mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Add random demay in AutoRelog
Useful when reconnecting many accounts at once Related issues: #663, #740, #975, #1312
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parent
bea5161d6f
commit
330dda9c15
5 changed files with 47 additions and 24 deletions
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@ -10,22 +10,29 @@ namespace MinecraftClient.ChatBots
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/// </summary>
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public class AutoRelog : ChatBot
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{
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private static Random random = new Random();
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private string[] dictionary = new string[0];
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private int attempts;
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private int delay;
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private int delayMin;
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private int delayMax;
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/// <summary>
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/// This bot automatically re-join the server if kick message contains predefined string
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/// </summary>
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/// <param name="DelayBeforeRelog">Delay before re-joining the server (in seconds)</param>
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/// <param name="DelayBeforeRelogMin">Minimum delay before re-joining the server (in seconds)</param>
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/// <param name="DelayBeforeRelogMax">Maximum delay before re-joining the server (in seconds)</param>
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/// <param name="retries">Number of retries if connection fails (-1 = infinite)</param>
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public AutoRelog(int DelayBeforeRelog, int retries)
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public AutoRelog(int DelayBeforeRelogMin, int DelayBeforeRelogMax, int retries)
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{
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attempts = retries;
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if (attempts == -1) { attempts = int.MaxValue; }
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McClient.ReconnectionAttemptsLeft = attempts;
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delay = DelayBeforeRelog;
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if (delay < 1) { delay = 1; }
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delayMin = DelayBeforeRelogMin;
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delayMax = DelayBeforeRelogMax;
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if (delayMin < 1)
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delayMin = 1;
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if (delayMax < delayMin)
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delayMax = delayMin;
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LogDebugToConsoleTranslated("bot.autoRelog.launch", attempts);
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}
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@ -63,7 +70,7 @@ namespace MinecraftClient.ChatBots
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{
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if (reason == DisconnectReason.UserLogout)
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{
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LogDebugToConsoleTranslated("bot.autoRelog.ignore");
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LogDebugToConsoleTranslated("bot.autoRelog.ignore_user_logout");
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}
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else
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{
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@ -74,10 +81,7 @@ namespace MinecraftClient.ChatBots
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if (Settings.AutoRelog_IgnoreKickMessage)
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{
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LogDebugToConsoleTranslated("bot.autoRelog.reconnect_always");
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LogToConsoleTranslated("bot.autoRelog.wait", delay);
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System.Threading.Thread.Sleep(delay * 1000);
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ReconnectToTheServer();
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LaunchDelayedReconnection(null);
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return true;
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}
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@ -85,11 +89,7 @@ namespace MinecraftClient.ChatBots
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{
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if (comp.Contains(msg))
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{
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LogDebugToConsoleTranslated("bot.autoRelog.reconnect", msg);
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LogToConsoleTranslated("bot.autoRelog.wait", delay);
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System.Threading.Thread.Sleep(delay * 1000);
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McClient.ReconnectionAttemptsLeft = attempts;
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ReconnectToTheServer();
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LaunchDelayedReconnection(msg);
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return true;
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}
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}
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@ -100,11 +100,20 @@ namespace MinecraftClient.ChatBots
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return false;
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}
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private void LaunchDelayedReconnection(string msg)
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{
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int delay = random.Next(delayMin, delayMax);
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LogDebugToConsoleTranslated(String.IsNullOrEmpty(msg) ? "bot.autoRelog.reconnect_always" : "bot.autoRelog.reconnect", msg);
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LogToConsoleTranslated("bot.autoRelog.wait", delay);
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System.Threading.Thread.Sleep(delay * 1000);
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ReconnectToTheServer();
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}
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public static bool OnDisconnectStatic(DisconnectReason reason, string message)
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{
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if (Settings.AutoRelog_Enabled)
