Commit graph

563 commits

Author SHA1 Message Date
ReinforceZwei
311815be9f Fix backwards support for entity, inventory handling
Seems AutoAttack not work in 1.12.2
Entity handling currently only support 1.13 or higher
2020-03-27 13:10:37 +01:00
ReinforceZwei
13206614c4 Add inventory type convert 2020-03-27 13:10:37 +01:00
ReinforceZwei
e9613ad366 Delete Inventory related code from Protocol Namespace
New Inventory Handling have their own namespace Inventory
2020-03-27 13:10:37 +01:00
ReinforceZwei
2b76de167b Update README.md 2020-03-27 13:10:37 +01:00
ReinforceZwei
66afe127cb AutoFish now checks if the fishing hook is ours 2020-03-27 13:10:37 +01:00
ReinforceZwei
bc449b404e Inventory handling 2020-03-27 13:10:37 +01:00
ReinforceZwei
c870f080f2 Fixed the client crashs when a Player in the render distance dead (including client player)
Bad End: Dead and Crash
just kidding
2020-03-24 19:23:59 +01:00
ReinforceZwei
4b08912407 Made Open Window to only parse packet before MC1.14 2020-03-24 19:23:59 +01:00
ReinforceZwei
364afdfc72 Update Inventory support version to 1.15.2 and Remove GetInventoryEnabled condition bypass 2020-03-24 19:23:59 +01:00
ReinforceZwei
27db483c7c Delete Command "AutoAttack" 2020-03-24 19:23:59 +01:00
ReinforceZwei
7fbf9443a1 Made ChatBotAPI OnEntityDespawn to pass Entity object instead of EntityID 2020-03-24 19:23:59 +01:00
ReinforceZwei
dbf5334758 Moved Auto attack and auto fishing to ChatBots and added ChatBotAPI for entity handling 2020-03-24 19:23:59 +01:00
ReinforceZwei
8b8f3a719b Implemented basic player inventory items handle 2020-03-24 19:23:59 +01:00
ReinforceZwei
51d03b9ced Added basic auto fishing 2020-03-24 19:23:59 +01:00
ReinforceZwei
850eae86d7 Add command to turn on and off auto attack 2020-03-24 19:23:59 +01:00
ReinforceZwei
8c31c04c3e Tidy up code
Move variable declaration to the top
Delete unnecessary kill.cs file
2020-03-24 19:23:59 +01:00
ReinforceZwei
833de25110 auto attack added MC1.8-1.15 packet support 2020-03-24 19:23:59 +01:00
ReinforceZwei
fa51d9632d update to newest version 2020-03-24 19:23:59 +01:00
ReinforceZwei
31dac18c85 Delete entityID list.txt 2020-03-24 19:23:59 +01:00
ReinforceZwei
4df297751d Delete 1.15.2.json 2020-03-24 19:23:59 +01:00
ReinforceZwei
6ee16513e0 Final code clean up and adding summary 2020-03-24 19:23:59 +01:00
ReinforceZwei
221d2525be inital commit for auto attack 2020-03-24 19:23:59 +01:00
ReinforceZwei
0b0e3c334e auto attack 2020-03-24 19:23:59 +01:00
ORelio
758bc2ad49 Add sample-script-with-http-request
Made as an example for #887
2020-03-17 00:15:53 +01:00
ORelio
c19802725f Allow null NBT tag (#883, #752)
ReadNextNBT() now returns an empty dictionary if the NBT tag is 0x00
As per https://wiki.vg/Slot_Data 0x00 being a placeholder for "no NBT"
2020-03-08 14:29:06 +01:00
ORelio
981bae184a Fix GetLocation() endianness (#881) 2020-03-05 21:38:09 +01:00
ORelio
2e52bdea39 Fix SessionCache.ini (Mojang now uses JWT)
Session IDs from Mojang are now JWT instead of UUID
2020-03-01 19:59:35 +01:00
MCUmbrella
7dafee8b13 Fix Appveyor build status 2020-02-28 23:47:19 +01:00
MCUmbrella
c7662524a7 Update README-zh-Hans.md 2020-02-28 23:47:19 +01:00
ORelio
9b9d4023bb Remind in config that inventory is not implemented yet 2020-02-11 21:33:22 +01:00
Dusan Milutinovic
3995cf9c2b Update and rename README.txt to README.md
Added detailed explanation for C# scripts.
Added new better styling which is easier to read
2020-02-11 20:59:36 +01:00
Dusan Milutinovic
e160fb7728 Update CSharpRunner.cs
Added support for including libraries via comments
Example: //using System.Net;

Build passing: http://i.pics.rs/Q8ntM.png
Tested.
2020-02-09 19:25:41 +01:00
Dusan Milutinovic
3438e20cb3 Update CSharpRunner.cs
Added System.Net to allow communication with the web.
2020-02-09 18:11:45 +01:00
rvankammen
921ec5aaf5 Added the 1.15.2 protocol 2020-02-09 14:27:26 +01:00
Mhowser
7df98a96b5 Added 1.15.1 protocol 2019-12-25 10:12:18 +00:00
ORelio
aba2ec79d1 Add 1.15.1 (1/2) 2019-12-25 11:11:55 +01:00
ORelio
f82b09af5a Remove unnecessary Material115.cs 2019-12-14 14:44:53 +01:00
ORelio
c6f00ce686 Add support for Minecraft 1.15
See #834
2019-12-14 14:22:24 +01:00
ORelio
52d98538b3 Fix AutoRelog running twice on disconnection
Bug introduced in commit aaf1e8311b
Implement User-Initiated logout reason to ignore the second logout event
See #817
2019-12-08 22:24:20 +01:00
ORelio
94e96b11dd Better handling of SocketException variants
See #817
2019-12-08 21:44:25 +01:00
ORelio
64d62373c9 Fix crash when a bot unloads in OnDisconnect()
See #817
2019-12-08 20:18:40 +01:00
ORelio
d1674a2d74 Fix conflict between TimeoutDetector and AutoRelog
Disable TimeoutDetector as soon as a kick message is detected
See #817
2019-11-24 12:49:03 +01:00
ORelio
96eda73dce Mark Terrain & Movement as supported for 1.14.4
See #794 #820 #822
2019-11-01 12:07:57 +01:00
Pokechu22
6ac3cd90ee Fix VarInt too big for player position and look 2019-10-29 19:53:28 +01:00
TheSnoozer
0529eb5162
Merge pull request #815 from TheSnoozer/add-debugging-to-VarInt-to-big
Add debugging to var int to big
2019-10-11 20:09:39 +02:00
TheSnoozer
1f53845841 fix some doc strings 2019-10-03 09:48:40 +02:00
TheSnoozer
d4aa63d1d3 fix some doc strings 2019-10-03 09:46:08 +02:00
TheSnoozer
851f634fae https://github.com/ORelio/Minecraft-Console-Client/issues/811: report the raw packet data whenever we get a VarInt too big 2019-10-03 09:38:49 +02:00
LittleWhole
550a1c060c Fixed Chinese grammatical errors & added notice 2019-09-26 21:21:42 +02:00
ORelio
e1a041799b Add PacketProxy debug tool for developers
See issues #808 and #195
2019-09-23 23:09:00 +02:00