mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
699 lines
28 KiB
C#
699 lines
28 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Net.Sockets;
|
|
using System.Threading;
|
|
using System.IO;
|
|
using System.Net;
|
|
using MinecraftClient.Protocol;
|
|
using MinecraftClient.Proxy;
|
|
using MinecraftClient.Protocol.Handlers.Forge;
|
|
using MinecraftClient.Mapping;
|
|
|
|
namespace MinecraftClient
|
|
{
|
|
/// <summary>
|
|
/// The main client class, used to connect to a Minecraft server.
|
|
/// </summary>
|
|
|
|
public class McTcpClient : IMinecraftComHandler
|
|
{
|
|
public static int ReconnectionAttemptsLeft = 0;
|
|
|
|
private static readonly List<string> cmd_names = new List<string>();
|
|
private static readonly Dictionary<string, Command> cmds = new Dictionary<string, Command>();
|
|
private readonly Dictionary<Guid, PlayerInfo> onlinePlayers = new Dictionary<Guid, PlayerInfo>();
|
|
|
|
private readonly List<ChatBot> bots = new List<ChatBot>();
|
|
private static readonly List<ChatBots.Script> scripts_on_hold = new List<ChatBots.Script>();
|
|
|
|
private readonly Dictionary<string, List<ChatBot>> registeredBotPluginChannels = new Dictionary<string, List<ChatBot>>();
|
|
private readonly List<string> registeredServerPluginChannels = new List<String>();
|
|
|
|
private object locationLock = new object();
|
|
private bool locationReceived = false;
|
|
private World world = new World();
|
|
private Queue<Location> steps;
|
|
private Queue<Location> path;
|
|
private Location location;
|
|
|
|
private string host;
|
|
private int port;
|
|
private string username;
|
|
private string uuid;
|
|
private string sessionid;
|
|
|
|
public int GetServerPort() { return port; }
|
|
public string GetServerHost() { return host; }
|
|
public string GetUsername() { return username; }
|
|
public string GetUserUUID() { return uuid; }
|
|
public string GetSessionID() { return sessionid; }
|
|
public Location GetCurrentLocation() { return location; }
|
|
public World GetWorld() { return world; }
|
|
|
|
TcpClient client;
|
|
IMinecraftCom handler;
|
|
Thread cmdprompt;
|
|
|
|
/// <summary>
|
|
/// Starts the main chat client
|
|
/// </summary>
|
|
/// <param name="username">The chosen username of a premium Minecraft Account</param>
|
|
/// <param name="uuid">The player's UUID for online-mode authentication</param>
|
|
/// <param name="sessionID">A valid sessionID obtained after logging in</param>
|
|
/// <param name="server_ip">The server IP</param>
|
|
/// <param name="port">The server port to use</param>
|
|
/// <param name="protocolversion">Minecraft protocol version to use</param>
|
|
public McTcpClient(string username, string uuid, string sessionID, int protocolversion, ForgeInfo forgeInfo, string server_ip, ushort port)
|
|
{
|
|
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, forgeInfo, false, "");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Starts the main chat client in single command sending mode
|
|
/// </summary>
|
|
/// <param name="username">The chosen username of a premium Minecraft Account</param>
|
|
/// <param name="uuid">The player's UUID for online-mode authentication</param>
|
|
/// <param name="sessionID">A valid sessionID obtained after logging in</param>
|
|
/// <param name="server_ip">The server IP</param>
|
|
/// <param name="port">The server port to use</param>
|
|
/// <param name="protocolversion">Minecraft protocol version to use</param>
|
|
/// <param name="command">The text or command to send.</param>
|
|
public McTcpClient(string username, string uuid, string sessionID, string server_ip, ushort port, int protocolversion, ForgeInfo forgeInfo, string command)
|
|
{
|
|
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, forgeInfo, true, command);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Starts the main chat client, wich will login to the server using the MinecraftCom class.
