- Adjusted the indexing logic in BlockShapes.cs to ensure proper mapping of state counts to shape IDs.
- Introduced a global state offset to accurately reference shape IDs in the list, preventing out-of-bounds errors during shape assignment.
These changes enhance the reliability of block shape processing in the physics engine.
- Introduced a comprehensive physics engine that replicates Minecraft's movement mechanics, including player input handling, gravity, and collision detection.
- Added classes for player physics, movement input, and collision detection, ensuring accurate simulation of player interactions with the game world.
- Integrated AABB (Axis-Aligned Bounding Box) structures for precise collision detection against blocks.
- Enhanced movement capabilities with support for jumping, sneaking, and sprinting, along with step-up mechanics for navigating terrain.
These changes significantly improve the realism and responsiveness of player movement within the game environment.