Commit graph

87 commits

Author SHA1 Message Date
ReinforceZwei
3434d95b81
Add packet palettes (#1236)
* Add packet type palette
* Fix
* test new palette
* Fix 1.16.2 palette
* Add packet ID dumper
* Add document
* Update naming
* Delete old implementation of packet type
* Rename PacketTypeHandler to PacketType18Handler
* Fix packet type namespace
* Add dump to file method for packet type
* Rename packet palette version number
* Replace unknown packet type to explicit type name
Prevent duplicated key while creating reverse mapping
* Include packets ID in packet palette
Add packet palette helper class
* Remove packet ID dumper methods
As packets ID are included in source code now
2020-08-26 19:19:59 +02:00
Рома Данилов
c2e2e85063
Add Entity.Item, Entity.CustomName, OnEntityMetadata event (#1222)
* Add New Event
* new Event
* Add OnEntityMetadaTa
* Update ChatBot.cs
* Update Protocol18.cs
* Update Entity.cs
* EntityCMD Update
* Update IMinecraftComHandler.cs
* Update Protocol18.cs
* Update IMinecraftComHandler.cs
* Update McClient.cs
* Update IMinecraftComHandler.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update ChatBot.cs
* Update McClient.cs
* Update Entity.cs
* Create EntityPose.cs
* Update MinecraftClient.csproj
* Update McClient.cs
* Update EntityPose.cs
* Update Entity.cs
* Update McClient.cs
* Remove debug line
* Update Entitycmd.cs
* Update Entity.cs
* Update McClient.cs
* Update Entity.cs
* Update McClient.cs
* Update McClient.cs
* Update Entity.cs
* Update McClient.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update McClient.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entity.cs
* Update McClient.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Crash Fix on Item
* Crashes Fix
* Update McClient.cs
* Crashes fix
* Update McClient.cs
* Update Entity.cs
* Update Entity.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update ChatBot.cs
* Update IMinecraftComHandler.cs
* Update McClient.cs
* Update Protocol18.cs
* Update ChatBot.cs
* Update IMinecraftComHandler.cs
* Update Protocol18.cs
* Update McClient.cs
* Fix unaddressed issues
Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-08-20 18:36:50 +02:00
ReinforceZwei
6bbb7236e3
Add support for Minecraft 1.16.2 (#1214)
* Implement MC version 1.16.2 basic support
All packets ID update done
Tested in 1.16.2 craftbukkit server
* Implement MC 1.16.2 entity handling
New EntityPalette
* Add back protocol version checking for entity handling
Was removed during testing and forgot to add it back
* Implement inventory handling for MC 1.16+
Item ID got changed in 1.16+ so a palette is needed.
* Fix ChangeSlot command
What a joke
* Handle 1.16 new entity properties name
Convert new naming style to old style
* Revert "Handle 1.16 new entity properties name"
This reverts commit 52c7d29062.
* Update AutoAttack to use the new entity properties key
* Fix item type to ID conversion
* Sort item types by name
* Remove ZombiePigmanSpawnEgg
User ZombifiedPiglinSpawnEgg instead (new name for same item)
* Add missing 1.16.2 version strings
* Remove old ItemTypeGenerator
* Sort entity types by name
* Palette loading, instructions, NotImplemented err
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2020-08-17 17:08:50 +02:00
ReinforceZwei
236e077e44
Add TPS command and improve the calculation of TPS (#1210)
* Add tps command
* Improve tps calculation and tps command
* Remove debug log line
* Improve if-else statement
2020-08-17 11:40:06 +02:00
ReinforceZwei
e6d34c3cf1
Add entity handling for 1.10 to 1.12.2 (#1195)
* Fix entity type data type for 1.13 below
* Add entity handling for 1.10 to 1.12.2
* Update comments for EntityPalette113
2020-08-11 13:44:18 +02:00
ORelio
a28409043c Implement Forge FML2 protocol (MC 1.13+) (#1184)
Forge uses a different handshake scheme in FML2 protocol.
This handshake scheme uses LoginPluginRequest/Response packets.
2020-08-11 12:52:38 +02:00
ORelio
ce83cc0a33 Use FileMonitor to synchronize Mailer bot (#1108) (v2)
Move SessionFileMonitor into a generic FileMonitor class
Use FileMonintor for both SessionCache and the Mailer bot
Allows multiple MCC instances to share the same database files

(Add files missing in the previous commit)
2020-08-07 11:58:44 +02:00
Daenges
92e776cebc
Add Mailer bot (#1108)
* Update for the mail script.

