Commit graph

428 commits

Author SHA1 Message Date
BruceChen
a3c918e946 feat: implement physics engine for player movement and collision detection
- Introduced a comprehensive physics engine that replicates Minecraft's movement mechanics, including player input handling, gravity, and collision detection.
- Added classes for player physics, movement input, and collision detection, ensuring accurate simulation of player interactions with the game world.
- Integrated AABB (Axis-Aligned Bounding Box) structures for precise collision detection against blocks.
- Enhanced movement capabilities with support for jumping, sneaking, and sprinting, along with step-up mechanics for navigating terrain.

These changes significantly improve the realism and responsiveness of player movement within the game environment.
2026-03-22 15:29:22 +08:00
Anon
e2746ae0d1 Implemented new Delcare Command packet for new versions 1.20.6-1.21.11 and fixed it for 1.20.4. 2026-03-22 00:42:43 +01:00
Anon
b4e69da81f Temporary fix for Declare Commands crashing sending commands in chat. 2026-03-21 22:44:57 +01:00
Anon
c50b9a5b63 Fixed a crash on PlayerInfo packet. 2026-03-21 22:22:18 +01:00
Anon
28834e7a86 Implemented .net 10 support. Updated all affected libraries and the code. Not testes yet. 2026-03-21 20:07:20 +01:00
BruceChen
c0c4c078c0 fix: use HashedStack for container_click and fix enchantments parsing for 1.21.5+
Two bugs fixed:

1. EnchantmentsComponent was reading a trailing ShowTooltip boolean that
   was removed from the wire format in MC 1.21.5. Created
   EnchantmentsComponent1215 and StoredEnchantmentsComponent1215 that
   omit the boolean. Used by StructuredComponentsRegistry1215 and 12111.

2. MC 1.21.5+ changed ServerboundContainerClickPacket to use HashedStack
   (item holder id + count + hashed component patch map) instead of full
   ItemStack for changed slots and carried item. Added GetHashedItemSlot()
   in DataTypes.cs and gated SendWindowAction in Protocol18.cs to use it
   for 1.21.5+. Since MCC doesn't track component hashes, an empty
   HashedPatchMap is sent; the server detects stateId mismatch and resyncs.

Tested: AutoFishing bot successfully catches fish on MC 1.21.11 with
enchanted fishing rods (Lure III + Luck of the Sea III).

Made-with: Cursor
2026-03-22 02:18:01 +08:00
BruceChen
6c36dc341a feat: add version routing, structured components, and metadata for MC 1.21.11
- Add MC_1_21_11_Version constant (protocol 774)
- Create StructuredComponentsRegistry12111 with 104 components (8 new:
  use_effects, minimum_attack_charge, damage_type, attack_range,
  piercing_weapon, kinetic_weapon, swing_animation, zombie_nautilus/variant)
- Add 6 new component classes for 1.21.11 wire formats
- Add RegistryEitherHolderComponent for holderRegistry-backed EitherHolder
- Add ZombieNautilusVariant and HumanoidArm cases in DataTypes.ReadNextMetadata
- Update all version routing in Protocol18, PacketType18Handler,
  EntityMetadataPalette, StructuredComponentsHandler, and ProtocolHandler
- Bump MCHighestVersion to 1.21.11

Made-with: Cursor
2026-03-22 00:56:04 +08:00
BruceChen
2af0409d00 feat: add MC 1.21.9/1.21.10 (protocol 773) version constants and enum values
Register protocol 773 for Minecraft 1.21.9 and 1.21.10 (which share the
same protocol as a hotfix release). Update MCHighestVersion to 1.21.10.

Add 49 new item types (copper tools/armor, shelves, copper chests,
copper golem statue variants, oxidized lightning rods, iron chain, etc.),
2 new entity types (CopperGolem, Mannequin), 38 new block materials,
3 new entity metadata serializer types (CopperGolemState,
WeatheringCopperState, ResolvableProfile), and 6 new packet types
(DebugBlockValue, DebugChunkValue, DebugEntityValue, DebugEvent,
GameTestHighlightPos, CodeOfConduct, AcceptCodeOfConduct).

Chain item/block renamed to IronChain in 1.21.9; old enum values
retained for backward compatibility with older palettes.