|
|
/// </summary>
|
|
/// <param name="user">The chosen username of a premium Minecraft Account</param>
|
|
/// <param name="sessionID">A valid sessionID obtained with MinecraftCom.GetLogin()</param>
|
|
/// <param name="server_ip">The server IP</param>
|
|
/// <param name="port">The server port to use</param>
|
|
/// <param name="protocolversion">Minecraft protocol version to use</param>
|
|
/// <param name="uuid">The player's UUID for online-mode authentication</param>
|
|
/// <param name="singlecommand">If set to true, the client will send a single command and then disconnect from the server</param>
|
|
/// <param name="command">The text or command to send. Will only be sent if singlecommand is set to true.</param>
|
|
private void StartClient(string user, string uuid, string sessionID, string server_ip, ushort port, int protocolversion, ForgeInfo forgeInfo, bool singlecommand, string command)
|
|
{
|
|
bool retry = false;
|
|
this.sessionid = sessionID;
|
|
this.uuid = uuid;
|
|
this.username = user;
|
|
this.host = server_ip;
|
|
this.port = port;
|
|
|
|
if (!singlecommand)
|
|
{
|
|
if (Settings.AntiAFK_Enabled) { BotLoad(new ChatBots.AntiAFK(Settings.AntiAFK_Delay)); }
|
|
if (Settings.Hangman_Enabled) { BotLoad(new ChatBots.HangmanGame(Settings.Hangman_English)); }
|
|
if (Settings.Alerts_Enabled) { BotLoad(new ChatBots.Alerts()); }
|
|
if (Settings.ChatLog_Enabled) { BotLoad(new ChatBots.ChatLog(Settings.ExpandVars(Settings.ChatLog_File), Settings.ChatLog_Filter, Settings.ChatLog_DateTime)); }
|
|
if (Settings.PlayerLog_Enabled) { BotLoad(new ChatBots.PlayerListLogger(Settings.PlayerLog_Delay, Settings.ExpandVars(Settings.PlayerLog_File))); }
|
|
if (Settings.AutoRelog_Enabled) { BotLoad(new ChatBots.AutoRelog(Settings.AutoRelog_Delay, Settings.AutoRelog_Retries)); }
|
|
if (Settings.ScriptScheduler_Enabled) { BotLoad(new ChatBots.ScriptScheduler(Settings.ExpandVars(Settings.ScriptScheduler_TasksFile))); }
|
|
if (Settings.RemoteCtrl_Enabled) { BotLoad(new ChatBots.RemoteControl()); }
|
|
if (Settings.AutoRespond_Enabled) { BotLoad(new ChatBots.AutoRespond(Settings.AutoRespond_Matches)); }
|
|
}
|
|
|
|
try
|
|
{
|
|
client = ProxyHandler.newTcpClient(host, port);
|
|
client.ReceiveBufferSize = 1024 * 1024;
|
|
handler = Protocol.ProtocolHandler.getProtocolHandler(client, protocolversion, forgeInfo, this);
|
|
Console.WriteLine("Version is supported.\nLogging in...");
|
|
|
|
try
|
|
{
|
|
if (handler.Login())
|
|
{
|
|
if (singlecommand)
|
|
{
|
|
handler.SendChatMessage(command);
|
|
ConsoleIO.WriteLineFormatted("§7Command §8" + command + "§7 sent.");
|
|
Thread.Sleep(5000);
|
|
handler.Disconnect();
|
|
Thread.Sleep(1000);
|
|
}
|
|
else
|
|
{
|
|
foreach (ChatBot bot in scripts_on_hold)
|
|
bot.SetHandler(this);
|
|
bots.AddRange(scripts_on_hold);
|
|
scripts_on_hold.Clear();
|
|
|
|
Console.WriteLine("Server was successfully joined.\nType '"
|
|
+ (Settings.internalCmdChar == ' ' ? "" : "" + Settings.internalCmdChar)
|
|
+ "quit' to leave the server.");
|
|
|
|
cmdprompt = new Thread(new ThreadStart(CommandPrompt));
|
|
cmdprompt.Name = "MCC Command prompt";
|
|
cmdprompt.Start();
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
ConsoleIO.WriteLineFormatted("§8" + e.Message);
|
|
Console.WriteLine("Failed to join this server.");
|
|
retry = true;
|
|
}
|
|
}
|
|
catch (SocketException e)
|
|
{
|
|
ConsoleIO.WriteLineFormatted("§8" + e.Message);
|
|
Console.WriteLine("Failed to connect to this IP.");
|
|
retry = true;
|
|
}
|
|
|
|
if (retry)
|
|
{
|
|
if (ReconnectionAttemptsLeft > 0)
|
|
{
|
|
ConsoleIO.WriteLogLine("Waiting 5 seconds (" + ReconnectionAttemptsLeft + " attempts left)...");
|
|
Thread.Sleep(5000); ReconnectionAttemptsLeft--; Program.Restart();
|
|
}
|
|
else if (!singlecommand && Settings.interactiveMode)
|
|
{
|
|
Program.HandleFailure();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allows the user to send chat messages, commands, and to leave the server.
