.ReadNextBool(data);
result.AddRange(DataTypes.GetBool(hasHidden));
if (hasHidden)
result.AddRange(ReadMobEffectDetails(data));
return result.ToArray();
}
private byte[] ReadHolderSet(Queue<byte> data)
{
var result = new List<byte>();
var type = dataTypes.ReadNextVarInt(data);
result.AddRange(DataTypes.GetVarInt(type));
if (type == 0)
{
result.AddRange(DataTypes.GetString(dataTypes.ReadNextString(data)));
}
else
{
for (var i = 0; i < type - 1; i++)
result.AddRange(DataTypes.GetVarInt(dataTypes.ReadNextVarInt(data)));
}
return result.ToArray();
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(DeathEffects.Count));
foreach (var effect in DeathEffects)
{
data.AddRange(DataTypes.GetVarInt(effect.EffectTypeId));
data.AddRange(effect.Payload);
}
return new Queue<byte>(data);
}
public record ConsumeEffectData(int EffectTypeId, byte[] Payload);
}