mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
101 lines
3.5 KiB
C#
101 lines
3.5 KiB
C#
using MinecraftClient.Mapping;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient.ChatBots
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{
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/// <summary>
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/// The AutoAttack bot will automatically attack any hostile mob close to the player
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/// </summary>
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class AutoAttack : ChatBot
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{
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private Dictionary<int, Entity> entitiesToAttack = new Dictionary<int, Entity>(); // mobs within attack range
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private Dictionary<int, Entity> entitiesToTrack = new Dictionary<int, Entity>(); // all mobs in view distance
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private int attackCooldown = 6;
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private int attackCooldownCounter = 6;
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private Double attackSpeed = 4;
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private Double attackCooldownSecond;
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private int attackRange = 4;
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private Double serverTPS;
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public override void Initialize()
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{
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if (!GetEntityHandlingEnabled())
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{
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ConsoleIO.WriteLine("[AutoAttack] Entity Handling is not enabled in the config file!");
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ConsoleIO.WriteLine("[AutoAttack] This bot will be unloaded.");
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UnloadBot();
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}
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}
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public override void Update()
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{
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if (attackCooldownCounter == 0)
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{
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attackCooldownCounter = attackCooldown;
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if (entitiesToAttack.Count > 0)
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{
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foreach (KeyValuePair<int, Entity> a in entitiesToAttack)
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{
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InteractEntity(a.Key, 1);
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}
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}
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}
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else
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{
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attackCooldownCounter--;
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}
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}
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public override void OnEntitySpawn(Entity entity)
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{
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if (entity.IsHostile())
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{
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entitiesToTrack.Add(entity.ID, entity);
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}
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}
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public override void OnEntityDespawn(Entity entity)
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{
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if (entitiesToTrack.ContainsKey(entity.ID))
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{
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entitiesToTrack.Remove(entity.ID);
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}
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}
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public override void OnEntityMove(Entity entity)
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{
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if (entitiesToTrack.ContainsKey(entity.ID))
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{
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if (GetCurrentLocation().Distance(entity.Location) < attackRange)
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{
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if (!entitiesToAttack.ContainsKey(entity.ID))
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entitiesToAttack.Add(entity.ID, entity);
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}
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}
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}
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public override void OnPlayerProperty(Dictionary<string, double> prop)
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{
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// adjust auto attack cooldown for maximum attack damage
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if (prop.ContainsKey("generic.attackSpeed"))
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{
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if (attackSpeed != prop["generic.attackSpeed"])
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{
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serverTPS = GetServerTPS();
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attackSpeed = prop["generic.attackSpeed"];
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attackCooldownSecond = 1 / attackSpeed * (serverTPS / 20.0); // server tps will affect the cooldown
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attackCooldown = Convert.ToInt32(Math.Truncate(attackCooldownSecond / 0.1) + 1);
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}
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}
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}
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public override void OnServerTpsUpdate(double tps)
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{
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serverTPS = tps;
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// re-calculate attack speed
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attackCooldownSecond = 1 / attackSpeed * (serverTPS / 20.0); // server tps will affect the cooldown
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attackCooldown = Convert.ToInt32(Math.Truncate(attackCooldownSecond / 0.1) + 1);
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}
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}
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}
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