- Automatically look for script file in config/ and scripts/ folders
- Automacically try to add '.txt' extension to the script filename
- Eg "/script testscript" properly loads "config/testscript.txt" script
- Player is automatically respawned when logging in
- Added /respawn command (MC 1.7 does not fail to respawn)
- Cleaned MCC command handling code, /exec is now /script
This commit fixes an unhandled WebException that may occur when
attempting to connect to the Minecraft session server when it is very
slow or unreachable.
Allow the GUI to pass a request to the console client, not to the
server.
Any string starting with a null character is handled by the console:
Command is: \0commandname\0commandarg
Output from console: \0commandname\0result
eg. \0autocomplete\0/he -> \0autocomplete\0/help
Currently, only "autocomplete" command is implemented.
If "BasicIO" is passed as last argument, Basic IO will be enabled.
- Basic input/output : disable the advanced I/O class from MCC 1.3+
- Do not print colors, output messages directly with §c color tags
This allows an external GUI to manage input/output instead of MCC.
http://www.minecraftforum.net/topic/1314800-/page__st__180#entry23903618
- Some last minute changes made just before releasing 1.6.0 to Minecraft
Forums
- Added changes from pull #13 allowing to remove the BouncyCastle
library
- All settings are moved in a new Settings class
- Settings can be loaded by parsing an INI file
- A default INI file is generated with default settings
- By default, loads MinecraftClient.ini if no command-line arguments are
used
- Another INI file can be loaded with MinecraftClient.exe MyFile.ini
- All the config files can be renamed or moved, just edit the INI file
- A title for the console window can be specified in the INI file
- Regular command-line arguments still works but will probably be
simplified in the future.
- Smal code optimizations and adjustments
- Added a notification message when you die stating you can respawn with
/reco
- Added a respawn packet sent before disconnecting when using /reco
Note: Why a respawn in /reco and not a /respawn command? Once respawned
using the console on 1.6.2 server, the player stays invisible for other
players unless he (or the other player) disconnects & reconnect so it's
necessary to reconnect after respawning.
Do NOT put thread sleeps in bots. NEVER. Initialize() and Update() are
called in the main thread!
Also, a delay should be respected between each chat/command sendind to
avoid being kicked.
Putting Thread.Sleep() in bots may cause the client to be out of sync
with the server or make it lose connection so again do not use them :)