Commit graph

140 commits

Author SHA1 Message Date
Milutinke
9b407dbdad Added command for reloading settings, chat bots, listing chat bots and unloading a chat bot manually by name. 2022-09-25 16:00:43 +02:00
Milutinke
0d58887b6a Added an option to match by colors in Auto Respond bot. 2022-09-21 17:56:29 +02:00
Anon
7f49ee3120
Added a Follow Player chat bot
Implemented the Follow Player chat bot.
2022-09-15 09:17:15 +00:00
BruceChen
97248aad16 Add OnSettingsReload 2022-09-13 19:29:17 +08:00
BruceChen
fc444fcbd6 Supports setting thresholds 2022-09-13 19:25:00 +08:00
BruceChen
dac60200e0 Configurable to start fishing automatically or not 2022-09-12 23:15:57 +08:00
BruceChen
cb22387008 Support automatic rod switching 2022-09-12 18:02:46 +08:00
BruceChen
949126c9cb Supports changing position and angle after catching fish 2022-09-12 16:27:37 +08:00
BruceChen
ccb8610020 Support use left hand 2022-09-12 02:19:20 +08:00
BruceChen
eb517a8e78 Upgrade Auto Fishing 2022-09-12 02:10:18 +08:00
Milutinke
c7ba5e5fa3 Implemented the Follow Player chat bot. 2022-09-09 15:39:41 +02:00
Milutinke
8dd3efaa54 Fixed remote control bot. 2022-09-07 11:32:38 +02:00
BruceChen
c90ea0e92b Startup Optimization 2022-08-30 22:50:05 +08:00
ORelio
1ce7850193 MC 1.17/1.18 Terrain/Entity/Inventory (#1943)
Merge branch 'master' of github.com:milutinke/Minecraft-Console-Client into milutinke-master

Manually fix merge conflicts
Additional changes:
 - WindowItems: Fix data type for "elements" below 1.17
 - DestroyEntities: Fix packet palettes and remove DestroyEntity
 - EntityMetadata: Throw exception if health field mapping is not updated

Co-authored-by: Milutinke <bgteam@live.com>
Co-authored-by: BruceChen <MrChen131217@gmail.com>
2022-08-19 16:35:55 +02:00
Booquefius
613f52d3ae
AuotoAttack: add support for multiple interact modes (#2044)
* Adds support for multiple interact modes
* Entity interaction: Implement enum

Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2022-08-15 23:31:17 +02:00
breadbyte
d9f1a77ac2
.NET 5+ Support (#1674)
Implement changes to support .NET 5 onwards.
Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2022-07-03 22:34:07 +08:00
Dušan Milutinović
b5c4cd7566 Fixed Auto Attack bot (forgot to add a method to a commit before)
Tested on 1.18.2
2022-06-28 17:37:16 +02:00
Dusan Milutinovic
61a682a69b Added Entity, Item and Block palletes for 1.17/1 and 1.18/1. Added pallete generators as a command line option. Fixed a minor warning with AttackBot 2022-02-13 01:10:10 +01:00
ORelio
8de7618027 Update README and URLs
Moving to a GitHub organization!
2021-10-10 20:56:39 +02:00
ORelio
b9935ab8fa AutoRespond: Support for per-match cooldown (#593)
Prevent a match from triggering too often using a cooldown
By default, matches do not have a cooldown (it's opt-in)
Also add translation support and more debug messages
2021-05-22 15:27:28 +02:00
ORelio
95d6318350 Implement thread-safe ChatBot API (#1510, #1579)
+ Rework task scheduling in chatbots
+ Switch back terrain processing to tasks
2021-05-15 17:36:16 +02:00
ReinforceZwei
3b5488a7bf
Remove illegal characters in chat messages before sending (#1587)
Sending illegal character will cause server to kick the client. This happens when using remote control to execute some command that contains color output. Message checking applies to remote control only.
2021-05-12 19:34:55 +02:00
ReinforceZwei
53e2413204
Add setting for overriding attack speed for autoattack (#1512)
* Add setting for overriding attack speed for autoattack

* Change cooldown value type to float

* Fix minor grammar issue
2021-03-28 19:26:38 +08:00
ReinforceZwei
4853871ea1
Add lock to chatlog file (#1488) 2021-03-07 14:20:54 +08:00
ReinforceZwei
d19764869c
Fix player inventory being deleted by server (#1430)
* Fix auto drop crash