Made-with: Cursor
2026-03-21 14:04:42 +08:00
BruceChen
5e8d715358 feat: add MC 1.21.7/1.21.8 (protocol 772) support
1.21.7 and 1.21.8 share protocol 772. The only registry change from
1.21.6 is one new item (music_disc_lava_chicken). All other palettes
(blocks, entities, packets, entity metadata, structured components)
are unchanged and reuse 1.21.6 versions.

Changes:
- Add MC_1_21_7_Version (772) constant
- Add "1.21.7" / "1.21.8" version mappings in ProtocolHandler
- Add MusicDiscLavaChicken to ItemType enum
- Generate ItemPalette1217 (1416 items) for the new item palette
- Update all version upper-bound checks from MC_1_21_6 to MC_1_21_7
- Update MCHighestVersion to "1.21.8"

Made-with: Cursor
2026-03-21 13:10:30 +08:00
BruceChen
1b0e27fde7 feat: add palettes and version routing for MC 1.21.6
- ItemPalette1216: 1415 items (generated from decompiled Items.java)
- EntityPalette1216: 151 entities (HappyGhast at index 56, all after +1)
- Palette1216: block states (DriedGhast 32 states at 13826-13857, all after +32)
- PacketPalette1216: clientbound +3 (Waypoint, ClearDialog, ShowDialog),
  serverbound +2 (ChangeGameMode at 0x04 shifting all after, CustomClickAction at end),
  config clientbound +2 (ClearDialog, ShowDialog),
  config serverbound +1 (CustomClickAction)
- Version routing in Protocol18.cs, PacketType18Handler.cs, EntityMetadataPalette.cs
  updated to select 1216 palettes for protocol >= 771
- EntityMetadataPalette reuses 1215 (EntityDataSerializers unchanged)

Made-with: Cursor
2026-03-21 11:44:12 +08:00
BruceChen
96a7e4a659 feat: add MC 1.21.6 (protocol 771) version constants and enum values
- Add protocol 771 constant MC_1_21_6_Version in Protocol18.cs
- Register 1.21.6 in ProtocolHandler (version map, supported list)
- Extend upper-bound checks from MC_1_21_5 to MC_1_21_6
- Add 19 new ItemType entries (16 colored Harnesses, DriedGhast,
  HappyGhastSpawnEgg, MusicDiscTears)
- Add HappyGhast to EntityType enum
- Add DriedGhast to Material enum
- Add new packet types: Waypoint, ClearDialog, ShowDialog (clientbound),
  ChangeGameMode, CustomClickAction (serverbound),
  ClearDialog, ShowDialog (config clientbound),
  CustomClickAction (config serverbound)

Made-with: Cursor
2026-03-21 11:34:20 +08:00
BruceChen
26e8a2f2e6 fix: adapt chat packet format for MC 1.21.5 (protocol 770)
1.21.5 changed LastSeenMessages.Update to include a trailing checksum
byte (0 = skip verification). This affects serverbound chat and signed
chat command packets.

Additionally, the clientbound PlayerChat packet now has a globalIndex
VarInt prepended before the sender UUID.

Without these fixes:
- Sending plain chat messages causes DecoderException on the server
- Receiving player chat messages causes Queue empty crash in MCC

Made-with: Cursor
2026-03-21 01:08:08 +08:00
BruceChen
9af6c643e3 fix: handle 1.21.5 chunk data format changes
In 1.21.5, two wire format changes in level chunk packets:
1. Heightmaps changed from NBT CompoundTag to map<VarInt, long[]> encoding
2. PalettedContainer data arrays no longer have VarInt length prefix
   (uses writeFixedSizeLongArray instead of writeLongArray)

Both changes affect ChunkData (level_chunk_with_light) packet parsing.
Without this fix, MCC crashes with "Queue empty" when processing chunks.

Made-with: Cursor
2026-03-21 00:54:27 +08:00
BruceChen
8df39ba74a feat: add MC 1.21.5 (protocol 770) support
Full protocol adaptation for Minecraft 1.21.5:

