Vanilla client will consider that connection has been lost
when no server keepalive was received during the last 30 seconds.
This commit implements a similar mechanism in MCC. See #802
Minecraft 1.14 is now fully supported.
- Implement NBT parsing to skip NBT field in chunk data
- Update lighting data format in Chunk Data parsing
- Move Chunk Data parsing into Protocol18Terrain.cs
- Improve PaletteGenerator to greatly reduce palette files sizes
- Re-Generate Palette113.cs to reduce its size (378 Kib -> 50 Kib)
- Generate Palette114.cs (57 Kib instead of 516 Kib with prev format)
- Update Material.cs and MaterialExtensions.cs for new block types
- Protocol18: Handles Vanilla packets
- Protocol18Forge: Handles Forge packets
- DataTypes: Handles packet field encoding/decoding
- SocketWrapper: Handles encryption and basic R/W operations
This commit should not change anything for end users, only devs.
See also #704 for discussions about this.
Special thanks to @TheSnoozer and @vkorn for their help!
- Implement global block Palette mechanism
- Add class generation tool from blocks.json
- Regenerate Material.cs and redefine solid blocks
- Migrate previous Material.cs into Palette112
- Generate Palette113 from MC 1.13.2 blocks.json
- Improve Block class to handle up to 65535 block states
- Adjust terrain parsing, small fixes in packets
- Remove unused snapshot-related protocol cases
Solves #599
This adds support for Minecraft 1.12's protocol, and also abstracts out outgoing packet IDs. I include packet IDs for some 1.12 snapshots, even though snapshot versions aren't supported, because I already had written the code (though in a far more messy variant) for my MC-106551 test script; while they won't be used right now, they may be useful if snapshots are ever formally supported in the future.
- Tab display names should hold display name but...
- Server sends <UUID, name, null> x Player count
- TabListPlus sends <SlotID, ???tab#01, SlotText> x Slot Count
- So we don't have player display names, only worthless slots
- So the whole feature was useless, reverting to name only.
- Add Minecraft vanilla settings from Settings screen
- These settings are sent to server when joining
- Allows to customize skin layers shown to other players
- Most other settings are ignored by servers
- Update language file from 1.9 to 1.10 version
- Minor aesthetic changes in INI file comments
Suggestion by TNT-UP in issue #161 and Splodger1 in MC Forum.
- Add 1.10.1 and 1.10.2 in supported version list
- Store both player name and player display names
- List command will sort players by player name
- List command will now display by display name
- Ability to use /list raw to display by real name
Suggestion by Johngreen123
Fixes#165. Reduced debug info was added in 1.8, and isn't found in 1.7. Since it isn't there in 1.7, the client would crash when it attempts to read it on the join game packet.