mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
107 lines
4.1 KiB
C#
107 lines
4.1 KiB
C#
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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_21;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_2;
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public class DeathProtectionComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public List<ConsumeEffectData> DeathEffects { get; set; } = new();
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public override void Parse(Queue<byte> data)
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{
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var effectCount = dataTypes.ReadNextVarInt(data);
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for (var i = 0; i < effectCount; i++)
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{
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var effectTypeId = dataTypes.ReadNextVarInt(data);
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var effectData = ReadConsumeEffectPayload(effectTypeId, data);
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DeathEffects.Add(new ConsumeEffectData(effectTypeId, effectData));
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}
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}
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private byte[] ReadConsumeEffectPayload(int effectTypeId, Queue<byte> data)
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{
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var payload = new List<byte>();
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switch (effectTypeId)
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{
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case 0: // apply_effects
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var effectCount = dataTypes.ReadNextVarInt(data);
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payload.AddRange(DataTypes.GetVarInt(effectCount));
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for (var i = 0; i < effectCount; i++)
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payload.AddRange(ReadMobEffectInstance(data));
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payload.AddRange(DataTypes.GetFloat(dataTypes.ReadNextFloat(data)));
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break;
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case 1: // remove_effects
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payload.AddRange(ReadHolderSet(data));
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break;
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case 2: // clear_all_effects
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break;
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case 3: // teleport_randomly
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payload.AddRange(DataTypes.GetFloat(dataTypes.ReadNextFloat(data)));
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break;
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case 4: // play_sound
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var sound = (SoundEventSubComponent)subComponentRegistry.ParseSubComponent(SubComponents.SoundEvent, data);
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payload.AddRange(sound.Serialize());
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break;
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}
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return payload.ToArray();
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}
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private byte[] ReadMobEffectInstance(Queue<byte> data)
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{
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var result = new List<byte>();
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result.AddRange(DataTypes.GetVarInt(dataTypes.ReadNextVarInt(data)));
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result.AddRange(ReadMobEffectDetails(data));
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return result.ToArray();
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}
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private byte[] ReadMobEffectDetails(Queue<byte> data)
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{
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var result = new List<byte>();
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result.AddRange(DataTypes.GetVarInt(dataTypes.ReadNextVarInt(data)));
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result.AddRange(DataTypes.GetVarInt(dataTypes.ReadNextVarInt(data)));
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result.AddRange(DataTypes.GetBool(dataTypes.ReadNextBool(data)));
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result.AddRange(DataTypes.GetBool(dataTypes.ReadNextBool(data)));
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result.AddRange(DataTypes.GetBool(dataTypes.ReadNextBool(data)));
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var hasHidden = dataTypes.ReadNextBool(data);
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result.AddRange(DataTypes.GetBool(hasHidden));
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if (hasHidden)
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result.AddRange(ReadMobEffectDetails(data));
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return result.ToArray();
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}
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private byte[] ReadHolderSet(Queue<byte> data)
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{
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var result = new List<byte>();
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var type = dataTypes.ReadNextVarInt(data);
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result.AddRange(DataTypes.GetVarInt(type));
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if (type == 0)
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{
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result.AddRange(DataTypes.GetString(dataTypes.ReadNextString(data)));
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}
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else
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{
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for (var i = 0; i < type - 1; i++)
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result.AddRange(DataTypes.GetVarInt(dataTypes.ReadNextVarInt(data)));
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}
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return result.ToArray();
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(DeathEffects.Count));
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foreach (var effect in DeathEffects)
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{
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data.AddRange(DataTypes.GetVarInt(effect.EffectTypeId));
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data.AddRange(effect.Payload);
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}
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return new Queue<byte>(data);
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}
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public record ConsumeEffectData(int EffectTypeId, byte[] Payload);
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}
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