- Protocol version mapping: 770 -> 1.21.5
- Packet palette: AddExperienceOrb removed (S2C), TestInstanceBlockStatus
  added (S2C), SetTestBlock and TestInstanceBlockAction added (C2S)
- Entity metadata palette: 5 new serializer types (OptionalLivingEntityReference,
  CowVariant, WolfSoundVariant, PigVariant, ChickenVariant), OPTIONAL_UUID
  replaced by OPTIONAL_LIVING_ENTITY_REFERENCE
- Item palette: 11 new items (Bush, FireflyBush, DryShortGrass, DryTallGrass,
  Wildflowers, LeafLitter, CactusFlower, TestBlock, TestInstanceBlock,
  BlueEgg, BrownEgg)
- Entity palette: Potion split into SplashPotion and LingeringPotion
- Block palette: 9 new blocks (bush, cactus_flower, firefly_bush, leaf_litter,
  short_dry_grass, tall_dry_grass, test_block, test_instance_block, wildflowers)
- Structured components: 31 new components including tooltip_display, weapon,
  blocks_attacks, potion_duration_scale, provides_trim_material,
  provides_banner_patterns, break_sound, and 25 entity variant components;
  unbreakable changed from Bool to Unit; instrument changed to EitherHolder

Made-with: Cursor
2026-03-21 00:48:27 +08:00
BruceChen
f73148e5ec feat: add MC 1.21.4 (protocol 769) support
Add complete protocol 769 support for Minecraft 1.21.4:

- Version constants: Add 769 to supported versions, MC_1_21_4_Version constant,
  and version string mappings (including 1.21.3 -> 768 compatibility)
- Item palette: 10 new items (Resin series + Eyeblossom), generated ItemPalette1214
- Entity palette: Remove CreakingTransient (149 entities, down from 150)
- Block palette: 10 new blocks with correct blockstate ID ranges from server data
- Packet palette: Serverbound packet ID reshuffling - PickItem split into
  PickItemFromBlock/PickItemFromEntity, new PlayerLoaded packet inserted after
  PlayerInput, subsequent IDs shifted accordingly. Clientbound unchanged.
- PlayerLoaded: Send empty PlayerLoaded packet after JoinGame processing (>= 1.21.4)
- EntityMetadata/DataComponents: Reuse 1.20.6 palettes (unchanged registries)
- Update all version guard checks from MC_1_21_2 to MC_1_21_4

Made-with: Cursor
2026-03-20 23:51:56 +08:00
BruceChen
a92bf5b071 feat: complete 1.21.2 protocol handling for terrain, inventory, and entity support
The previous commits added palette files, packet IDs, and structured components
for MC 1.21.2 (protocol 768), but terrain/inventory/entity features were still
disabled at runtime because the version guards in the constructor checked
> MC_1_21_Version (767) instead of > MC_1_21_2_Version (768).

This commit completes the 1.21.2 adaptation with the following changes:

- Update feature-disable guards from > MC_1_21_Version to > MC_1_21_2_Version
  so terrain, inventory, and entity handling are enabled for protocol 768
- Update healthField metadata index guard to > MC_1_21_2_Version
- Handle container ID encoding change: byte -> VarInt for 1.21.2+ in both
  clientbound reads (CloseWindow, WindowItems, WindowProperty, SetSlot) and
  serverbound sends (ClickWindow, CloseWindow)
- Handle EntityTeleport format change: 1.21.2 uses PositionMoveRotation
  (pos + delta + float angles) + relative flags bitmask (int) + onGround
- Handle TimeUpdate format change: 1.21.2 appends a tickDayTime boolean
- Add handlers for new 1.21.2 packets: EntityPositionSync, PlayerRotation,
  SetCursorItem, SetPlayerInventory, MoveMinecartAlongTrack, and
  RecipeBookAdd/Remove/Settings (ignored, MCC doesn't track recipes)

Tested: successful connection to 1.21.2 vanilla server with inventory,
entity tracking, and chat all working correctly.

Made-with: Cursor
2026-03-20 03:45:32 +08:00
BruceChen
57a0dedb33 feat: add packet palette, data components, and protocol fixes for MC 1.21.2
Packet Palette (Phase 2.1):
- Create PacketPalette1212.cs with complete ID mapping for protocol 768
  (131 clientbound + 60 serverbound play packets, plus config packets)
- Add new PacketTypesIn enum values: EntityPositionSync, MoveMinecartAlongTrack,
  PlayerRotation, RecipeBookAdd/Remove/Settings, SetCursorItem, SetHeldSlot,
  SetPlayerInventory
- Add new PacketTypesOut enum values: BundleItemSelected, ClientTickEnd
- Update PacketType18Handler routing for 1.21.2