* Fix player inventory being deleted by server
2021-01-31 08:25:04 +08:00
ReinforceZwei
f20abb6fbc
Imporve auto-craft mechanism (#1415)
Fix #1414
2021-01-15 20:25:23 +08:00
ReinforceZwei
479f80ccf1 Fix #1393 2020-12-31 13:49:24 +01:00
ORelio
330dda9c15 Add random demay in AutoRelog
Useful when reconnecting many accounts at once
Related issues: #663, #740, #975, #1312
2020-11-04 19:23:46 +01:00
ReinforceZwei
ec9f999857
Add Mode switching command for AutoDrop (#1293)
* Add new command for AutoDrop
* Minor imporvement for AutoDrop
* Fix inventory update event passed a non-exist inventory ID
* Minor improvement for AutoDrop
2020-10-25 17:43:05 +01:00
ReinforceZwei
2017d5d652
Add support of language files (#1273)
* Basic support of language file
Only mapped main part of MCC.
* Translations function imporve
* Change translation file naming
* Fix default translation file naming
* Complete translation file mapping for main part
Command and ChatBot not done yet
* Complete translation mapping for commands
Except Entitycmd
* Complete translation mapping for ChatBots
* Add new method for replacing translation key
Just for Entitycmd. Be proud of yourself. We have a convenient method now.
* Complete all translation mapping
* Add default config and translation file to resource
* Remove untranslatable messages from default translation file
2020-10-17 13:41:31 +02:00
ReinforceZwei
837340dc51 Fix Auto Relog not applying delay
Also change all debug log to use new method
2020-09-17 20:52:49 +02:00
ReinforceZwei
7e20e409a8
Add support for creating replay mod capture files (#1246)
* Add test replay handler
* Fix incorrect built raw packet
* Fix incorrect built raw packet
* Add filter
* Add not working zip lib
* Add dotNetZip lib and complete basic function
* Update ReplayHandler.cs
* Complete Replay handler
Without client player handling
* Complete replay mod
- New ChatBot OnNetworkPacket event
* Add auto-backup and command for Replay Mod
* Add ReplayMod description to readme
* Small naming changes, fix compile error on .NET4.0
* ReplayHandler slight optimizations
Use Path.Combine to automatically use Windows '\' or Linux '/'
Move re-usable common parts outside the Replay handler
Small optimizations in building JSON strings
Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-09-06 21:51:42 +02:00
ORelio
e6bd2090ab Fix AutoAttack variable name 2020-08-20 13:28:40 +02:00
ReinforceZwei
e71d0e2383
Improve AutoAttack (#1218)
* Improve AutoAttack
- New attack mode
- Fix abnormally low attack damage
* Add document for AutoCraft
* Improve code style and user feedback
* Correct spelling mistakes
2020-08-18 13:02:36 +02:00
ReinforceZwei
d8afda34fb Fix AutoDrop being loaded when inventory handling is disabled 2020-08-17 18:13:01 +02:00
ReinforceZwei
6bbb7236e3
Add support for Minecraft 1.16.2 (#1214)
* Implement MC version 1.16.2 basic support
All packets ID update done
Tested in 1.16.2 craftbukkit server
* Implement MC 1.16.2 entity handling
New EntityPalette
* Add back protocol version checking for entity handling
Was removed during testing and forgot to add it back
* Implement inventory handling for MC 1.16+
Item ID got changed in 1.16+ so a palette is needed.
* Fix ChangeSlot command
What a joke
* Handle 1.16 new entity properties name
Convert new naming style to old style
* Revert "Handle 1.16 new entity properties name"
This reverts commit 52c7d29062.
* Update AutoAttack to use the new entity properties key
* Fix item type to ID conversion
* Sort item types by name
* Remove ZombiePigmanSpawnEgg
User ZombifiedPiglinSpawnEgg instead (new name for same item)
* Add missing 1.16.2 version strings
* Remove old ItemTypeGenerator
* Sort entity types by name
* Palette loading, instructions, NotImplemented err
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2020-08-17 17:08:50 +02:00
ReinforceZwei
ee5199f760 Fix AutoCraft still being loaded when inventory handling is disabled 2020-08-17 16:31:51 +02:00
ReinforceZwei
2c8ec4aa4a
Implemented entity metadata to keep track of entity health (#1205)
* Implement entity metadata protocol handling
* Add health information for entity
* Make AutoAttack check entity health
* LivingEntity: Default health is 1.0 as per https://wiki.vg/Entity_metadata#Living_Entity
* Fix entity metadata for lower MC versions
* Fix commit  888297d (1.0f instead of 1.0)
* Add OnEntityHealth ChatBot event (Remove protocol-dependant stuff from McClient (undo part of 85c32b9))
* Remove OnEntityMetadata in favor of OnEntityHealth
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2020-08-15 15:32:46 +02:00
ReinforceZwei
dbffe98cd0
Update AutoAttack (#1204)
Move animation packet out of the loop to reduce the packet sent per second
2020-08-14 20:43:06 +02:00
ReinforceZwei
aeac56890b Fix AutoCraft bugs
Fix recipe parse error
Fix crashes on crafting failure
2020-08-11 10:34:32 +02:00
ORelio
ce83cc0a33 Use FileMonitor to synchronize Mailer bot (#1108) (v2)
Move SessionFileMonitor into a generic FileMonitor class
Use FileMonintor for both SessionCache and the Mailer bot
Allows multiple MCC instances to share the same database files

