- Allow defining function for use into the script
- Allow defining a ChatBot for loading it into MCC
- Improve sample script and add more examples
- Todo add new documentation into the readme file
- Now scripts can also be written in C#
- C# scripts can access ChatBot API
- Add more methods in ChatBot API
- Add an example of C# script file
- Coding style fixes: method names ucfirst
- Add improvements from pull request #76
- Add support for regexes instead of simple matches
- Add support for internal MCC commands eg script
- Add support for flexible INI file containing matches
TODO: Testing, sample INI file, proper documentation
When a very long message is typed, a delay of 2 seconds is by default
used before sending parts of the long messages. The delay can be
modified or set back to 0 in configuration file, if necessary.
This bot allows users to add a bot that can detect and respond to
certain text.
The bot can be enabled/disabled via the ini file. (disabled by default)
The bot uses 2 files to let the user set what to pickup and what to
respond.
- Add prompt for Minecraft version
- Improve offline-mode command prompt
- Fix default value on parse error in protocol handler
- Fix failed to connect not showing offline prompt
Each side of a TCP connection has an associated 16-bit unsigned port number (0-65535). Use an unsigned short rather than a signed short otherwise you'll only get half the ports!
- log <text> will print '[BOT] text' to the console
- logged [BOT] lines can be written to a logfile
- chatbotlogfile INI setting is used to set the log file
Accounts can be stored in a file and used while (re)connecting
+ Check that the server IP is valid (avoid /connect <player>)
+ Fix command prompt not exiting while exiting the server
+ SendChatMessage() -> SendText() method name change
- Allow to use vars declared in scripts or directly by the user
- Commands my now use %variable% as well
- Moved "help" command from RemoteControl to inner MCC command manager
- The only special command is "wait", which is only available in scripts
Todo: Solve ambiguity between MCC help and Server help commands
Note: Auto accept tpa suggested by MousePak
Note: Manually choosing MC version suggested by ZizzyDizzyMC
- User can manually provide server version in config file
- Server is not pinged if a minecraft version was manually provided
- If the provided version isn't recognized, ping is re-enabled
- Change "replaceVars" to "expandVars" (more explicit)
- Store server IP and server port in distinct vars in Settings class
- Add setServerIP setter in Settings which automatically split a
host:port string
- Add %serverip% variable which use the new ServerPort setting
- Fix "text%incompletevarnameatstringend" strings
- %variable% variables can be declared in the INI file and used
elsewhere
- Default argument 'true' for WriteLineFormatted in ConsoleIO
- Exceptions thrown by bots no longer disconnect from the server, stack
trace is printed instead
- Automatically close on connection lost or other failure
- Feature suggested by TorchRJ_
- Also, forgot to mention in 'App refactoring almost done' :
- Issue depending on username and/or server should be fixed
- Created specific namespaces and folders for each app brick
- Added proxy support using Starksoft's Biko Library
- App bricks: Main, ChatBots, Crypto, Protocol, Proxy
- Each class is now in its own file (Aes streams, chatbots)
- Used "Bridge" design pattern for Crypto, Protocol, Proxy
- Added back support for Minecraft 1.4.6 to 1.6.4 (MCC 1.6.2)
- Need to fully re-test everything and fix bugs
- To Fix : Server pinging is slow on SpigotMC
- To Do : Add Minecraft 1.2.5 (MCC 1.3) and maybe 1.3 to 1.4.5
- Allow to launch script on various events
- Removed startup script, now part of ScriptScheduler
- ScriptScheduler is configured using its own INI file
- Can launch scripts on first login, login and/or specific time
- Added "connect" command in scripts (idea from TorchRJ_)
- Handle 503 service unavailable error for Minecraft logins
- Renamed [Scripting] into [StartupScript] (more explicit)
- Startup Script only runs once even using /reco but ...
- Scripts are now kept and resumed when (re)connecting
- If using autorelog bot, " - Username" was added each time the app was
restarting
- To fix this, added a ConsoleTitle setting which is re-used when
restarting
- Removed en_US.lang checking since it does not exist anymore in assets
- If Minecraft 1.6+ is not installed, download en_GB.lang from Mojang's
servers
- Some last minute changes made just before releasing 1.6.0 to Minecraft
Forums
- Added changes from pull #13 allowing to remove the BouncyCastle
library
- All settings are moved in a new Settings class
- Settings can be loaded by parsing an INI file
- A default INI file is generated with default settings
- By default, loads MinecraftClient.ini if no command-line arguments are
used
- Another INI file can be loaded with MinecraftClient.exe MyFile.ini
- All the config files can be renamed or moved, just edit the INI file
- A title for the console window can be specified in the INI file
- Regular command-line arguments still works but will probably be
simplified in the future.
- Smal code optimizations and adjustments