Data Components (Phase 1.4):
- Create StructuredComponentsRegistry1212 with 67 components (was 57 in 1.21)
  reflecting the new 1.21.2 DataComponents ordering
- Implement 11 new component parsers: ConsumableComponent, UseRemainderComponent,
  UseCooldownComponent, DamageResistantComponent, EnchantableComponent,
  EquippableComponent, RepairableComponent, GliderComponent, TooltipStyleComponent,
  DeathProtectionComponent, ItemModelComponent
- Create FoodComponent1212 (simplified: nutrition/saturation/canAlwaysEat only;
  eatSeconds/effects/usingConvertsTo moved to consumable/use_remainder)
- Create SubComponentRegistry1212 and route in StructuredComponentsHandler

Protocol Fixes:
- Fix PlayerPositionAndLook packet for 1.21.2 (new format: teleportId first,
  added deltaMovement Vec3, flags as Int instead of Byte)
- Fix login success packet (remove strictErrorHandling read for >= 1.21.2)
- Fix ClientSettings/ClientInformation packet (add particleStatus VarInt)
- Add SetHeldSlot as alias for HeldItemChange in packet handler

Verified: MCC connects to 1.21.2 vanilla server, stays connected, chat works.
Made-with: Cursor
2026-03-20 03:25:20 +08:00
BruceChen
df833ae2a8 feat: add palettes and version constants for MC 1.21.2 (protocol 768)
Add item, entity, block, and metadata palettes for Minecraft 1.21.2:
- ItemPalette1212: 1375 items (42 new: pale oak set, colored bundles,
  creaking heart/spawn egg, banner patterns)
- EntityPalette1212: 150 entity types (boats split into per-wood-type
  entries, generic boat/chest_boat removed; added creaking,
  creaking_transient, pale oak boats)
- Palette1212 (blocks): 1084 block types with state IDs generated from
  official 1.21.2 data reports (24 new pale oak blocks, creaking heart,
  pale moss variants)
- EntityMetadataPalette: reuses 1206 (serializers unchanged in 1.21.2)

Updated version infrastructure:
- Protocol18.cs: MC_1_21_2_Version = 768, palette switch routing
- ProtocolHandler.cs: version mapping 1.21.2 <-> 768
- Program.cs: MCHighestVersion bumped to 1.21.2
- ItemType.cs, EntityType.cs, Material.cs: new enum entries

Note: packet palette, structured components, and protocol handler
changes for 1.21.2 are not yet implemented — this commit covers
palette/registry groundwork only.

Made-with: Cursor
2026-03-20 03:02:43 +08:00
BruceChen
896263acc8 fix: resolve entity tracking, container interaction, and enchantment mapping issues for 1.21
- SpawnEntity packet handler now registers non-player entities via OnSpawnEntity
  for protocol >= 1.20.2 (previously only players were tracked, causing 'entity near'
  to find nothing)
- PlaceBlock gains lookAtBlock option that sends a position/rotation update before the
  block placement packet, fixing containers not opening via useblock
- Enchantment registry IDs are now dynamically parsed from server RegistryData
  (minecraft:enchantment), fixing incorrect enchantment name display in 1.21
- AttributeModifiersComponent uses base SubComponent type to avoid InvalidCastException
  when parsing 1.21-specific attribute subcomponents

Made-with: Cursor
2026-03-20 02:35:52 +08:00
BruceChen
ee02974abe fix: Explosion packet parsing and update attribute fallback for 1.21
Fix the Explosion packet handler that was truncating reads at the
knockback fields, leaving BlockInteraction, particles, and SoundEvent
bytes unconsumed for 1.20.4+. The old commented-out code had three bugs:
conditional particle read (should always read both small and large),
reading SoundEvent as a plain string (it's a Holder<SoundEvent> encoded
as VarInt id + optional inline DIRECT_STREAM_CODEC), and an incorrect
fixedRange version gate. Verified against decompiled ClientboundExplodePacket
from both 1.20.6 and 1.21.1 — the wire format is identical across versions.

Update LoadDefaultAttributes() fallback to match the 1.21.1 registry
order (31 attributes), adding 9 new entries: burning_time,
explosion_knockback_resistance, mining_efficiency, movement_efficiency,
oxygen_bonus, sneaking_speed, submerged_mining_speed,
sweeping_damage_ratio, and water_movement_efficiency. This fallback is
only used when the server omits the attribute RegistryData packet.