(Add files missing in the previous commit)
2020-08-07 11:58:44 +02:00
ORelio
a17d60047a Mailer: Fix case insensitivity for recipient (#1176) 2020-08-04 18:18:30 +02:00
Daenges
92e776cebc
Add Mailer bot (#1108)
* Update for the mail script.

As requested, I added the synchronization between the config debugmessage bool and the one in the script. Furthermore, I added a way to send anonymous mails by writing "tellonym". The messages are saved as normal mails, which lets them count to the mail cap, due to the fact that the host knows the sender.

I added the script to the chat bots because of the problems, that the scripts have with serialization. Instead of rewriting the whole serialization part, my idea was to add the script to the other chat bots, to avoid the compiling issues. Then the serialization would work perfectly fine. Then you could remove the option class at some point and move all the settings to the config file with the addition to activate the whole script.

* Correction of debug message loading.

The object was missing and the change would be overridden a few lines later.

* Update McClient.cs

* Add Mail to config file

* Correcting the safe file.

* Small correction of Settings.c

* Update Mailscript

Added a failsafe version of the path changing commands. If a path could not be found, an error will be created and the path will be reseted to standart, to avoid endless chains of errors.

* Fix for the mail script

Removed a wrong option call. Removed the debug_msg condition around the path functions. => Users are aware of what happened (if they see the error) although they turned off debug_msg.

* Added some features.

Added a try statement to all number changing commands. Added a command to list all moderators to the console.

* Serialization Fix

There was a chance, that if two bots work on one file, and two users send messages in a short time period, that one bot deserializes the message and then the other bot deserialize the same file, before the other one could save its changes. This would lead to one message disappearing, because one bot never deserialized this message. For this I changed the whole serialization process. 
All changes are now committed after the interval and not after an incoming mail command directly. All mails are safed temporarily in cache and get serialized after the interval. Due to this changes, you can determit when the individual bot changes the file (there are no more direct interactions with the file after a command, which lead to a certain randomness). Furthermore you can now set an interval of e.g. 2 mins and reset the interval of one bot with "resettimer" after one minute so that the bots won't disturb eachother and no files get lost.

* My idea of a manual.

This is my idea of a manual for the bot. Improvements of my language / further ideas are welcome! :D

* addIgnored [NAME] and removeIgnored[NAME]

Added an ignored list. Moderators can add players to the list. The bot won't react to them and just log to the console that they are ignored, everytime they are sending a message, to ensure that they are not accidently ignored. (Just if debug_msg is active.)
 Especially useful if there are other chat bots on the server, which spam many messages that aren't useful for the mail system. Or block spammers etc.

* Add the three commands to the manual.

Added addignored, removeignored and getignored to the manual.

* Remove moderators. Implement Console Control.

Due to security concerns, I converted all moderator commands to console internal commands. Thereby only the host can change crucial settings. Special thanks to ORelio for the hint!

* Added empty statement check

Added if to all commands, where the syntax is not already protected by a try, so that an incorrect syntax (Empty args[] due to missing statement) won't crash the script.

