Commit graph

16 commits

Author SHA1 Message Date
ReinforceZwei
2c8ec4aa4a
Implemented entity metadata to keep track of entity health (#1205)
* Implement entity metadata protocol handling
* Add health information for entity
* Make AutoAttack check entity health
* LivingEntity: Default health is 1.0 as per https://wiki.vg/Entity_metadata#Living_Entity
* Fix entity metadata for lower MC versions
* Fix commit  888297d (1.0f instead of 1.0)
* Add OnEntityHealth ChatBot event (Remove protocol-dependant stuff from McClient (undo part of 85c32b9))
* Remove OnEntityMetadata in favor of OnEntityHealth
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2020-08-15 15:32:46 +02:00
ReinforceZwei
dbffe98cd0
Update AutoAttack (#1204)
Move animation packet out of the loop to reduce the packet sent per second
2020-08-14 20:43:06 +02:00
Рома Данилов
fb50b0d5cb
ChatBot API: OnScoreboardObjective, OnEntityEffect, OnUpdateScore, EntityInteract, Hand list (#1097)
* Create Effect.cs
* Rename Effect.cs to Effects.cs
* Update MinecraftClient.csproj
* Update Effects.cs
* Update Effects.cs
* add EntityEffect
* Update McClient.cs
* Update Protocol18.cs + EntityEffect
* Update IMinecraftComHandler.cs
* Update Protocol18PacketTypes.cs + EntityEffect
* Update ChatBot.cs + OnEntityEquipment
* Update PacketIncomingType.cs + ScoreboardObjective
* Update Protocol18PacketTypes.cs
* Update Protocol18.cs
* Update IMinecraftComHandler.cs + OnScoreboardObjective
* Update McClient.cs + OnScoreboardObjective
* Update ChatBot.cs + OnScoreboardObjective event
* Update Protocol18.cs: fix scoreboard
* Update McClient.cs
* Update ChatBot.cs
* Update PacketIncomingType.cs
* Update ChatBot.cs + OnUpdateScore
* Update McClient.cs + OnUpdateScore
* Update IMinecraftComHandler.cs + OnUpdateScore
* Update Protocol18.cs
* Update Protocol18PacketTypes.cs
* Update Protocol18.cs + fix micro lags
* Update Protocol18.cs
* Update Protocol18.cs
* Update Protocol18.cs
* Update Protocol16.cs
* Update Protocol18.cs
* Update McClient.cs
* Update IMinecraftCom.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update ChatBot.cs + GetEntities()
* Create Hand.cs
* Update MinecraftClient.csproj
* Update McClient.cs
* Update ChatBot.cs
* Update Protocol18.cs
* Update ChatBot.cs
* Update ChatBot.cs
* Update ChatBot.cs
* Update ChatBot.cs
* Update ChatBot.cs: fix
* Update AutoAttack.cs: Fix
* Update McClient.cs: compile fix
* Update ChatBot.cs
* Update AutoAttack.cs
* Update ChatBot.cs
* Update Protocol18.cs
* Update IMinecraftComHandler.cs
* Update McClient.cs
* Update ChatBot.cs
* Update Protocol18.cs
* Update IMinecraftComHandler.cs
* Update ChatBot.cs
* Update McClient.cs
* Update McClient.cs: remove check distance
* Update EntityActionType.cs: more actions
* Create CommandBlockMode.cs
* Create CommandBlockFlags.cs
* Update IMinecraftCom.cs
* Update McClient.cs
* Update ChatBot.cs
* Update Protocol18.cs
* Update Protocol16.cs
* Update PacketOutgoingType.cs
* Update Protocol18PacketTypes.cs
* Update Protocol18.cs
2020-07-04 10:45:51 +02:00
Рома Данилов
cf9bc4c3d5
Add SendPlaceBlock, PlayerDigging, OnExplosion, OnGamemodeUpdate, OnSetExperience (#1027)
* Update ChatBot.cs

+ PlaceBlock

* Update AutoAttack.cs

+ HitAnimation

* Update PacketIncomingType.cs

+ Explosion,

* Update McTcpClient.cs

+ OnExplosion

* Update ChatBot.cs

+ OnExplosion

* Update IMinecraftComHandler.cs

+ OnExplosion

* Update Protocol18PacketTypes.cs

+ PacketIncomingType.Explosion

* Update ChatBot.cs

+ Fix

* Update AutoAttack.cs

+ Fix

* Update ChatBot.cs

+ Fix

* Update Protocol18PacketTypes.cs

+ Old versions

* Update Protocol18PacketTypes.cs

+ 1.7 - 1.8 Explosion ID

* Update Protocol18PacketTypes.cs

+ Fix

* Update McTcpClient.cs

+ int ExplosionRecordCount

* Update ChatBot.cs

+ recordcount

* Update IMinecraftComHandler.cs

+ ExplosionRecordCount

* Update Protocol18.cs

* Update CSharpRunner.cs

+ using MinecraftClient.Inventory;

