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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Started to implement inventory handling
This commit is contained in:
parent
76def0d56b
commit
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9 changed files with 148 additions and 1 deletions
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@ -47,6 +47,8 @@ namespace MinecraftClient
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private string username;
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private string uuid;
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private string sessionid;
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private Inventory inventory;
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public int GetServerPort() { return port; }
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public string GetServerHost() { return host; }
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@ -589,6 +591,15 @@ namespace MinecraftClient
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}
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}
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/// <summary>
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/// When an inventory is opened
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/// </summary>
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/// <param name="inventory">Location to reach</param>
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public void onInventoryOpen(Inventory inventory)
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{
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//TODO: Handle Inventory
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}
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/// <summary>
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/// When connection has been lost
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/// </summary>
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@ -251,6 +251,9 @@
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<Compile Include="Commands\List.cs" />
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<Compile Include="Mapping\Location.cs" />
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<Compile Include="WinAPI\WindowsVersion.cs" />
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<Compile Include="Protocol\Inventory.cs" />
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<Compile Include="Protocol\InventoryType.cs" />
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<Compile Include="Protocol\Item.cs" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
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@ -10,7 +10,7 @@ namespace MinecraftClient.Protocol.Handlers
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/// </summary>
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enum PacketIncomingType
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{
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KeepAlive,
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KeepAlive,
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JoinGame,
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ChatMessage,
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Respawn,
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@ -26,6 +26,9 @@ namespace MinecraftClient.Protocol.Handlers
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KickPacket,
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NetworkCompressionTreshold,
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ResourcePackSend,
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OpenWindow,
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WindowItems,
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SetSlot,
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UnknownPacket
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}
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}
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@ -464,6 +464,41 @@ namespace MinecraftClient.Protocol.Handlers
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if (protocolversion >= MC18Version && protocolversion < MC19Version)
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compression_treshold = dataTypes.ReadNextVarInt(packetData);
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break;
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case PacketIncomingType.OpenWindow:
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if (protocolversion < MC1141Version)
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{
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byte windowID = dataTypes.ReadNextByte(packetData);
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string type = dataTypes.ReadNextString(packetData).Replace("minecraft:", "").ToUpper();
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InventoryType inventoryType = (InventoryType)Enum.Parse(typeof(InventoryType), type);
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string title = dataTypes.ReadNextString(packetData);
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byte slots = dataTypes.ReadNextByte(packetData);
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Inventory inventory = new Inventory(windowID, inventoryType, title, slots);
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handler.onInventoryOpen(inventory);
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}
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break;
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case PacketIncomingType.WindowItems:
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if (protocolversion < MC1141Version)
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{
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byte id = dataTypes.ReadNextByte(packetData);
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short elements = dataTypes.ReadNextShort(packetData);
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for (int i = 0; i < elements; i++)
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{
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short itemID = dataTypes.ReadNextShort(packetData);
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if (itemID == -1) continue;
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byte itemCount = dataTypes.ReadNextByte(packetData);
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short itemDamage = dataTypes.ReadNextShort(packetData);
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Item item = new Item(itemID, itemCount, itemDamage, 0);
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//TODO: Add to the dictionary for the inventory its in using the id
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if (packetData.ToArray().Count() > 0)
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{
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dataTypes.ReadNextNbt(packetData);
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}
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}
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}
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break;
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case PacketIncomingType.ResourcePackSend:
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string url = dataTypes.ReadNextString(packetData);
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string hash = dataTypes.ReadNextString(packetData);
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@ -38,6 +38,9 @@ namespace MinecraftClient.Protocol.Handlers
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case 0x40: return PacketIncomingType.KickPacket;
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case 0x46: return PacketIncomingType.NetworkCompressionTreshold;
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case 0x48: return PacketIncomingType.ResourcePackSend;
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case 0x2D: return PacketIncomingType.OpenWindow;
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case 0x30: return PacketIncomingType.WindowItems;
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case 0x2F: return PacketIncomingType.SetSlot;
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default: return PacketIncomingType.UnknownPacket;
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}
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}
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@ -59,6 +62,9 @@ namespace MinecraftClient.Protocol.Handlers
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case 0x0E: return PacketIncomingType.TabCompleteResult;
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case 0x18: return PacketIncomingType.PluginMessage;
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case 0x1A: return PacketIncomingType.KickPacket;
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case 0x13: return PacketIncomingType.OpenWindow;
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case 0x14: return PacketIncomingType.WindowItems;
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case 0x16: return PacketIncomingType.SetSlot;
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//NetworkCompressionTreshold removed in 1.9
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case 0x32: return PacketIncomingType.ResourcePackSend;
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default: return PacketIncomingType.UnknownPacket;
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@ -81,7 +87,10 @@ namespace MinecraftClient.Protocol.Handlers
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case 0x0E: return PacketIncomingType.TabCompleteResult;
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case 0x18: return PacketIncomingType.PluginMessage;
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case 0x1A: return PacketIncomingType.KickPacket;
