Minecraft-Console-Client/MinecraftClient/Pathing/Moves
BruceChen 512693dcd0 pathing: relax cardinal sprint-jump side and overshoot gates
The cardinal-jump side-wall gate previously demanded BOTH lateral
columns be passable along the trajectory, and the landing-overshoot
gate rejected jumps with a wall one block past the landing on the
takeoff axis. Both rules rejected feasible jumps in the live world:
breaking a single head-height block in a corridor with a continuous
wall on one side could leave a +1 ascend cardinal sprint jump as the
only reachable route, but the planner returned no path.

Side-wall check now accepts when at least one lateral side is
passable. The bot footprint (0.6m centred) stays >=0.2m clear of an
adjacent wall under on-axis yaw, so a single-side wall does not
contact the arc; only a fully-walled tunnel is rejected so the
executor's 5-degree yaw drift has bail-out room.

Landing-overshoot check is now a no-op. The LandingRecovery brake
profile keeps cardinal-jump overshoot under 0.3m so the footprint
stays inside the landing block when the brake engages, making the
"wall one cell past landing" check a false positive in practice.

Updated the conflicting Rejects2x1GapWhenSideWallNarrowsLanding test
to assert the new accept-with-single-side-wall behaviour, added a
fully-walled-tunnel rejection test to guard the bail-out lower bound,
and added a regression covering the live "+1 ascend over a broken
head-height block in a single-walled corridor" scenario.

Made-with: Cursor
2026-04-26 06:22:47 +00:00
..
Impl pathing: stabilize 0-replan round-trip on ledge/descend runs 2026-04-22 16:43:43 +00:00
IMove.cs feat: add Phase 1 core pathfinding architecture 2026-04-12 18:43:32 +00:00
IMoveExpander.cs pathing: unify jump moves into MoveJump + IMoveExpander 2026-04-19 17:03:26 +00:00
JumpDescriptor.cs pathing: unify jump moves into MoveJump + IMoveExpander 2026-04-19 17:03:26 +00:00
JumpExpander.cs pathing: stabilize 0-replan round-trip on ledge/descend runs 2026-04-22 16:43:43 +00:00
JumpFeasibility.cs pathing: tighten diagonal step-descend and Descend-carry runway 2026-04-25 18:43:18 +00:00
MoveHelper.cs feat: complete Phase 4 McClient integration for A* pathfinding 2026-04-12 18:43:32 +00:00
ParkourFeasibility.cs pathing: relax cardinal sprint-jump side and overshoot gates 2026-04-26 06:22:47 +00:00