* add OnGamemodeUpdate

+ OnGamemodeUpdate

* + OnGamemodeUpdate(playername, uuid, gamemode)

+ OnGamemodeUpdate

* Update Protocol18.cs

* Update IMinecraftComHandler.cs

* Update McTcpClient.cs

Fix

* Update McTcpClient.cs

* Update Protocol18.cs

+ Location explodelocation

* Update McTcpClient.cs

+ Location explode

* Update ChatBot.cs

+ Fix

* Update ChatBot.cs

Remove excess +

* Update Plays animation

* Improve documentation

* ItemType fix

* OnExplosion(Location explod);

* Update PacketIncomingType.cs add SetExperience,

* + Old versions

* Update IMinecraftComHandler.cs

* Update McTcpClient.cs

* Update Protocol18.cs

* add GetLevel & GetTotalExperience

* Fix

* add GetLevel & GetTotalExperience

* OnSetExpience

* Update ChatBot.cs

Fix

* Update McTcpClient.cs

+ bot.OnSetExperience

* Update Protocol18.cs

+ Fix

* Update McTcpClient.cs

+ PlayerDigging

* Update PacketOutgoingType.cs

+ PlayerDigging

* Update Protocol18PacketTypes.cs

+ case PacketOutgoingType.PlayerDigging

* Update Protocol18.cs

+ SendPlayerDigging

* Update IMinecraftCom.cs

+ SendPlayerDigging

* Update McTcpClient.cs

+ PlayerDigging

* Update Protocol16.cs

+ SendPlayerDigging

* Update ChatBot.cs

+ PlayerDigging

* Update ChatBot.cs

+ Fix

* Update McTcpClient.cs

+ Fix

* Update ChatBot.cs

Add WindowAction

* ChatBot.cs Fixes

* Further ChatBot.cs fixes

* Further ChatBot.cs fixes

* Protocol Handler fixes

* Protocol Handler fixes

* IMinecraftCom fixes

* documentation fixes

Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-05-29 20:18:34 +02:00
ORelio
bd85c46663 Implement entity types (#1001)
Implement palette generation and investigate palette changes between
versions. Turns out 1.13- has legacy IDs, 1.14 switches to entity
palette and 1.15 refreshes the whole palette just to insert Bee.

Also refactor entity handling code here and there.
2020-05-24 18:21:22 +02:00
OverHash
770a82e2d2 Check player is in range each entity attack
This commit should make it so that MCC will check that the player is in range before attacking entities each iteration of the cooldown.

This was problematic before, because, if the entities were still they would be added to the attack list, and then if they stayed still and the client teleported away, it would still attempt to attack the entities, even though it is now out of range.
2020-04-27 18:35:59 +02:00
ORelio
7f1ad036b1 AutoAttack coding style fixes 2020-04-27 18:35:59 +02:00
OverHash
83852511bc Don't attack entities whilst dead
MCC will now not attempt to attack entities if the client is dead
2020-04-27 18:35:59 +02:00
OverHash
a378089f1b Clean AutoAttack
A lot of this code is messy and has unused variables. Additionally, there are memory leaks as dead entities are not removed from meory.
2020-04-27 18:35:59 +02:00
ReinforceZwei
97b0b03c33 Move AutoEat to a ChatBot 2020-04-09 20:50:34 +02:00
ReinforceZwei
2e1e79bcef Add AutoEat
#923
2020-04-09 20:50:34 +02:00
ORelio
b01c50b792 Improve logging, auto respawn
See discussion in GitHub issue #918
2020-04-01 21:15:35 +02:00
ReinforceZwei
9dbb70eb63 Fix tps not updated 2020-03-31 15:40:41 +02:00
ORelio
195e162c7d Add code documentation, move and rename a few methods 2020-03-28 00:48:41 +01:00
ReinforceZwei
7fbf9443a1 Made ChatBotAPI OnEntityDespawn to pass Entity object instead of EntityID 2020-03-24 19:23:59 +01:00
ReinforceZwei
dbf5334758 Moved Auto attack and auto fishing to ChatBots and added ChatBotAPI for entity handling 2020-03-24 19:23:59 +01:00