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case 0x13: return PacketIncomingType.OpenWindow;
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case 0x33: return PacketIncomingType.ResourcePackSend;
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case 0x14: return PacketIncomingType.WindowItems;
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case 0x16: return PacketIncomingType.SetSlot;
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default: return PacketIncomingType.UnknownPacket;
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}
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}
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@ -102,6 +111,9 @@ namespace MinecraftClient.Protocol.Handlers
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case 0x0E: return PacketIncomingType.TabCompleteResult;
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case 0x18: return PacketIncomingType.PluginMessage;
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case 0x1A: return PacketIncomingType.KickPacket;
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case 0x13: return PacketIncomingType.OpenWindow;
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case 0x14: return PacketIncomingType.WindowItems;
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case 0x16: return PacketIncomingType.SetSlot;
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case 0x34: return PacketIncomingType.ResourcePackSend;
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default: return PacketIncomingType.UnknownPacket;
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}
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@ -124,6 +136,9 @@ namespace MinecraftClient.Protocol.Handlers
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case 0x19: return PacketIncomingType.PluginMessage;
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case 0x1B: return PacketIncomingType.KickPacket;
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case 0x37: return PacketIncomingType.ResourcePackSend;
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case 0x14: return PacketIncomingType.OpenWindow;
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case 0x15: return PacketIncomingType.WindowItems;
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case 0x17: return PacketIncomingType.SetSlot;
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default: return PacketIncomingType.UnknownPacket;
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}
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}
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@ -145,6 +160,9 @@ namespace MinecraftClient.Protocol.Handlers
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case 0x18: return PacketIncomingType.PluginMessage;
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case 0x1A: return PacketIncomingType.KickPacket;
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case 0x39: return PacketIncomingType.ResourcePackSend;
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case 0x2E: return PacketIncomingType.OpenWindow;
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case 0x14: return PacketIncomingType.WindowItems;
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case 0x16: return PacketIncomingType.SetSlot;
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default: return PacketIncomingType.UnknownPacket;
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}
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}
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@ -41,6 +41,12 @@ namespace MinecraftClient.Protocol
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/// <param name="isJson">TRUE if the text is JSON-Encoded</param>
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void OnTextReceived(string text, bool isJson);
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/// <summary>
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/// This method is called when an inventory is opened
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/// </summary>
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/// <param name="inventory">Inventory that was opened</param>
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void onInventoryOpen(Inventory inventory);
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/// <summary>
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/// Called when the player respawns, which happens on login, respawn and world change.
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/// </summary>
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23
MinecraftClient/Protocol/Inventory.cs
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23
MinecraftClient/Protocol/Inventory.cs
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@ -0,0 +1,23 @@
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using System;
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using System.Collections.Generic;
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namespace MinecraftClient.Protocol
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{
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public class Inventory
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{
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public byte id { get; set; }
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public InventoryType type { get; set; }
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public string title { get; set; }
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public byte slots { get; set; }
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public Dictionary<Item, int> items { get; set; }
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public Inventory(byte id, InventoryType type, string title, byte slots)
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{
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this.id = id;
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this.type = type;
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this.title = title;
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this.slots = slots;
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}
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}
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}
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21
MinecraftClient/Protocol/InventoryType.cs
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21
MinecraftClient/Protocol/InventoryType.cs
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@ -0,0 +1,21 @@
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using System;
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namespace MinecraftClient.Protocol
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{
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public enum InventoryType
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{
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CONTAINER,
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CHEST,
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CRAFTING_TABLE,
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FURNACE,
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DISPENSER,
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ENCHANTING_TABLE,
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BREWING_STAND,
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VILLAGER,
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BEACON,
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ANVIL,
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HOPPER,
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DROPPER,
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SHULKER_BOX,
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ENTITYHORSE
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}
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}
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27
MinecraftClient/Protocol/Item.cs
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27
MinecraftClient/Protocol/Item.cs
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@ -0,0 +1,27 @@
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using System;
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namespace MinecraftClient.Protocol
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{
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public class Item
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{
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public int id;
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public int count;
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public int damage;
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public byte nbtData;
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public Item(int id, int count)
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{
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this.id = id;
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this.count = count;
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this.damage = 0;
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}
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public Item(int id, int damage, int count, byte nbtData)
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{
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this.id = id;
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this.count = count;
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this.damage = damage;
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this.nbtData = nbtData;
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}
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}
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}
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