Minecraft-Console-Client/MinecraftClient/Inventory/EnchantmentMapping.cs
copilot-swe-agent[bot] 446c6e7739 refactor: convert redundant new TypeName() to target-typed new()
Replace explicit constructor calls with target-typed new() expressions
where the type is already specified on the left side of the assignment.
This is a C# 9+ feature that reduces redundancy.

Files changed:
- Container.cs: field assignments in constructors
- EntityPalette18/112/113.cs: static field initializers
- ChatParser.cs: StringBuilder local variable
- Movement.cs: field assignments in constructor
- PacketPalette18.cs: field initializers
- EnchantmentMapping.cs: field reassignments

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-24 00:37:35 +00:00

337 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using MinecraftClient.Protocol.Handlers;
using MinecraftClient.Protocol.Message;
namespace MinecraftClient.Inventory
{
public class EnchantmentMapping
{
#pragma warning disable format // @formatter:off
// 1.14 - 1.15.2
private static Dictionary<short, Enchantments> enchantmentMappings114 = new()
{
//id type
{ 0, Enchantments.Protection },
{ 1, Enchantments.FireProtection },
{ 2, Enchantments.FeatherFalling },
{ 3, Enchantments.BlastProtection },
{ 4, Enchantments.ProjectileProtection },
{ 5, Enchantments.Respiration },
{ 6, Enchantments.AquaAffinity },
{ 7, Enchantments.Thorns },
{ 8, Enchantments.DepthStrider },
{ 9, Enchantments.FrostWalker },
{ 10, Enchantments.BindingCurse },
{ 11, Enchantments.Sharpness },
{ 12, Enchantments.Smite },
{ 13, Enchantments.BaneOfArthropods },
{ 14, Enchantments.Knockback },
{ 15, Enchantments.FireAspect },
{ 16, Enchantments.Looting },
{ 17, Enchantments.Sweeping },
{ 18, Enchantments.Efficiency },
{ 19, Enchantments.SilkTouch },
{ 20, Enchantments.Unbreaking },
{ 21, Enchantments.Fortune },
{ 22, Enchantments.Power },
{ 23, Enchantments.Punch },
{ 24, Enchantments.Flame },
{ 25, Enchantments.Infinity },
{ 26, Enchantments.LuckOfTheSea },
{ 27, Enchantments.Lure },
{ 28, Enchantments.Loyalty },
{ 29, Enchantments.Impaling },
{ 30, Enchantments.Riptide },
{ 31, Enchantments.Channeling },
{ 32, Enchantments.Mending },
{ 33, Enchantments.VanishingCurse }
};
// 1.16 - 1.18
private static Dictionary<short, Enchantments> enchantmentMappings116 = new()
{
//id type
{ 0, Enchantments.Protection },
{ 1, Enchantments.FireProtection },
{ 2, Enchantments.FeatherFalling },
{ 3, Enchantments.BlastProtection },
{ 4, Enchantments.ProjectileProtection },
{ 5, Enchantments.Respiration },
{ 6, Enchantments.AquaAffinity },
{ 7, Enchantments.Thorns },
{ 8, Enchantments.DepthStrider },
{ 9, Enchantments.FrostWalker },
{ 10, Enchantments.BindingCurse },
{ 11, Enchantments.SoulSpeed },
{ 12, Enchantments.Sharpness },
{ 13, Enchantments.Smite },
{ 14, Enchantments.BaneOfArthropods },
{ 15, Enchantments.Knockback },
{ 16, Enchantments.FireAspect },
{ 17, Enchantments.Looting },
{ 18, Enchantments.Sweeping },
{ 19, Enchantments.Efficiency },
{ 20, Enchantments.SilkTouch },
{ 21, Enchantments.Unbreaking },
{ 22, Enchantments.Fortune },
{ 23, Enchantments.Power },
{ 24, Enchantments.Punch },
{ 25, Enchantments.Flame },
{ 26, Enchantments.Infinity },
{ 27, Enchantments.LuckOfTheSea },
{ 28, Enchantments.Lure },
{ 29, Enchantments.Loyalty },
{ 30, Enchantments.Impaling },
{ 31, Enchantments.Riptide },
{ 32, Enchantments.Channeling },
{ 33, Enchantments.Multishot },
{ 34, Enchantments.QuickCharge },
{ 35, Enchantments.Piercing },
{ 36, Enchantments.Mending },
{ 37, Enchantments.VanishingCurse }
};
// 1.19 - 1.20.4
private static Dictionary<short, Enchantments> enchantmentMappings119 = new()
{
//id type
{ 0, Enchantments.Protection },
{ 1, Enchantments.FireProtection },
{ 2, Enchantments.FeatherFalling },
