ReinforceZwei
aaf6dca522
Add drop item for inventory
2020-05-24 14:44:33 +02:00
ReinforceZwei
902527502e
start implement
2020-05-24 14:44:33 +02:00
ReinforceZwei
d6022d1ee9
Rename ClickWindow to WindowAction
2020-05-24 14:44:33 +02:00
ReinforceZwei
1e5b9fc94b
Implement middle click
2020-05-24 14:44:33 +02:00
ReinforceZwei
02d393fe4d
Small fixes
2020-05-24 14:44:33 +02:00
ReinforceZwei
4f96aa2081
Implement inventory right click
2020-05-24 14:44:33 +02:00
ReinforceZwei
5da55a2f9a
tiny improve of sneak command
2020-05-23 18:07:19 +02:00
ReinforceZwei
d6a3ea0726
Fix EntityAction packet ID and tiny improve of sneak command
2020-05-23 18:07:19 +02:00
Reinforce Zwei
cdb217840d
Remove unused using
2020-05-22 17:30:02 +02:00
Reinforce Zwei
06ed5c0a45
Fix #1006
2020-05-22 17:30:02 +02:00
5tanly
a018304f99
Strip Minecraft Color Codes (§) in BasicIO-NoColor mode ( #995 )
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Strip Minecraft color codes and formatting (§) if in BasicIO mode by using BasicIO-NoColor.
2020-05-14 19:36:56 +02:00
CarbonNeuron
5a0f106884
Get Rid of AutoLook setting.
2020-05-03 11:23:41 -05:00
CarbonNeuron
04068cdb24
Return False for unimplemented actions
2020-05-03 11:22:41 -05:00
CarbonNeuron
0cd7f2043b
Rename Action to EntityActionType, Apply Rename refactoring.
2020-05-03 11:21:34 -05:00
CarbonNeuron
222a552c88
Rename TSneak to Sneak
2020-05-03 11:19:22 -05:00
CarbonNeuron
5fdbff94c7
Rename Result to result to be compliant.
2020-05-03 11:18:18 -05:00
CarbonNeuron
bb5ea0280a
Get rid of String interpolation, replace with string format.
2020-05-03 10:56:55 -05:00
CarbonNeuron
2fdb89c11a
Change OnlyInternal to OnlyInternalCommands
2020-05-03 10:55:55 -05:00
CarbonNeuron
a78623bf84
Rename SendAction to SendEntityAction in ChatBot.cs
2020-05-03 10:52:58 -05:00
CarbonNeuron
add1dd2dcd
Merge Unseak and sneak into one function
2020-05-03 10:51:50 -05:00
CarbonNeuron
c5a19f4b8b
Get rid of UseItemOnHand in using chatbots, replace with UseItemInHand
2020-05-03 10:49:51 -05:00
CarbonNeuron
7207a9ea0e
Get rid of UseItemOnHand, in ChatBot.cs, function called UseItemInHand already does this (Same function).
2020-05-03 10:48:02 -05:00
CarbonNeuron
799bc814c5
Add Chatbot API for Sneaking / Unsneaking without using SendAction
2020-05-02 03:55:23 -05:00
CarbonNeuron
b2075bb811
Add Chatbot API for accessing SendAction for things like Shift/Unshift
2020-05-02 03:53:39 -05:00
CarbonNeuron
89c97c794c
Add Chatbot API for accessing Using Hand and changing slot
2020-05-02 03:52:17 -05:00
CarbonNeuron
2fb4a91252
Fix the PacketID on 1.13.2
2020-05-01 11:47:00 -05:00
CarbonNeuron
8b57b657e6
Add ChatBot methods to get inventories.
2020-05-01 10:52:43 -05:00
CarbonNeuron
02ebf067b9
Add Internal command logging.
2020-05-01 09:37:15 -05:00
CarbonNeuron
3e11d89ffd
Merge branch 'master' into Staging
2020-05-01 09:29:41 -05:00
CarbonNeuron
cd3b6a0845
Add the EntityAction Outgoing type.
2020-05-01 09:28:33 -05:00
CarbonNeuron
ff92aeab85
Add some features of command logging
2020-05-01 09:26:51 -05:00
CarbonNeuron
16959d6e65
Remove AutoLook.cs Chatbot because it is not in main project. Also removes it in McTcpClient.cs, and gets rid of the Settings.cs and Default paramaters.
2020-05-01 09:02:15 -05:00
CarbonNeuron
384c804e54
Added Entity Action handling, and A TSneak command that will Toggle Sneak.
2020-05-01 08:28:22 -05:00
ORelio
9dae40153c
Implement pull request #982
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LookAtLocation and AutoLook
2020-05-01 14:02:23 +02:00
ORelio
c2dc483d36
Add /inventory player and /inventory container
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Allow interacting with an inventory without specifying an ID
Useful for automated interactions when container has in incremental ID
Eg. /inventory container click 1
See #981
2020-05-01 13:41:26 +02:00
CarbonNeuron
2f1b99c064
Added UUID initializers for the functions that support it in McTcpClient.cs, Also Fixed some redundant Object creation.
2020-04-30 23:40:07 +02:00
CarbonNeuron
1c2e4ab6d8
Added UUID to spawning players. And UUID property to Entity.cs
2020-04-30 23:40:07 +02:00
ORelio
116efc5e78
Add additional error messages on login failures
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See #976
2020-04-30 17:37:57 +02:00
OverHash
770a82e2d2
Check player is in range each entity attack
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This commit should make it so that MCC will check that the player is in range before attacking entities each iteration of the cooldown.
This was problematic before, because, if the entities were still they would be added to the attack list, and then if they stayed still and the client teleported away, it would still attempt to attack the entities, even though it is now out of range.
2020-04-27 18:35:59 +02:00
ORelio
7f1ad036b1
AutoAttack coding style fixes
2020-04-27 18:35:59 +02:00
OverHash
83852511bc
Don't attack entities whilst dead
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MCC will now not attempt to attack entities if the client is dead
2020-04-27 18:35:59 +02:00
OverHash
a378089f1b
Clean AutoAttack
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A lot of this code is messy and has unused variables. Additionally, there are memory leaks as dead entities are not removed from meory.
2020-04-27 18:35:59 +02:00
CarbonNeuron
26a7db6f39
Fix "Failed to check session cache" Add range between 200-300
2020-04-19 17:09:11 +02:00
CarbonNeuron
3799d2062f
Fix "Failed to check session cache"
2020-04-19 17:09:11 +02:00
CarbonNeuron
52248d1aba
Fix "Failed to check session cache"
2020-04-19 17:09:11 +02:00
ORelio
e4cae97dd7
ConsoleIO: Rewrite backspace handling
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Manually move the cursor instead of using the backspace character.
Should help when deleting characters requiring multiple keypresses
like Chinese characters. Fix attempt for #941
2020-04-15 14:54:36 +02:00
ReinforceZwei
0acb17e105
Make AutoEat not to use Threading
2020-04-13 17:49:24 +02:00
ReinforceZwei
3e76baeeb1
Fix AutoAttack stop working with AutoEat enabled and no food on hotbar
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#934
2020-04-13 17:49:24 +02:00
ReinforceZwei
8e32c3747c
Revert "Improve AutoEat"
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This reverts commit 51f54979da .
2020-04-13 17:49:24 +02:00
ReinforceZwei
e9d91ce572
Improve AutoEat
2020-04-13 17:49:24 +02:00