Made-with: Cursor
2026-03-20 01:29:18 +08:00
BruceChen
c23c229eb2 feat: protocol 767 (1.21) packet handling and AttributeSubComponent update
- Add AttributeSubComponent121 that uses ResourceLocation(string) instead
  of UUID+Name, matching the 1.21 attribute modifier wire format change.
  Register it in SubComponentRegistry121 via new ReplaceSubComponent method.
- Add ProjectilePower packet handler: reads 1 double (accelerationPower)
  for 1.21+, or 3 doubles (xPower/yPower/zPower) for 1.20.6.
- Add CustomReportDetails and ServerLinks packet handlers in both Play
  and Configuration phases, consuming all fields to prevent byte offset
  errors on 1.21 servers.

Made-with: Cursor
2026-03-20 01:22:25 +08:00
BruceChen
b692b13bbc Fix EntityProperties crash and add default attribute registry fallback
After the previous commit (99ac3d0) moved attribute lookup from a hardcoded
dictionary to the dynamic RegistryData, MCC would crash immediately upon
joining a vanilla 1.20.6 server with:

  System.ArgumentException: An item with the same key has already been added.
  Key: unknown

Root cause: When KnownDataPacks negotiation tells the server that MCC already
has the "minecraft" data pack, the server skips sending RegistryData for
registries it considers "known" — including minecraft:attribute. This left
the dynamic attribute map empty, so every VarInt attribute ID resolved to
"unknown". The EntityProperties packet often contains multiple attributes
(e.g. armor, max_health, movement_speed), and `keys.Add("unknown", ...)` on
the second "unknown" attribute threw ArgumentException.

Two fixes applied:

1. World.GetAttributeNameById(): When the dynamic attribute map is empty
   (server didn't send the registry), automatically load the vanilla 1.20.6
   default attribute order (22 entries matching Attributes.java registration
   order). This mirrors the pattern used for dimensions where defaults are
   loaded when RegistryData is not sent. If a modded server sends a custom
   attribute registry, the dynamic map takes precedence.

2. Protocol18.cs EntityProperties handler: Change `keys.Add(propertyKey,
   propertyValue2)` to `keys[propertyKey] = propertyValue2` to tolerate
   duplicate keys defensively, in case an unknown attribute ID still appears.

Tested: MCC now connects to a vanilla 1.20.6 offline-mode server, stays
online for 6+ minutes with no crashes or disconnections. Verified: chat
messages received, inventory listing (item names/counts correct), entity
detection, TPS query, and health query all work correctly.

Made-with: Cursor
2026-03-19 01:26:20 +08:00
BruceChen
99ac3d028a Dynamically parse minecraft:attribute registry from server RegistryData
In 1.20.6+, EntityProperties packets reference attributes by VarInt registry
IDs instead of string names. Previously, a hardcoded dictionary of 22 attribute
entries (matching the vanilla 1.20.6 registry) was used to map these IDs back
to names. This works for vanilla servers but would fail silently for modded
servers that add custom attributes — any unknown ID would be reported as
"unknown".

This commit replaces the hardcoded attribute dictionary with dynamic registry
parsing, following the same pattern already used for dimension_type and
chat_type registries:

- World.cs: Add static `attributeIdMap` field, `SetAttributeIdMap()` and
  `GetAttributeNameById()` methods for storing/querying attribute names by
  their VarInt registry IDs.

- Protocol18.cs (RegistryData handler): When the server sends a
  `minecraft:attribute` registry during the Configuration phase, parse all
  entries and store the ID→name mapping. The `minecraft:` prefix is stripped
  from entry names to match the format used in EntityProperties packets
  (e.g. "minecraft:generic.armor" → "generic.armor").

- Protocol18.cs (EntityProperties handler): Remove the hardcoded 22-entry
  `attributeDictionary` and use `World.GetAttributeNameById()` instead.
  Unknown IDs still fall back to "unknown" for safety.

Also closes issue #4 (Disconnect packet extra boolean) — verified that both
Play and Configuration phase Disconnect handlers already use `ReadNextChat()`
(NBT format since 1.20.4+), matching the 1.20.6 protocol spec. No code
changes needed; updated tracking document to mark as closed.

