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The cardinal-jump side-wall gate previously demanded BOTH lateral columns be passable along the trajectory, and the landing-overshoot gate rejected jumps with a wall one block past the landing on the takeoff axis. Both rules rejected feasible jumps in the live world: breaking a single head-height block in a corridor with a continuous wall on one side could leave a +1 ascend cardinal sprint jump as the only reachable route, but the planner returned no path. Side-wall check now accepts when at least one lateral side is passable. The bot footprint (0.6m centred) stays >=0.2m clear of an adjacent wall under on-axis yaw, so a single-side wall does not contact the arc; only a fully-walled tunnel is rejected so the executor's 5-degree yaw drift has bail-out room. Landing-overshoot check is now a no-op. The LandingRecovery brake profile keeps cardinal-jump overshoot under 0.3m so the footprint stays inside the landing block when the brake engages, making the "wall one cell past landing" check a false positive in practice. Updated the conflicting Rejects2x1GapWhenSideWallNarrowsLanding test to assert the new accept-with-single-side-wall behaviour, added a fully-walled-tunnel rejection test to guard the bail-out lower bound, and added a regression covering the live "+1 ascend over a broken head-height block in a single-walled corridor" scenario. Made-with: Cursor |
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