|
|
/// </summary>
|
|
private void CommandPrompt()
|
|
{
|
|
try
|
|
{
|
|
string text = "";
|
|
Thread.Sleep(500);
|
|
handler.SendRespawnPacket();
|
|
|
|
while (client.Client.Connected)
|
|
{
|
|
text = ConsoleIO.ReadLine();
|
|
if (ConsoleIO.basicIO && text.Length > 0 && text[0] == (char)0x00)
|
|
{
|
|
//Process a request from the GUI
|
|
string[] command = text.Substring(1).Split((char)0x00);
|
|
switch (command[0].ToLower())
|
|
{
|
|
case "autocomplete":
|
|
if (command.Length > 1) { ConsoleIO.WriteLine((char)0x00 + "autocomplete" + (char)0x00 + handler.AutoComplete(command[1])); }
|
|
else Console.WriteLine((char)0x00 + "autocomplete" + (char)0x00);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
text = text.Trim();
|
|
if (text.Length > 0)
|
|
{
|
|
if (Settings.internalCmdChar == ' ' || text[0] == Settings.internalCmdChar)
|
|
{
|
|
string response_msg = "";
|
|
string command = Settings.internalCmdChar == ' ' ? text : text.Substring(1);
|
|
if (!PerformInternalCommand(Settings.ExpandVars(command), ref response_msg) && Settings.internalCmdChar == '/')
|
|
{
|
|
SendText(text);
|
|
}
|
|
else if (response_msg.Length > 0)
|
|
{
|
|
ConsoleIO.WriteLineFormatted("§8MCC: " + response_msg);
|
|
}
|
|
}
|
|
else SendText(text);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (IOException) { }
|
|
catch (NullReferenceException) { }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform an internal MCC command (not a server command, use SendText() instead for that!)
|
|
/// </summary>
|
|
/// <param name="command">The command</param>
|
|
/// <param name="interactive_mode">Set to true if command was sent by the user using the command prompt</param>
|
|
/// <param name="response_msg">May contain a confirmation or error message after processing the command, or "" otherwise.</param>
|
|
/// <returns>TRUE if the command was indeed an internal MCC command</returns>
|
|
public bool PerformInternalCommand(string command, ref string response_msg)
|
|
{
|
|
/* Load commands from the 'Commands' namespace */
|
|
|
|
if (cmds.Count == 0)
|
|
{
|
|
Type[] cmds_classes = Program.GetTypesInNamespace("MinecraftClient.Commands");
|
|
foreach (Type type in cmds_classes)
|
|
{
|
|
if (type.IsSubclassOf(typeof(Command)))
|
|
{
|
|
try
|
|
{
|
|
Command cmd = (Command)Activator.CreateInstance(type);
|
|
cmds[cmd.CMDName.ToLower()] = cmd;
|
|
cmd_names.Add(cmd.CMDName.ToLower());
|
|
foreach (string alias in cmd.getCMDAliases())
|
|
cmds[alias.ToLower()] = cmd;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
ConsoleIO.WriteLine(e.Message);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Process the provided command */
|
|
|
|
string command_name = command.Split(' ')[0].ToLower();
|
|
if (command_name == "help")
|
|
{
|
|
if (Command.hasArg(command))
|
|
{
|
|
string help_cmdname = Command.getArgs(command)[0].ToLower();
|
|
if (help_cmdname == "help")
|
|
{
|
|
response_msg = "help <cmdname>: show brief help about a command.";
|
|
}
|
|
else if (cmds.ContainsKey(help_cmdname))
|
|
{
|
|
response_msg = cmds[help_cmdname].CMDDesc;
|
|
}
|
|
else response_msg = "Unknown command '" + command_name + "'. Use 'help' for command list.";
|
|
}
|
|
else response_msg = "help <cmdname>. Available commands: " + String.Join(", ", cmd_names.ToArray());
|
|
}
|
|
else if (cmds.ContainsKey(command_name))
|
|
{
|
|
response_msg = cmds[command_name].Run(this, command);
|
|
}
|
|
else
|
|
{
|
|
response_msg = "Unknown command '" + command_name + "'. Use '" + (Settings.internalCmdChar == ' ' ? "" : "" + Settings.internalCmdChar) + "help' for help.";
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disconnect the client from the server
|
|
/// </summary>
|
|
public void Disconnect()
|
|
{
|
|
foreach (ChatBot bot in bots)
|
|
if (bot is ChatBots.Script)
|
|
scripts_on_hold.Add((ChatBots.Script)bot);
|
|
|
|
if (handler != null)
|
|
{
|
|
