- Introduced a comprehensive physics engine that replicates Minecraft's movement mechanics, including player input handling, gravity, and collision detection.
- Added classes for player physics, movement input, and collision detection, ensuring accurate simulation of player interactions with the game world.
- Integrated AABB (Axis-Aligned Bounding Box) structures for precise collision detection against blocks.
- Enhanced movement capabilities with support for jumping, sneaking, and sprinting, along with step-up mechanics for navigating terrain.
These changes significantly improve the realism and responsiveness of player movement within the game environment.
* Add Sentry Error Tracking
* Omit personally identifiable information and add additional sentry context
* Remove debug message
* Make sentry opt-out and add related notices and strings
Also add Minecraft Version to error context
* Update build to send release info to sentry
* Adjust sentry error tracking
- Send the user-friendly Minecraft Version in the error logs
- Capture exceptions in more parts of the application
We now capture exceptions from the following locations:
- Protocol18 (1.8+) Packet errors
- Errors during client initialization phase (When client is about to start, session keys are NEVER sent to sentry)
* Make Sentry DSN configurable and repository-specific
The Sentry DSN will automatically be filled out on the main repository through the Github Actions build.
* Update build-and-release.yml
Update sed command
* style: change variable name
nitpick, just to make it a little bit more descriptive
* Add Sentry branding in README.
* remove old code (merge conflict)
* fix scripting being broken
scripting got broken due to being compiled as a single file application.
* move invoke to a helper function
also move MinecraftClient assembly fetch into the main assembly fetch loop
* Downgrade version of SingleFileExtractor
1.1.0 changed their internal API, so we use 1.0.1 to reduce the amount of reflection we need to do
* add exception messages
* Microsoft Sign-in: Migrate to our own client Id
- Drop support of "mcc" sign-in method
- Add nuget packages for decoding JWT
* Remove JWT nuget package
* Remove client secret
It is not needed after changing application type in Azure
* Change token validation method to expiration time
* Revert changes of dropping mcc sign-in method
* Add email pre-fill for browser sign-in
* Add MineCube.cs
* Clear unused comments and using directives
* Move the command to a chatbot class
* Set a maximum sleep time for block mining
* Add tool selection function
* Improve the block - tool detection
* Improve naming and comments
* Add missing blocktypes
* Add block-tool assertion and tool switching in hotbar
* Remove unused using declaratives and improve coordinate handling
* Move Material2Tool in the Mapping folder
* Add function to let the bot mine up to 5 blocks above its head
* Remove obsolete function to detect breakability
* Implement mineup command
Users can dig out a 2 high square manually. The client will walk through it
mining everything that is reachable above, while avoiding falling blocks and liquids.
* Refactor big parts of the code
Move the function for obtaining cubes to a seperate file.
Sort Unbreakables alphabetically.
Change the distance to wait in the mine function back to 2.
* Fix suggestions from review
Change several parts of the code according to the review
Add credits
* Convert the bot into a script file and move it to config folder
Adjust the script to be loadable with /script
Remove unnecessary code
Add public modifier to material2tool
* Add checking for lava and water for normal mining
* Remove MineCube.cs from chatbots
* Code re-format
Rename variables
Fix indentation
Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>
* fix caps
* implement 1.17 without terrain
* properly switch order of Tracking Position and Locked for 1.17
* Update MinecraftClient/Protocol/Handlers/PacketTypesIn.cs
Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>
Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>
* Implement Microsoft account login
* Create proxied web request class
* Whole bunch of code that doesn't work
* I finally FIXED IT
It took me 2 hours to resolve the problem
* Fill the missed method summary
* Remove some unused code
* Revert http version
* Remove JSON parsing bug workaround
Not needed anymore as per e06438b582
* Remove comment asking about clientID
Client ID is used for session token refreshes. Random UUID without hyphens
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
* First implementation
* Improve chunk reading performance
* Fix indentation
* Remove debug information
* Update MultiBlockChange packet
* Move skip varint to a method
* Fix crash when not using block palette
* Fix DataTypes.cs not compiling on .NET 4.0
Binary (0b) values not handled so converted to Hexadecimal (0x)
* Use the 1.16 chunk parsing code for 1.15 too
Document the differences in padding and factor the code
Co-authored-by: ORelio <ORelio@users.noreply.github.com>