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https://github.com/MCCTeam/Minecraft-Console-Client
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- Introduced a comprehensive physics engine that replicates Minecraft's movement mechanics, including player input handling, gravity, and collision detection. - Added classes for player physics, movement input, and collision detection, ensuring accurate simulation of player interactions with the game world. - Integrated AABB (Axis-Aligned Bounding Box) structures for precise collision detection against blocks. - Enhanced movement capabilities with support for jumping, sneaking, and sprinting, along with step-up mechanics for navigating terrain. These changes significantly improve the realism and responsiveness of player movement within the game environment. |
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| .. | ||
| Aabb.cs | ||
| BlockShapeData.json | ||
| BlockShapes.cs | ||
| CollisionDetector.cs | ||
| MovementInput.cs | ||
| PhysicsConsts.cs | ||
| PlayerPhysics.cs | ||
| Vec3d.cs | ||