- Add DnDns library for performing DNS queries
- Add query method for SRV record
- Resolve Minecraft services
This allows resolving actual server addresses for
servers using SRV records on their domain names
SRV records are basically DNS redirection eg:
myserver.net -> srv1.myserver.net:12345
Should solve #186 reported by sammyvsparks and many others.
- Tab display names should hold display name but...
- Server sends <UUID, name, null> x Player count
- TabListPlus sends <SlotID, ???tab#01, SlotText> x Slot Count
- So we don't have player display names, only worthless slots
- So the whole feature was useless, reverting to name only.
- Add Minecraft vanilla settings from Settings screen
- These settings are sent to server when joining
- Allows to customize skin layers shown to other players
- Most other settings are ignored by servers
- Update language file from 1.9 to 1.10 version
- Minor aesthetic changes in INI file comments
Suggestion by TNT-UP in issue #161 and Splodger1 in MC Forum.
- Add 1.10.1 and 1.10.2 in supported version list
- Store both player name and player display names
- List command will sort players by player name
- List command will now display by display name
- Ability to use /list raw to display by real name
Suggestion by Johngreen123
Since messages can't be sent in Initialize(), a method that's called when the chat bot can first send messages is needed. This method is called when the login completes or when the bot is loaded if the login is already been completed.
Chatbots may find it useful to send messages over plugin channels. This allows REGISTERing, UNREGISTERing, and sending over plugin channels, with built-in checking if the server also registered the channel (which can be disabled by the bot if needed). Unused channels are UNREGISTERed when a bot is disabled.
Because bots can send several messages quickly, this adds an option to slow down the rate at which messages are produced (to avoid issues with antispam plugins). This should help solve part of the troubles @mobdon was having in #105.
Right now the default time is 2 seconds per message. However, messages are sent imediately if the bot doesn't need to delay (so if it's a bot that only outputs one or two messages, those will still happen imediately). Also, note that it's limited per-bot right now.
I also added an optional parameter to the SendText method so that bots can avoid this behavior if they need to. In some cases, they'll want to send multiple messages.
- Determine if we can move to the specified direction
- Add moving ability to the specified direction
- Add /move command for triggering moves
- Add move decomp. into steps (more natural)
- Add pathfinding routines (still WIP)
- SO YES YOU CAN NOW WALK USING MCC!!!
Taken from Bukkit's Material class, with credits.
Allows to know types and properties of blocks.
+ Use database for "is solid" checks
+ Add "can harm players" method
+ Faster movements, falling seems natural now
+ Shorter error message when ping failed
- Optimize readNextUShortsLittleEndian network reading method
- Various coordinate computation issues, negative chunk offsets
- Properly parse negative coordinates for block change events
- Properly reach ground if less than 1 block over the ground
- World is now properly parsed and stored from chunk data
- Block changes are also handled and world updated accordingly
- Added ground checking, the player will move down to reach the ground
- Performance tweaking in Protocol18, using lists instead of arrays
- Fix player look not properly skipped causing invalid location after
teleport
- Retrieve player location from the server
- Send back player location from the server
- Requires that a specific setting is enabled
- Should allow items to be picked up by the player
- May also trigger some anti chead plugins
The 'enabled' setting can now be set to 'login' for enabling proxy only
for logging in to the Minecraft account, and then connect to the server
directly without proxy. Useful when Minecraft login is blocked on some
network, but not Minecraft servers (port 25565) (original idea and
enhancement by ZizzyDizzyMC)
Added 'loginonlyproxy' option with true / false boolean options.
on 'true' only the minecraft login is redirected to the proxy.
Otherwise both the login and the server connection are routed though the
chosen proxy.
Provides a semi-workaround to issues #89 and #80 on ORelio/Indev
Implement Game Join event and send Brand Info only when server
acknowledged game join, as ZizzyDizzyMC did before, else server may
generate an invalid packet error because it was still in "login" mode
and not in "playing" mode. Fix second issue in #95
Brand Information tells the server what client is being used to connect
to the server, possible values are the following:
- none (do not tell anything)
- vanilla (tells that you are using MC vanilla)
- mcc (tell that you are using MCC + version)
This will usually not do anything unless plugins developers use this
information for developing some MCC interoperability eg more chat
interactions instead of using GUIs. This could also be used to block
third party clients, that's why brand information can be disabled or
changed to vanilla.
- Automatically add [BotName] tags to log lines
- Fix case handling and actionPrivate used for public messages
- Add a sample file for basic and regex matches
- Now scripts can also be written in C#
- C# scripts can access ChatBot API
- Add more methods in ChatBot API
- Add an example of C# script file
- Coding style fixes: method names ucfirst
- Add improvements from pull request #76
- Add support for regexes instead of simple matches
- Add support for internal MCC commands eg script
- Add support for flexible INI file containing matches
TODO: Testing, sample INI file, proper documentation
When a very long message is typed, a delay of 2 seconds is by default
used before sending parts of the long messages. The delay can be
modified or set back to 0 in configuration file, if necessary.
This bot allows users to add a bot that can detect and respond to
certain text.
The bot can be enabled/disabled via the ini file. (disabled by default)
The bot uses 2 files to let the user set what to pickup and what to
respond.
- Merge all error handling code into one method
- Fix ConsoleIO not clearing the line being typed upon reset
- Update console title upon logging in to the server
- Pass "failed to ping this IP" to AutoRelog (thx doranchak)
- Pass minecraft login failure message to AutoRelog bot (suggestion by
doranchak)
- Fix NullReferenceException in McTcpClient caused by SocketException in
ProxyHandler
- Refactor error handling code in Program.InitializeClient()
- More detailed error messages on network errors.
- Add prompt for Minecraft version
- Improve offline-mode command prompt
- Fix default value on parse error in protocol handler
- Fix failed to connect not showing offline prompt