{ 3, Enchantments.BlastProtection },
{ 4, Enchantments.ProjectileProtection },
{ 5, Enchantments.Respiration },
{ 6, Enchantments.AquaAffinity },
{ 7, Enchantments.Thorns },
{ 8, Enchantments.DepthStrider },
{ 9, Enchantments.FrostWalker },
{ 10, Enchantments.BindingCurse },
{ 11, Enchantments.SoulSpeed },
{ 12, Enchantments.SwiftSneak },
{ 13, Enchantments.Sharpness },
{ 14, Enchantments.Smite },
{ 15, Enchantments.BaneOfArthropods },
{ 16, Enchantments.Knockback },
{ 17, Enchantments.FireAspect },
{ 18, Enchantments.Looting },
{ 19, Enchantments.Sweeping },
{ 20, Enchantments.Efficiency },
{ 21, Enchantments.SilkTouch },
{ 22, Enchantments.Unbreaking },
{ 23, Enchantments.Fortune },
{ 24, Enchantments.Power },
{ 25, Enchantments.Punch },
{ 26, Enchantments.Flame },
{ 27, Enchantments.Infinity },
{ 28, Enchantments.LuckOfTheSea },
{ 29, Enchantments.Lure },
{ 30, Enchantments.Loyalty },
{ 31, Enchantments.Impaling },
{ 32, Enchantments.Riptide },
{ 33, Enchantments.Channeling },
{ 34, Enchantments.Multishot },
{ 35, Enchantments.QuickCharge },
{ 36, Enchantments.Piercing },
{ 37, Enchantments.Mending },
{ 38, Enchantments.VanishingCurse }
};
// 1.20.6+
private static Dictionary<short, Enchantments> enchantmentMappings = new()
{
//id type
{ 0, Enchantments.Protection },
{ 1, Enchantments.FireProtection },
{ 2, Enchantments.FeatherFalling },
{ 3, Enchantments.BlastProtection },
{ 4, Enchantments.ProjectileProtection },
{ 5, Enchantments.Respiration },
{ 6, Enchantments.AquaAffinity },
{ 7, Enchantments.Thorns },
{ 8, Enchantments.DepthStrider },
{ 9, Enchantments.FrostWalker },
{ 10, Enchantments.BindingCurse },
{ 11, Enchantments.SoulSpeed },
{ 12, Enchantments.SwiftSneak },
{ 13, Enchantments.Sharpness },
{ 14, Enchantments.Smite },
{ 15, Enchantments.BaneOfArthropods },
{ 16, Enchantments.Knockback },
{ 17, Enchantments.FireAspect },
{ 18, Enchantments.Looting },
{ 19, Enchantments.Sweeping },
{ 20, Enchantments.Efficiency },
{ 21, Enchantments.SilkTouch },
{ 22, Enchantments.Unbreaking },
{ 23, Enchantments.Fortune },
{ 24, Enchantments.Power },
{ 25, Enchantments.Punch },
{ 26, Enchantments.Flame },
{ 27, Enchantments.Infinity },
{ 28, Enchantments.LuckOfTheSea },
{ 29, Enchantments.Lure },
{ 30, Enchantments.Loyalty },
{ 31, Enchantments.Impaling },
{ 32, Enchantments.Riptide },
{ 33, Enchantments.Channeling },
{ 34, Enchantments.Multishot },
{ 35, Enchantments.QuickCharge },
{ 36, Enchantments.Piercing },
{ 37, Enchantments.Density },
{ 38, Enchantments.Breach },
{ 39, Enchantments.WindBurst },
{ 40, Enchantments.Mending },
{ 41, Enchantments.VanishingCurse }
};
#pragma warning restore format // @formatter:on
public static Enchantments GetEnchantmentById(int protocolVersion, short id)
{
if (protocolVersion < Protocol18Handler.MC_1_14_Version)
throw new Exception("Enchantments mappings are not implemented bellow 1.14");
var map = protocolVersion switch
{
>= Protocol18Handler.MC_1_14_Version and < Protocol18Handler.MC_1_16_Version => enchantmentMappings114,
>= Protocol18Handler.MC_1_16_Version and < Protocol18Handler.MC_1_19_Version => enchantmentMappings116,
>= Protocol18Handler.MC_1_19_Version and < Protocol18Handler.MC_1_21_Version => enchantmentMappings119,
_ => enchantmentMappings
};
if (!map.TryGetValue(id, out var value))
throw new Exception($"Got an Unknown Enchantment ID {id}, please update the Mappings!");
return value;
}
private static Dictionary<Enchantments, short>? reverseEnchantmentMappings;
private static Dictionary<int, Enchantments>? dynamicEnchantmentIdMap;
private static readonly Dictionary<string, Enchantments> nameToEnchantment = new()
{
{ "protection", Enchantments.Protection },
{ "fire_protection", Enchantments.FireProtection },
{ "feather_falling", Enchantments.FeatherFalling },
