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- ClimbTemplate: add explicit descent handling with horizontal drift correction instead of relying on no-input gravity alone - DescendTemplate: on climbable blocks, suppress Forward input to prevent HorizontalCollision-triggered upward bumps, allowing gravity to slide the player down naturally - MoveClimb: restrict climb-up past the top of a climbable column -- only allow if there is solid ground to stand on at destination, preventing impossible vine-top exits where the player would fall back Made-with: Cursor |
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| .. | ||
| Impl | ||
| IMove.cs | ||
| MoveHelper.cs | ||