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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Implement middle click
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parent
02d393fe4d
commit
1e5b9fc94b
3 changed files with 17 additions and 5 deletions
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@ -9,7 +9,7 @@ namespace MinecraftClient.Commands
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class Inventory : Command
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{
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public override string CMDName { get { return "inventory"; } }
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public override string CMDDesc { get { return "inventory <<id>|player|container> <list|close|click <slot> <L|R>>: Interact with inventories"; } }
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public override string CMDDesc { get { return "inventory <<id>|player|container> <list|close|click <slot> <L|R|M>>: Interact with inventories"; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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{
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@ -64,14 +64,23 @@ namespace MinecraftClient.Commands
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{
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int slot = int.Parse(args[2]);
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byte buttom = 0;
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string keyName = "Left";
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if (args.Length == 4)
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{
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string b = args[3];
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if (b.ToLower() == "r")
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{
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buttom = 1;
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keyName = "Right";
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}
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if (b.ToLower() == "m")
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{
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buttom = 2;
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keyName = "Middle";
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}
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}
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handler.ClickWindowSlot(inventoryId, slot, buttom);
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return buttom + " Clicking slot " + slot + " in window #" + inventoryId;
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return keyName + " clicking slot " + slot + " in window #" + inventoryId;
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}
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else return CMDDesc;
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default:
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@ -1362,9 +1362,12 @@ namespace MinecraftClient.Protocol.Handlers
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packet.AddRange(dataTypes.GetShort(actionNumber));
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// Operation mode = 0 (default)
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byte mode = 0;
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if (buttom == 2) // middle-click mode is 3
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mode = 3;
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if (protocolversion >= MC19Version)
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packet.AddRange(dataTypes.GetVarInt(0));
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else packet.Add(0);
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packet.AddRange(dataTypes.GetVarInt(mode));
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else packet.Add(mode);
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packet.AddRange(dataTypes.GetItemSlot(item));
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@ -144,7 +144,7 @@ namespace MinecraftClient.Protocol
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/// </summary>
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/// <param name="windowId">Id of the window being clicked</param>
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/// <param name="slotId">Id of the clicked slot</param>
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/// <param name="buttom">0 for left click, 1 for right click</param>
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/// <param name="buttom">0 for left click, 1 for right click, 2 for middle click</param>
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/// <param name="item">Item in the clicked slot</param>
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/// <returns>True if packet was successfully sent</returns>
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bool SendClickWindow(int windowId, int slotId, byte buttom, Item item);
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