handler.Disconnect();
|
|
handler.Dispose();
|
|
}
|
|
|
|
if (cmdprompt != null)
|
|
cmdprompt.Abort();
|
|
|
|
Thread.Sleep(1000);
|
|
|
|
if (client != null)
|
|
client.Close();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load a new bot
|
|
/// </summary>
|
|
public void BotLoad(ChatBot b)
|
|
{
|
|
b.SetHandler(this);
|
|
bots.Add(b);
|
|
b.Initialize();
|
|
if (this.handler != null)
|
|
{
|
|
b.AfterGameJoined();
|
|
}
|
|
Settings.SingleCommand = "";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unload a bot
|
|
/// </summary>
|
|
public void BotUnLoad(ChatBot b)
|
|
{
|
|
bots.RemoveAll(item => object.ReferenceEquals(item, b));
|
|
|
|
// ToList is needed to avoid an InvalidOperationException from modfiying the list while it's being iterated upon.
|
|
var botRegistrations = registeredBotPluginChannels.Where(entry => entry.Value.Contains(b)).ToList();
|
|
foreach (var entry in botRegistrations)
|
|
{
|
|
UnregisterPluginChannel(entry.Key, b);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear bots
|
|
/// </summary>
|
|
public void BotClear()
|
|
{
|
|
bots.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a server was successfully joined
|
|
/// </summary>
|
|
public void OnGameJoined()
|
|
{
|
|
if (!String.IsNullOrWhiteSpace(Settings.BrandInfo))
|
|
handler.SendBrandInfo(Settings.BrandInfo.Trim());
|
|
foreach (ChatBot bot in bots)
|
|
bot.AfterGameJoined();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the server sends a new player location,
|
|
/// or if a ChatBot whishes to update the player's location.
|
|
/// </summary>
|
|
/// <param name="location">The new location</param>
|
|
/// <param name="relative">If true, the location is relative to the current location</param>
|
|
public void UpdateLocation(Location location, bool relative)
|
|
{
|
|
lock (locationLock)
|
|
{
|
|
if (relative)
|
|
{
|
|
this.location += location;
|
|
}
|
|
else this.location = location;
|
|
locationReceived = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the server sends a new player location,
|
|
/// or if a ChatBot whishes to update the player's location.
|
|
/// </summary>
|
|
/// <param name="location">The new location</param>
|
|
/// <param name="relative">If true, the location is relative to the current location</param>
|
|
public void UpdateLocation(Location location)
|
|
{
|
|
UpdateLocation(location, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move to the specified location
|
|
/// </summary>
|
|
/// <param name="location">Location to reach</param>
|
|
/// <param name="allowUnsafe">Allow possible but unsafe locations</param>
|
|
/// <returns>True if a path has been found</returns>
|
|
public bool MoveTo(Location location, bool allowUnsafe = false)
|
|
{
|
|
lock (locationLock)
|
|
{
|
|
if (Movement.GetAvailableMoves(world, this.location, allowUnsafe).Contains(location))
|
|
path = new Queue<Location>(new[] { location });
|
|
else path = Movement.CalculatePath(world, this.location, location, allowUnsafe);
|
|
return path != null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Received some text from the server
|
|
/// </summary>
|
|
/// <param name="text">Text received</param>
|
|
public void OnTextReceived(string text)
|
|
{
|
|
ConsoleIO.WriteLineFormatted(text, false);
|
|
for (int i = 0; i < bots.Count; i++)
|
|
{
|
|
try
|
|
{
|
|
bots[i].GetText(text);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
if (!(e is ThreadAbortException))
|
|
{
|
|
ConsoleIO.WriteLineFormatted("§8GetText: Got error from " + bots[i].ToString() + ": " + e.ToString());
|
|
}
|
|
else throw; //ThreadAbortException should not be caught
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// When connection has been lost
|
|
/// </summary>
|
|
public void OnConnectionLost(ChatBot.DisconnectReason reason, string message)
|
|
{
|
|
bool will_restart = false;
|
|
|
|
switch (reason)
|
|
{
|
|
