Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_20_6/EnchantmentsComponent.cs

37 lines
No EOL
1.4 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
public class EnchantmentsComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int NumberOfEnchantments { get; set; }
public List<Enchantment> Enchantments { get; set; } = new();
public bool ShowTooltip { get; set; }
public override void Parse(Queue<byte> data)
{
NumberOfEnchantments = dataTypes.ReadNextVarInt(data);
for (var i = 0; i < NumberOfEnchantments; i++)
Enchantments.Add(new Enchantment((Enchantments)dataTypes.ReadNextVarInt(data), dataTypes.ReadNextVarInt(data)));
ShowTooltip = dataTypes.ReadNextBool(data);
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(Enchantments.Count));
foreach (var enchantment in Enchantments)
{
data.AddRange(DataTypes.GetVarInt((int)enchantment.Type));
data.AddRange(DataTypes.GetVarInt(enchantment.Level));
}
data.AddRange(DataTypes.GetBool(ShowTooltip));
return new Queue<byte>(data);
}
}