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{
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AutoRelog bot = new AutoRelog(Settings.AutoRelog_Delay, Settings.AutoRelog_Retries);
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AutoRelog bot = new AutoRelog(Settings.AutoRelog_Delay_Min, Settings.AutoRelog_Delay_Max, Settings.AutoRelog_Retries);
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bot.Initialize();
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return bot.OnDisconnect(reason, message);
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}
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@ -185,7 +185,7 @@ namespace MinecraftClient
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if (Settings.Alerts_Enabled) { BotLoad(new ChatBots.Alerts()); }
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if (Settings.ChatLog_Enabled) { BotLoad(new ChatBots.ChatLog(Settings.ExpandVars(Settings.ChatLog_File), Settings.ChatLog_Filter, Settings.ChatLog_DateTime)); }
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if (Settings.PlayerLog_Enabled) { BotLoad(new ChatBots.PlayerListLogger(Settings.PlayerLog_Delay, Settings.ExpandVars(Settings.PlayerLog_File))); }
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if (Settings.AutoRelog_Enabled) { BotLoad(new ChatBots.AutoRelog(Settings.AutoRelog_Delay, Settings.AutoRelog_Retries)); }
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if (Settings.AutoRelog_Enabled) { BotLoad(new ChatBots.AutoRelog(Settings.AutoRelog_Delay_Min, Settings.AutoRelog_Delay_Max, Settings.AutoRelog_Retries)); }
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if (Settings.ScriptScheduler_Enabled) { BotLoad(new ChatBots.ScriptScheduler(Settings.ExpandVars(Settings.ScriptScheduler_TasksFile))); }
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if (Settings.RemoteCtrl_Enabled) { BotLoad(new ChatBots.RemoteControl()); }
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if (Settings.AutoRespond_Enabled) { BotLoad(new ChatBots.AutoRespond(Settings.AutoRespond_Matches)); }
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@ -88,10 +88,10 @@ command=/ping
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[AutoRelog]
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enabled=false
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delay=10
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retries=3 #-1 = unlimited
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ignorekickmessage=false
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kickmessagesfile=kickmessages.txt
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delay=10 # use 10 for 10 seconds, 10-60 for a random delay between 10 and 60 seconds
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retries=3 # retries when failing to relog to the server. use -1 for unlimited retries
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kickmessagesfile=kickmessages.txt # file with list of matches in kick messages that will trigger autorelog
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ignorekickmessage=false # when set to true, autorelog will reconnect regardless of kick messages
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[ChatLog]
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enabled=false
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@ -401,7 +401,7 @@ bot.autoRelog.loading=Loading messages from file: {0}
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bot.autoRelog.loaded=Loaded message: {0}
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bot.autoRelog.not_found=File not found: {0}
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bot.autoRelog.curr_dir=Current directory was: {0}
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bot.autoRelog.ignore=Disconnection initiated by User or MCC bot. Ignoring.
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bot.autoRelog.ignore_user_logout=Disconnection initiated by User or MCC bot. Ignoring.
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bot.autoRelog.disconnect_msg=Got disconnected with message: {0}
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bot.autoRelog.reconnect_always=Ignoring kick message, reconnecting anyway.
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bot.autoRelog.reconnect=Message contains '{0}'. Reconnecting.
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@ -129,7 +129,8 @@ namespace MinecraftClient
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//AutoRelog Settings
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public static bool AutoRelog_Enabled = false;
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public static int AutoRelog_Delay = 10;
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public static int AutoRelog_Delay_Min = 10;
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public static int AutoRelog_Delay_Max = 10;
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public static int AutoRelog_Retries = 3;
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public static bool AutoRelog_IgnoreKickMessage = false;
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public static string AutoRelog_KickMessagesFile = "kickmessages.txt";
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@ -414,10 +415,23 @@ namespace MinecraftClient
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switch (argName.ToLower())
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{
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case "enabled": AutoRelog_Enabled = str2bool(argValue); break;
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case "delay": AutoRelog_Delay = str2int(argValue); break;
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case "retries": AutoRelog_Retries = str2int(argValue); break;
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case "ignorekickmessage": AutoRelog_IgnoreKickMessage = str2bool(argValue); break;
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case "kickmessagesfile": AutoRelog_KickMessagesFile = argValue; break;
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case "delay":
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string[] delayParts = argValue.Split('-');
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if (delayParts.Length == 1)
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{
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AutoRelog_Delay_Min = str2int(delayParts[0]);
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AutoRelog_Delay_Max = AutoRelog_Delay_Min;
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}
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else
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{
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AutoRelog_Delay_Min = str2int(delayParts[0]);
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AutoRelog_Delay_Max = str2int(delayParts[1]);
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}
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break;
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}
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break;
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