Made-with: Cursor
2026-03-19 01:12:18 +08:00
BruceChen
bb18399523 Use dynamic dimension registry lookup in JoinGame and Respawn packets
The JoinGame and Respawn packet handlers for 1.20.6+ used hardcoded
switch expressions to map dimension type VarInt IDs to names:
  0 => overworld, 1 => overworld_caves, 2 => the_end, 3 => the_nether

This only works for vanilla servers with exactly 4 default dimensions.
Modded servers (Forge/Fabric/NeoForge) or servers with custom
datapacks can register additional dimensions with IDs beyond 0-3,
causing the switch to fall through to the default "overworld" for
any non-vanilla dimension. This means players in modded dimensions
would have incorrect world parameters (height, lighting, etc.).

Fix: Replace both hardcoded switch expressions with
World.GetDimensionNameById(), which looks up the VarInt ID in
the dimension ID map populated during the RegistryData phase.

Also fixes two pre-existing issues in the SetDimension dispatch:
- JoinGame (pre-1.20.2 path): The `case < MC_1_20_6_Version` guard
  was technically correct within its enclosing `if` block, but
  changed to `default` for clarity and future-proofing.
- Respawn: The `case <= MC_1_20_6_Version` guard excluded protocol
  versions above 766 (e.g. 1.21 / protocol 767), meaning
  SetDimension was never called for those versions. Changed to
  `default` so all versions >= 1.19 properly update the dimension.

Made-with: Cursor
2026-03-19 00:13:57 +08:00
BruceChen
41a701b6b2 Fix RegistryData parsing and KnownDataPacks negotiation for 1.20.6
Two critical issues in the 1.20.6 configuration phase that could cause
connection instability and packet desync:

1. RegistryData: The handler used an early `break` when it encountered
   a registryId other than "minecraft:dimension_type" or
   "minecraft:chat_type". This skipped reading the remaining entries
   for that registry, leaving unconsumed data in the packet buffer.
   Subsequent packet reads would start at the wrong offset, causing
   cascading parse failures and eventual disconnection.

   Fix: Always read all entries (entryId + hasData + optional NBT)
   for every registry, regardless of whether we process it. For
   dimension_type entries, if the server sends inline NBT data (i.e.
   non-vanilla dimensions from mods/datapacks), parse and store
   the dimension directly via World.StoreOneDimension(). Only fall
   back to hardcoded defaults when no dimension data was received.

2. KnownDataPacks: The client echoed back ALL packs the server
   listed, including non-vanilla ones. This told the server "I have
   these packs cached" when the client actually did not, so the
   server would skip sending full registry data for those packs.
   The result: incomplete registries for modded/datapack content.

   Fix: Filter the response to only include packs with the
   "minecraft" namespace. Non-vanilla packs are omitted, forcing
   the server to send their full registry data inline.

Also adds supporting methods to World.cs:
- SetDimensionIdMap(): Store VarInt ID -> dimension name mapping
  from RegistryData entries (needed by JoinGame/Respawn)
- GetDimensionNameById(): Look up dimension name by numeric ID
- HasAnyDimension(): Check if any dimensions were loaded from
  server-provided data

Made-with: Cursor
2026-03-19 00:13:22 +08:00
BruceChen
a7a95d991c Fix EntityProperties attribute ID mapping for 1.20.6
The 1.20.6 EntityProperties packet sends attribute IDs as VarInts
instead of strings. The existing mapping dictionary had three issues:

1. IDs 5/6/7 used the wrong prefix "generic." but the official
   1.20.6 registry uses "player." for these attributes:
   - 5: player.block_break_speed (was generic.block_break_speed)
   - 6: player.block_interaction_range (was generic.block_interaction_range)
   - 7: player.entity_interaction_range (was generic.entity_interaction_range)

2. IDs 22-24 (submerged_mining_speed, sweeping_damage_ratio,
   water_movement_efficiency) do not exist in the 1.20.6 attribute
   registry — they were introduced in 1.21. Their presence could
   cause incorrect attribute resolution.

3. Direct dictionary indexing (attributeDictionary[id]) throws
   KeyNotFoundException if the server sends an unknown attribute ID,
   crashing the packet handler. Replaced with TryGetValue and a
   safe fallback to "unknown".

