Commit graph

7 commits

Author SHA1 Message Date
BruceChen
034c5d0cab fix: correct collision axis ordering and step-up threshold to match vanilla
Two bugs in CollisionDetector caused persistent Y-axis bouncing (0.6 block
oscillation) while walking on flat ground:

1. GetAxisStepOrder used a complex 6-branch sorting that often placed
   horizontal axes before Y. Vanilla's Direction.Axis.axisStepOrder always
   resolves Y first, then the larger horizontal axis. Replaced with the
   simple two-case vanilla logic.

2. The horizontal-blocked checks (blockedX/blockedZ) used exact != which
   triggered on floating-point noise (~1e-15) from sin/cos in movement
   input. Vanilla uses Mth.equal (1e-5 threshold). This false positive
   caused step-up to fire every few ticks on flat terrain.

Also includes DescendTemplate robustness fixes from the previous session
(fail on unintended climbing, suppress forward input on climbable blocks).

Made-with: Cursor
2026-04-12 18:43:32 +00:00
BruceChen
3efe63c54d feat: add pose system, slime block bounce, and crawling to physics engine
Implement the three Phase 0 prerequisites for the pathfinding rewrite:

- Pose system (vanilla Player.updatePlayerPose): dynamic AABB height based
  on current pose -- Standing (1.8), Sneaking (1.5), Swimming/Crawling (0.6).
  Automatically downgrades pose when headroom is insufficient (Standing ->
  Sneaking -> Swimming), matching vanilla 1.14+ forced-crawl behavior.

- Slime block bounce (vanilla SlimeBlock.bounceUp / stepOn): reverses
  downward velocity on landing, with sneaking suppression via
  isSuppressingBounce(). Also applies the horizontal slowdown effect
  from SlimeBlock.stepOn when walking on slime with low vertical velocity.

- Per-pose dimension constants in PhysicsConsts with eye heights for each
  pose, sourced from vanilla Avatar.POSES (26.1 decompiled).

- Debug logging for pose transitions, slime bounces, and periodic physics
  state dumps routed through McClient's ILogger.

Tested on a real 1.21.11 server: crawling triggers correctly under 1-block
ceilings, sneaking under 1.5-block ceilings, slime bounce produces correct
decaying oscillation, and pose recovery works when obstacles are removed.

Made-with: Cursor
2026-04-12 18:43:32 +00:00
Anon
747662ea8c More minor optimizations 2026-03-26 18:01:56 +01:00
BruceChen
8456e363f5
TUI for MCC (#2976)
* feat: implement interactive TUI inventory viewer

- Added InventoryTui command to open an interactive terminal user interface for inventory management.
- Introduced InventoryApp and InventoryMainView classes for TUI layout and functionality.
- Created InventoryViewModel and SlotViewModel to manage inventory data and display.
- Integrated Consolonia for enhanced console UI experience.
- Updated McClient to support console message handling during TUI operation.

These changes enhance user interaction with inventory management in Minecraft Console Client.

* feat: enhance debugging workflow with mcc-debug.sh and TUI support

- Introduced mcc-debug.sh for streamlined one-step build, server start, and MCC launch.
- Added TUI mode for improved user experience during debugging sessions.
- Updated mcc-env.sh to include new debug helpers and TUI mode functionality.
- Enhanced SKILL.md with detailed instructions for using the new debugging tools and console modes.

These changes significantly improve the debugging process for Minecraft Console Client, making it more efficient and user-friendly.

* feat: introduce TUI console backend and related enhancements

- Added ClassicConsoleBackend and TuiConsoleBackend to support different console I/O modes.
- Implemented IConsoleBackend interface for better abstraction of console operations.
- Enhanced ConsoleIO to utilize the new backend structure for input and output handling.
- Introduced MainTuiView and MccTuiApp for a full-screen TUI experience using Avalonia.
- Updated InventoryTuiHost to manage TUI lifecycle and interactions.

These changes significantly improve the console experience in Minecraft Console Client, providing a more flexible and user-friendly interface.

* refactor: remove InventoryTui command implementation

- Deleted the InventoryTui class, which provided an interactive terminal user interface for inventory management.
- This change simplifies the command structure as part of ongoing improvements to the console experience in Minecraft Console Client.