* Changed the serialization fail

If the programm can't safe the file, because of some strange character for instance, it first tries to change the path back to normal and if this not helps, it creates a new, file.

* toggle mail sending/receiving

Add an option to turn mailsending and the listening to commands in chat on/off.

* Updated manual.

- Removed moderator commands.
- Removed moderator part in the network manual
+ added the two new commands
+ added a waring for nick plugins and minecraft renames
+ added a small syntax example

* Updated the Settings.cs file.

* Smaller fixes and additions

+ improved command reading of 'mail' & 'tellonym'
+ sorted internal commands alphabetically
+ host can set a maximum message length
+ host can accept commands from public chat
+ host can decide if 'self mailing' (mailing yourself) is accepted
+ new order makes 'getsettings' easier to read
+ new internal commands to toggle 'publiccommands' and 'selfmailing' as well as the maximum mail size
- removed the old command interpreter

* Small improvements and additions

Added a few commands and settings

* Completing getsettings

+ added 'publiccomands'

* Completed getsettings

+ Added 'publiccommand' to 'getsettings'

* Removed single bolean, added Dictionary

- removed all boleans in the option class
- removed all functions relating them
+ added Dictionary for the booleans
+ added a single function to set/toggle all booleans

* Removed Commands, added interpreter

- Removed all Register commands
- removed all integer methods
+ added a single mail command
+ added integer dictionary
+ added integer handling similar like bool handling

* Small fix

+ Changed the numbers in several methods to adjust them to the new syntax.
- removed parameters in several methods, because they got unneccesary

* Even smaller fix

+ Sorted 'getsettings' alphabetically
+ corrected a typo

* New Serialization method.

Now serializing through the .INI format! Thanks to ORelio, who helped me a lot! :)

* Added different time

Added the option to switch between utc and the time of the local machine for timestamps.

* Made timeinutc serializable

Added the bool to the serialization method.

* Adding the INIFile.cs

For Dictionary serialization.

* Reworked ignore feature

Ignored players are now serialized in a file and reloaded, after the bot enters a server.

* Mailer bot refactoring

Rename Mail to Mailer
Move options to MinecraftClient.ini
Make the bot much simpler by removing some settings
Create specific MailDatabase and IgnoreList classes
However the core functionality for users is the same

Settings removed:
 - allow_sendmail: Cannot use Mailer if it's disabled
 - allow_receivemail: Cannot use Mailer if it's disabled
 - path_setting: Settings moved to MinecraftClient.ini
 - debug_msg: MCC already has a setting for that with LogDebugToConsole()
 - auto_respawn: MCC already has a built-in auto-respawn feature
 - allow_selfmail: Is it really necessary to block self mails? ;)
 - maxcharsinmsg: Automatically calculated based on max chat message length
 - timeinutc: DateTime is not show to the recipient so I think it's not absolutely necessary
 - interval_sendmail: Set to 10 seconds for now

Internal Commands removed:
 - changemailpath: Now a static setting in config
 - changesettingspath: Now a static setting in config
 - updatemails: Already updated every 10 seconds
 - getsettings: Shown on startup with debugmessages=true
 - resettimer: Seems only useful for debugging
 - setbool: Settings are static in config file
 - setinteger: Settings are static in config file

All user commands are retained:
 - mail
 - tellonym

* Reload database for mailer network feature

* Merge Mail documentation to Readme.md

Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-08-03 21:44:39 +02:00
ReinforceZwei
83b8c65e50 Add command for AutoDrop 2020-07-31 20:15:08 +02:00
ReinforceZwei
1b08e78463
New AutoDrop ChatBot (#1159)
* Add AutoDrop ChatBot
* Make AutoCraft config parse case insensitive
2020-07-30 21:06:36 +02:00
ORelio
31787f8383 Fix compile errors (see #1145) 2020-07-24 12:36:21 +02:00
ReinforceZwei
4324fe8f15 Remove local method syntax 2020-07-24 12:31:25 +02:00
ReinforceZwei
1960235968 Correct spelling mistakes
Add custom config path setting to AutoCraft
2020-07-23 19:19:32 +02:00
ReinforceZwei
3ff2a18b60 Add more method comment 2020-07-23 19:19:32 +02:00
ReinforceZwei
6967f6928b Add config setting for AutoCraft 2020-07-23 19:19:32 +02:00