Minecraft-Console-Client/MinecraftClient/Pathing/Moves/Impl/MoveDiagonal.cs
BruceChen 1abab20f17 feat: add Phase 1 core pathfinding architecture
Implements the new Baritone-inspired A* pathfinding system:
- Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts
- BinaryHeapOpenSet min-heap for A* open set
- AStarPathFinder with timeout, cancellation, partial path support
- CalculationContext for thread-safe world state snapshots
- MoveHelper for block passability checks
- IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite
- IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb
- /pathfind command for testing the new pathfinder

Made-with: Cursor
2026-04-12 18:43:32 +00:00

54 lines
1.6 KiB
C#

using MinecraftClient.Pathing.Core;
namespace MinecraftClient.Pathing.Moves.Impl
{
/// <summary>
/// Diagonal walk (1 block in both X and Z, same Y).
/// Checks both intermediate cardinal columns for clearance.
/// </summary>
public sealed class MoveDiagonal : IMove
{
public MoveType Type => MoveType.Diagonal;
public int XOffset { get; }
public int ZOffset { get; }
public bool DynamicY => false;
public MoveDiagonal(int xOffset, int zOffset)
{
XOffset = xOffset;
ZOffset = zOffset;
}
public void Calculate(CalculationContext ctx, int x, int y, int z, ref MoveResult result)
{
int destX = x + XOffset;
int destZ = z + ZOffset;
if (!ctx.CanWalkThrough(destX, y, destZ) || !ctx.CanWalkThrough(destX, y + 1, destZ))
{
result.SetImpossible();
return;
}
if (!ctx.CanWalkOn(destX, y - 1, destZ))
{
result.SetImpossible();
return;
}
if (!ctx.CanWalkThrough(x + XOffset, y, z) || !ctx.CanWalkThrough(x + XOffset, y + 1, z))
{
result.SetImpossible();
return;
}
if (!ctx.CanWalkThrough(x, y, z + ZOffset) || !ctx.CanWalkThrough(x, y + 1, z + ZOffset))
{
result.SetImpossible();
return;
}
result.Set(destX, y, destZ, ctx.SprintCost * ActionCosts.DiagonalMultiplier);
}
}
}