The removal of this command is aligned with recent enhancements to the console backend and user interface.

* refactor: update InventoryMainView and MainTuiView for improved UI handling

- Changed several fields from readonly to mutable in InventoryMainView to allow for dynamic updates.
- Introduced a new McColorParser class for parsing Minecraft color codes and creating colored text blocks.
- Enhanced MainTuiView to support formatted log lines and improved notification handling.
- Updated chat scrolling behavior to ensure better user experience during text input and log display.

These changes streamline the UI components and enhance the overall console experience in Minecraft Console Client.

* feat: enhance command input handling in MainTuiView

- Updated command input to use event routing for better key handling.
- Added support for Ctrl key shortcuts to improve text manipulation (e.g., word deletion, caret movement).
- Implemented text cleaning on input change to prevent newline characters.
- Improved health and food status bar rendering with a new method for building bar text.

These changes significantly enhance the user experience in the TUI by providing more intuitive command input functionality.

* feat: enhance TUI command suggestion functionality

- Introduced a new CommandSuggestion struct for backend-independent suggestion handling.
- Updated ConsoleIO to streamline suggestion updates for both Classic and TUI backends.
- Enhanced MainTuiView to display command suggestions with improved visibility and interaction.
- Increased the maximum number of displayed suggestions from 6 to 10 for better user experience.

These changes significantly improve the command input experience in the TUI, making it more intuitive and user-friendly.

* feat: enhance offline command autocomplete functionality

- Introduced an OfflineAutocompleteHandler to provide command suggestions for offline commands.
- Added support for tab cycling through suggestions in the TUI.
- Improved command input handling to clear suggestions when necessary and manage user input more effectively.
- Updated TuiConsoleBackend to integrate with the new autocomplete feature.

These changes significantly enhance the user experience by making command input more intuitive and responsive in offline scenarios.

* feat: enhance localization and user feedback in TUI

- Updated various TUI components to utilize localized strings for improved user experience.
- Enhanced debug state output with translated labels for better clarity.
- Improved inventory command help messages with localized text.
- Added new translations for console mode descriptions and inventory viewer prompts.

These changes significantly enhance the usability and accessibility of the TUI in Minecraft Console Client, making it more user-friendly and informative.

* feat: enforce localization for user-facing strings in AGENTS.md

- Added guidelines to ensure all user-facing text, including log messages and error messages, is managed through the translation system.
- Specified the use of `Translations.resx` and `Translations.Designer.cs` for localization, emphasizing the importance of avoiding hardcoded strings in source code.

These changes improve the consistency and accessibility of user-facing content across the application.
2026-03-26 02:08:18 +08:00
copilot-swe-agent[bot]
c7bc25aa17 refactor: convert == null / != null to is null / is not null in 31 files
Replace old-style null comparisons with modern C# pattern matching
syntax across Commands, Protocol, Mapping, ChatBots, Physics,
Inventory, Logger, CommandHandler, Scripting, Crypto, and other modules.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-24 00:42:59 +00:00
BruceChen
3afbae4f89 fix: correct global state indexing in block shape processing
- Adjusted the indexing logic in BlockShapes.cs to ensure proper mapping of state counts to shape IDs.
- Introduced a global state offset to accurately reference shape IDs in the list, preventing out-of-bounds errors during shape assignment.

These changes enhance the reliability of block shape processing in the physics engine.
2026-03-22 16:34:12 +08:00
BruceChen
a3c918e946 feat: implement physics engine for player movement and collision detection
- Introduced a comprehensive physics engine that replicates Minecraft's movement mechanics, including player input handling, gravity, and collision detection.
- Added classes for player physics, movement input, and collision detection, ensuring accurate simulation of player interactions with the game world.
- Integrated AABB (Axis-Aligned Bounding Box) structures for precise collision detection against blocks.
- Enhanced movement capabilities with support for jumping, sneaking, and sprinting, along with step-up mechanics for navigating terrain.

These changes significantly improve the realism and responsiveness of player movement within the game environment.
2026-03-22 15:29:22 +08:00