{ "blast_protection", Enchantments.BlastProtection },
{ "projectile_protection", Enchantments.ProjectileProtection },
{ "respiration", Enchantments.Respiration },
{ "aqua_affinity", Enchantments.AquaAffinity },
{ "thorns", Enchantments.Thorns },
{ "depth_strider", Enchantments.DepthStrider },
{ "frost_walker", Enchantments.FrostWalker },
{ "binding_curse", Enchantments.BindingCurse },
{ "soul_speed", Enchantments.SoulSpeed },
{ "swift_sneak", Enchantments.SwiftSneak },
{ "sharpness", Enchantments.Sharpness },
{ "smite", Enchantments.Smite },
{ "bane_of_arthropods", Enchantments.BaneOfArthropods },
{ "knockback", Enchantments.Knockback },
{ "fire_aspect", Enchantments.FireAspect },
{ "looting", Enchantments.Looting },
{ "sweeping_edge", Enchantments.Sweeping },
{ "efficiency", Enchantments.Efficiency },
{ "silk_touch", Enchantments.SilkTouch },
{ "unbreaking", Enchantments.Unbreaking },
{ "fortune", Enchantments.Fortune },
{ "power", Enchantments.Power },
{ "punch", Enchantments.Punch },
{ "flame", Enchantments.Flame },
{ "infinity", Enchantments.Infinity },
{ "luck_of_the_sea", Enchantments.LuckOfTheSea },
{ "lure", Enchantments.Lure },
{ "loyalty", Enchantments.Loyalty },
{ "impaling", Enchantments.Impaling },
{ "riptide", Enchantments.Riptide },
{ "channeling", Enchantments.Channeling },
{ "multishot", Enchantments.Multishot },
{ "quick_charge", Enchantments.QuickCharge },
{ "piercing", Enchantments.Piercing },
{ "density", Enchantments.Density },
{ "breach", Enchantments.Breach },
{ "wind_burst", Enchantments.WindBurst },
{ "mending", Enchantments.Mending },
{ "vanishing_curse", Enchantments.VanishingCurse },
};
/// <summary>
/// Set the dynamic enchantment ID map from server RegistryData.
/// Called during configuration phase when receiving minecraft:enchantment registry.
/// </summary>
public static void SetDynamicEnchantmentIdMap(Dictionary<int, string> idMap)
{
dynamicEnchantmentIdMap = new();
foreach (var kvp in idMap)
{
var name = kvp.Value.StartsWith("minecraft:") ? kvp.Value.Substring("minecraft:".Length) : kvp.Value;
if (nameToEnchantment.TryGetValue(name, out var enchantment))
dynamicEnchantmentIdMap[kvp.Key] = enchantment;
}
reverseEnchantmentMappings = null;
}
public static Enchantments GetEnchantmentByRegistryId1206(int id)
{
if (dynamicEnchantmentIdMap != null && dynamicEnchantmentIdMap.TryGetValue(id, out var dynValue))
return dynValue;
if (enchantmentMappings.TryGetValue((short)id, out var value))
return value;
return (Enchantments)(-1);
}
public static int GetRegistryId1206ByEnchantment(Enchantments enchantment)
{
if (reverseEnchantmentMappings == null)
{
reverseEnchantmentMappings = new();
if (dynamicEnchantmentIdMap != null)
{
foreach (var kvp in dynamicEnchantmentIdMap)
reverseEnchantmentMappings[kvp.Value] = (short)kvp.Key;
}
else
{
foreach (var kvp in enchantmentMappings)
reverseEnchantmentMappings[kvp.Value] = kvp.Key;
}
}
return reverseEnchantmentMappings.TryGetValue(enchantment, out var id) ? id : -1;
}
public static string GetEnchantmentName(Enchantments enchantment)
{
var translation = ChatParser.TranslateString("enchantment.minecraft." + enchantment.ToString().ToUnderscoreCase());
return string.IsNullOrEmpty(translation) ? $"Unknown Enchantment with ID: {(short)enchantment} (Probably not named in the code yet)" : translation;
}
public static string ConvertLevelToRomanNumbers(int num)
{
var result = string.Empty;
var romanNumbers = new Dictionary<string, int>
{
{"M", 1000},
{"CM", 900},
{"D", 500},
{"CD", 400},
{"C", 100},
{"XC", 90},
{"L", 50},
{"XL", 40},
{"X", 10},
{"IX", 9},
{"V", 5},
{"IV", 4},
{"I", 1}
};
foreach (var pair in romanNumbers)
{
result += string.Join(string.Empty, Enumerable.Repeat(pair.Key, num / pair.Value));
num %= pair.Value;
}
return result;
}
}
}