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2 commits

Author SHA1 Message Date
BruceChen
9e6b689dd6 feat: add corner walk, sprint descend, and parkour descend moves
- MoveDiagonal: allow single-side-blocked diagonals (corner walk) so
  the bot can hug an open side to cut around a wall; both-sides-blocked
  remains impossible. Walk-speed cost when one side is blocked.
- MoveSprintDescend: sprint off a ledge covering 2 horizontal blocks
  while dropping 1-3 blocks. Registered for cardinal and diagonal
  offsets.
- MoveParkour: support negative yDelta (-1, -2) for descending parkour
  where the bot sprint-jumps across a gap and lands on a lower
  platform. Registered cardinal (dist 2-4, y-1/-2) and diagonal
  variants.
- DescendTemplate: sprint when horizontal distance > 1.5 blocks.
- SprintJumpTemplate: increase vertical landing tolerance for descend.

Made-with: Cursor
2026-04-12 18:43:32 +00:00
BruceChen
1abab20f17 feat: add Phase 1 core pathfinding architecture
Implements the new Baritone-inspired A* pathfinding system:
- Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts
- BinaryHeapOpenSet min-heap for A* open set
- AStarPathFinder with timeout, cancellation, partial path support
- CalculationContext for thread-safe world state snapshots
- MoveHelper for block passability checks
- IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite
- IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb
- /pathfind command for testing the new pathfinder

Made-with: Cursor
2026-04-12 18:43:32 +00:00