Made-with: Cursor
2026-03-19 00:12:06 +08:00
breadbyte
494be0930b
Merge branch 'master' into 1.20.6 2025-12-02 00:06:16 +08:00
Tasuku Bobcorn
19781985f7 Fix reading window items packet in versions below 1.17.1 2025-04-29 13:56:38 +08:00
Anon
f83e7c5707 Preliminary 1.21 Support 2024-12-06 16:45:48 +01:00
vinicius
d0c9695a79 Fixed bug in SetDimension method of World class, where it would crash if joining a paper server. Added error handling. 2024-12-05 02:13:21 +00:00
breadbyte
c50b360eae
Fix minor bugs (#2759)
* add miscellaneous fixes

* Fixed connecting to server when compression threshold is set to 0

The client assumes that 0 means disabled, when on a notchian (vanilla) server, it is possible to set the compression threshold to 0 (compress all packets).

* Try to capture all exceptions through Sentry

No exceptions are being logged through Sentry, so be more aggressive when sending exceptions

(cherry picked from commit eb1c2f5e771760fb3be32ffea79f8292adca92f1)

* Call OnSpawnPlayer packet when a player is spawned using the SpawnEntity packet

references #2721

(cherry picked from commit ef28ae09ac89e8988dd612de61f2849a9f0e528c)
2024-07-14 01:30:16 +08:00
Anon
5a6fd577e5 Inventory, Terrain and Entity handling 2024-07-02 11:08:46 +02:00
Anon
58a5260b5b Merge branch 'master' of github.com:milutinke/Minecraft-Console-Client into 1.20.6 2024-06-30 11:57:57 +02:00
Anon
67e36a92d2 First working version, not fully tested 2024-06-30 11:26:41 +02:00
breadbyte
08551097c6
Add Sentry Error Tracking (#2670)
* Add Sentry Error Tracking

* Omit personally identifiable information and add additional sentry context

* Remove debug message

* Make sentry opt-out and add related notices and strings

Also add Minecraft Version to error context

* Update build to send release info to sentry

* Adjust sentry error tracking

- Send the user-friendly Minecraft Version in the error logs
- Capture exceptions in more parts of the application

We now capture exceptions from the following locations:
- Protocol18 (1.8+) Packet errors
- Errors during client initialization phase (When client is about to start, session keys are NEVER sent to sentry)

* Make Sentry DSN configurable and repository-specific

The Sentry DSN will automatically be filled out on the main repository through the Github Actions build.

* Update build-and-release.yml

Update sed command

* style: change variable name

nitpick, just to make it a little bit more descriptive

* Add Sentry branding in README.

* remove old code (merge conflict)
2024-06-22 06:41:13 +08:00
Anon
08c5c15557 1.20.6 - Not working yet 2024-06-16 01:19:09 +02:00
Anon
8270a2d9a3
Item Mappings for 1.8 - 1.12 + Crash Fix
Item Mappings for 1.8 - 1.12 + Crash Fix
2024-06-08 21:34:33 +00:00
yaggod
d0caf4c9ee fixed typo in word heAlper lol 2024-04-16 21:21:08 +03:00
breadbyte
dc71332dd3 fix mcc not showing the disconnect message
The fix is to remove the ParseText call from the OnConnectionLost call, as the ReadNextChat function already calls ParseText. Calling ParseText on an unparsable string returns an empty string, therefore the disconnect message never gets propagated to the user.
2024-03-17 02:09:20 +08:00
Anon
5044ec965b Un-commended try-catch block 2024-03-12 19:07:20 +01:00
Anon
2ce0311949 Fixed a crash in SendPlayerBlockPlacement 2024-03-12 15:05:47 +01:00
Anon
691f1a136e Added Item Palette for 1.11 2024-03-12 14:04:36 +01:00
Anon
c9c16818a4 Added item Mappings for 1.10 2024-03-12 13:49:47 +01:00
Anon
221d5948e2 Added Item mappings for 1.12 2024-03-12 13:28:17 +01:00
Anon
a19a91e37f Added Item palette for 1.9 2024-03-12 12:58:29 +01:00
Anon
6891d446a5 Added 1.8 Item Mappings and Support 2024-03-12 11:15:05 +01:00
Anon
3522a16b0d Removed a comment 2024-02-21 17:40:39 +01:00
Anon
13de67b6f8 Fixed a crash on chat parsing.
Returned the commended try catch block.
2024-02-21 17:38:32 +01:00
Anon
3fab7eb78f Fixed a crash with Reconfiguration... screen 2024-02-18 18:54:45 +01:00
ReinforceZwei
4546e6946e 1.20.4: Update entity, item and block palette 2024-02-11 18:13:48 +08:00