case ChatBot.DisconnectReason.ConnectionLost:
|
|
message = "Connection has been lost.";
|
|
ConsoleIO.WriteLine(message);
|
|
break;
|
|
|
|
case ChatBot.DisconnectReason.InGameKick:
|
|
ConsoleIO.WriteLine("Disconnected by Server :");
|
|
ConsoleIO.WriteLineFormatted(message);
|
|
break;
|
|
|
|
case ChatBot.DisconnectReason.LoginRejected:
|
|
ConsoleIO.WriteLine("Login failed :");
|
|
ConsoleIO.WriteLineFormatted(message);
|
|
break;
|
|
}
|
|
|
|
foreach (ChatBot bot in bots)
|
|
will_restart |= bot.OnDisconnect(reason, message);
|
|
|
|
if (!will_restart)
|
|
Program.HandleFailure();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called ~10 times per second by the protocol handler
|
|
/// </summary>
|
|
public void OnUpdate()
|
|
{
|
|
foreach (var bot in bots.ToArray())
|
|
{
|
|
try
|
|
{
|
|
bot.Update();
|
|
bot.ProcessQueuedText();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
if (!(e is ThreadAbortException))
|
|
{
|
|
ConsoleIO.WriteLineFormatted("§8Update: Got error from " + bot.ToString() + ": " + e.ToString());
|
|
}
|
|
else throw; //ThreadAbortException should not be caught
|
|
}
|
|
}
|
|
|
|
if (Settings.TerrainAndMovements && locationReceived)
|
|
{
|
|
lock (locationLock)
|
|
{
|
|
for (int i = 0; i < 2; i++) //Needs to run at 20 tps; MCC runs at 10 tps
|
|
{
|
|
if (steps != null && steps.Count > 0)
|
|
location = steps.Dequeue();
|
|
else if (path != null && path.Count > 0)
|
|
steps = Movement.Move2Steps(location, path.Dequeue());
|
|
else location = Movement.HandleGravity(world, location);
|
|
handler.SendLocationUpdate(location, Movement.IsOnGround(world, location));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send a chat message or command to the server
|
|
/// </summary>
|
|
/// <param name="text">Text to send to the server</param>
|
|
/// <returns>True if the text was sent with no error</returns>
|
|
public bool SendText(string text)
|
|
{
|
|
if (text.Length > 100) //Message is too long?
|
|
{
|
|
if (text[0] == '/')
|
|
{
|
|
//Send the first 100 chars of the command
|
|
text = text.Substring(0, 100);
|
|
return handler.SendChatMessage(text);
|
|
}
|
|
else
|
|
{
|
|
//Send the message splitted into several messages
|
|
while (text.Length > 100)
|
|
{
|
|
handler.SendChatMessage(text.Substring(0, 100));
|
|
text = text.Substring(100, text.Length - 100);
|
|
if (Settings.splitMessageDelay.TotalSeconds > 0)
|
|
Thread.Sleep(Settings.splitMessageDelay);
|
|
}
|
|
return handler.SendChatMessage(text);
|
|
}
|
|
}
|
|
else return handler.SendChatMessage(text);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allow to respawn after death
|
|
/// </summary>
|
|
/// <returns>True if packet successfully sent</returns>
|
|
public bool SendRespawnPacket()
|
|
{
|
|
return handler.SendRespawnPacket();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Triggered when a new player joins the game
|
|
/// </summary>
|
|
/// <param name="uuid">UUID of the player</param>
|
|
/// <param name="info">Info about this player</param>
|
|
public void OnPlayerJoin(PlayerInfo info)
|
|
{
|
|
//Ignore placeholders eg 0000tab# from TabListPlus
|
|
if (!ChatBot.IsValidName(info.Name))
|
|
return;
|
|
|
|
lock (onlinePlayers)
|
|
{
|
|
onlinePlayers[info.UUID] = info;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Triggered when a player has left the game
|
|
/// </summary>
|
|
/// <param name="uuid">UUID of the player</param>
|
|
public void OnPlayerLeave(Guid uuid)
|
|
{
|
|
lock (onlinePlayers)
|
|
{
|
|
onlinePlayers.Remove(uuid);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a set of online player names
|
|
/// </summary>
|
|
/// <returns>Online player names</returns>
|
|
public PlayerInfo[] GetOnlinePlayers()
|
|
{
|
|
lock (onlinePlayers)
|
|
{
|
|
return onlinePlayers.Values.Distinct().ToArray();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers the given plugin channel for the given bot.
