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https://github.com/MCCTeam/Minecraft-Console-Client
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Implements the new Baritone-inspired A* pathfinding system: - Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts - BinaryHeapOpenSet min-heap for A* open set - AStarPathFinder with timeout, cancellation, partial path support - CalculationContext for thread-safe world state snapshots - MoveHelper for block passability checks - IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite - IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb - /pathfind command for testing the new pathfinder Made-with: Cursor
28 lines
671 B
C#
28 lines
671 B
C#
namespace MinecraftClient.Pathing.Core
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{
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/// <summary>
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/// Result of an IMove.Calculate() call. Mutable struct passed by ref for zero-alloc hot path.
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/// </summary>
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public struct MoveResult
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{
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public int DestX;
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public int DestY;
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public int DestZ;
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public double Cost;
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public void Set(int x, int y, int z, double cost)
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{
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DestX = x;
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DestY = y;
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DestZ = z;
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Cost = cost;
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}
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public void SetImpossible()
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{
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Cost = ActionCosts.CostInf;
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}
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public readonly bool IsImpossible => Cost >= ActionCosts.CostInf;
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}
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}
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