Replace '== null' with 'is null' and '!= null' with 'is not null'
across 19 core files following modern C# pattern matching conventions.
Only literal null comparisons are changed. Assignments, value
comparisons, and LINQ expressions are left untouched.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Replace all lock object declarations using 'object' type with the C# 13
System.Threading.Lock type across 12 files. The Lock type provides a
more efficient locking mechanism - when used with lock(), the compiler
automatically uses Lock.EnterScope() instead of Monitor.Enter/Exit.
Also made two previously non-readonly lock fields readonly:
- McClient.DigLock
- Protocol18.MessageSigningLock
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
FileInputBot (ChatBots/FileInputBot.cs):
- New ChatBot that monitors a text file (default: mcc_input.txt) for
commands, enabling MCC control from Cursor Shell or any non-interactive
environment where stdin is not available
- Activated by setting MCC_FILE_INPUT env var (e.g. MCC_FILE_INPUT=1)
- Polls every ~500ms for new lines appended to the file
- Lines starting with "/" are sent as server chat/commands
- Other lines are executed as MCC internal commands (same as console input)
- File path overridable via MCC_INPUT_FILE env var
McClient.cs:
- Load FileInputBot when MCC_FILE_INPUT environment variable is set
ChatParser.cs - NbtToString:
- Fix InvalidCastException when NBT "text" or nameless root tag values
are Int32 instead of String (happens with 1.20.6 SystemChat packets
containing numeric values in the chat component tree)
- Replace direct (string) casts with ?.ToString() ?? string.Empty
Made-with: Cursor
When MCC runs in non-interactive terminals (e.g. CI runners, IDE
embedded shells, piped input), several Console APIs throw exceptions
because there is no real console attached.
Changes:
- Program.cs: Wrap Console.KeyAvailable / Console.ReadKey in
HandleFailure() with try-catch so MCC does not crash on startup
failure in headless environments.
- Chunk.cs: Wrap Console.BufferWidth / BufferHeight in try-catch
with fallback values (120x50) to prevent exceptions when rendering
chunk maps without a console buffer.
- Map.cs: Same treatment for the map rendering path - use safe
fallback values when Console.BufferWidth/Height are unavailable.
- ReplayHandler.cs: Replace Array.Reverse() (returns void in newer
.NET) with .AsEnumerable().Reverse() to fix compilation with
.NET 10 SDK where the void return breaks the fluent chain.
Made-with: Cursor
Makes AutoRelog more hands on with the relogging rather than have the general relogging handler handle it.
Fallback to the general handler only when the AutoRelog module is disabled.
Added Farm bot crops handling for 1.20/.1
Added utilities for Containers/Inventories
Added bot movement lock to prevent multiple bots that use movements from running at the same time.
General code improvements.