|
|
/// </summary>
|
|
/// <param name="channel">The channel to register.</param>
|
|
/// <param name="bot">The bot to register the channel for.</param>
|
|
public void RegisterPluginChannel(string channel, ChatBot bot)
|
|
{
|
|
if (registeredBotPluginChannels.ContainsKey(channel))
|
|
{
|
|
registeredBotPluginChannels[channel].Add(bot);
|
|
}
|
|
else
|
|
{
|
|
List<ChatBot> bots = new List<ChatBot>();
|
|
bots.Add(bot);
|
|
registeredBotPluginChannels[channel] = bots;
|
|
SendPluginChannelMessage("REGISTER", Encoding.UTF8.GetBytes(channel), true);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters the given plugin channel for the given bot.
|
|
/// </summary>
|
|
/// <param name="channel">The channel to unregister.</param>
|
|
/// <param name="bot">The bot to unregister the channel for.</param>
|
|
public void UnregisterPluginChannel(string channel, ChatBot bot)
|
|
{
|
|
if (registeredBotPluginChannels.ContainsKey(channel))
|
|
{
|
|
List<ChatBot> registeredBots = registeredBotPluginChannels[channel];
|
|
registeredBots.RemoveAll(item => object.ReferenceEquals(item, bot));
|
|
if (registeredBots.Count == 0)
|
|
{
|
|
registeredBotPluginChannels.Remove(channel);
|
|
SendPluginChannelMessage("UNREGISTER", Encoding.UTF8.GetBytes(channel), true);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a plugin channel packet to the server. See http://wiki.vg/Plugin_channel for more information
|
|
/// about plugin channels.
|
|
/// </summary>
|
|
/// <param name="channel">The channel to send the packet on.</param>
|
|
/// <param name="data">The payload for the packet.</param>
|
|
/// <param name="sendEvenIfNotRegistered">Whether the packet should be sent even if the server or the client hasn't registered it yet.</param>
|
|
/// <returns>Whether the packet was sent: true if it was sent, false if there was a connection error or it wasn't registered.</returns>
|
|
public bool SendPluginChannelMessage(string channel, byte[] data, bool sendEvenIfNotRegistered = false)
|
|
{
|
|
if (!sendEvenIfNotRegistered)
|
|
{
|
|
if (!registeredBotPluginChannels.ContainsKey(channel))
|
|
{
|
|
return false;
|
|
}
|
|
if (!registeredServerPluginChannels.Contains(channel))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return handler.SendPluginChannelPacket(channel, data);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a plugin channel message was sent from the server.
|
|
/// </summary>
|
|
/// <param name="channel">The channel the message was sent on</param>
|
|
/// <param name="data">The data from the channel</param>
|
|
public void OnPluginChannelMessage(string channel, byte[] data)
|
|
{
|
|
if (channel == "REGISTER")
|
|
{
|
|
string[] channels = Encoding.UTF8.GetString(data).Split('\0');
|
|
foreach (string chan in channels)
|
|
{
|
|
if (!registeredServerPluginChannels.Contains(chan))
|
|
{
|
|
registeredServerPluginChannels.Add(chan);
|
|
}
|
|
}
|
|
}
|
|
if (channel == "UNREGISTER")
|
|
{
|
|
string[] channels = Encoding.UTF8.GetString(data).Split('\0');
|
|
foreach (string chan in channels)
|
|
{
|
|
registeredServerPluginChannels.Remove(chan);
|
|
}
|
|
}
|
|
|
|
if (registeredBotPluginChannels.ContainsKey(channel))
|
|
{
|
|
foreach (ChatBot bot in registeredBotPluginChannels[channel])
|
|
{
|
|
bot.OnPluginMessage(channel, data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|