As requested, I added the synchronization between the config debugmessage bool and the one in the script. Furthermore, I added a way to send anonymous mails by writing "tellonym". The messages are saved as normal mails, which lets them count to the mail cap, due to the fact that the host knows the sender.

I added the script to the chat bots because of the problems, that the scripts have with serialization. Instead of rewriting the whole serialization part, my idea was to add the script to the other chat bots, to avoid the compiling issues. Then the serialization would work perfectly fine. Then you could remove the option class at some point and move all the settings to the config file with the addition to activate the whole script.

* Correction of debug message loading.

The object was missing and the change would be overridden a few lines later.

* Update McClient.cs

* Add Mail to config file

* Correcting the safe file.

* Small correction of Settings.c

* Update Mailscript

Added a failsafe version of the path changing commands. If a path could not be found, an error will be created and the path will be reseted to standart, to avoid endless chains of errors.

* Fix for the mail script

Removed a wrong option call. Removed the debug_msg condition around the path functions. => Users are aware of what happened (if they see the error) although they turned off debug_msg.

* Added some features.

Added a try statement to all number changing commands. Added a command to list all moderators to the console.

* Serialization Fix

There was a chance, that if two bots work on one file, and two users send messages in a short time period, that one bot deserializes the message and then the other bot deserialize the same file, before the other one could save its changes. This would lead to one message disappearing, because one bot never deserialized this message. For this I changed the whole serialization process. 
All changes are now committed after the interval and not after an incoming mail command directly. All mails are safed temporarily in cache and get serialized after the interval. Due to this changes, you can determit when the individual bot changes the file (there are no more direct interactions with the file after a command, which lead to a certain randomness). Furthermore you can now set an interval of e.g. 2 mins and reset the interval of one bot with "resettimer" after one minute so that the bots won't disturb eachother and no files get lost.

* My idea of a manual.

This is my idea of a manual for the bot. Improvements of my language / further ideas are welcome! :D

* addIgnored [NAME] and removeIgnored[NAME]

Added an ignored list. Moderators can add players to the list. The bot won't react to them and just log to the console that they are ignored, everytime they are sending a message, to ensure that they are not accidently ignored. (Just if debug_msg is active.)
 Especially useful if there are other chat bots on the server, which spam many messages that aren't useful for the mail system. Or block spammers etc.

* Add the three commands to the manual.

Added addignored, removeignored and getignored to the manual.

* Remove moderators. Implement Console Control.

Due to security concerns, I converted all moderator commands to console internal commands. Thereby only the host can change crucial settings. Special thanks to ORelio for the hint!

* Added empty statement check

Added if to all commands, where the syntax is not already protected by a try, so that an incorrect syntax (Empty args[] due to missing statement) won't crash the script.

* Changed the serialization fail

If the programm can't safe the file, because of some strange character for instance, it first tries to change the path back to normal and if this not helps, it creates a new, file.

* toggle mail sending/receiving

Add an option to turn mailsending and the listening to commands in chat on/off.

* Updated manual.

- Removed moderator commands.
- Removed moderator part in the network manual
+ added the two new commands
+ added a waring for nick plugins and minecraft renames
+ added a small syntax example

* Updated the Settings.cs file.

* Smaller fixes and additions

+ improved command reading of 'mail' & 'tellonym'
+ sorted internal commands alphabetically
+ host can set a maximum message length
+ host can accept commands from public chat
+ host can decide if 'self mailing' (mailing yourself) is accepted
+ new order makes 'getsettings' easier to read
+ new internal commands to toggle 'publiccommands' and 'selfmailing' as well as the maximum mail size
- removed the old command interpreter

* Small improvements and additions

Added a few commands and settings

* Completing getsettings

+ added 'publiccomands'

* Completed getsettings

+ Added 'publiccommand' to 'getsettings'

* Removed single bolean, added Dictionary

- removed all boleans in the option class
- removed all functions relating them
+ added Dictionary for the booleans
+ added a single function to set/toggle all booleans

* Removed Commands, added interpreter

- Removed all Register commands
- removed all integer methods
+ added a single mail command
+ added integer dictionary
+ added integer handling similar like bool handling

* Small fix

+ Changed the numbers in several methods to adjust them to the new syntax.
- removed parameters in several methods, because they got unneccesary

* Even smaller fix

+ Sorted 'getsettings' alphabetically
+ corrected a typo

* New Serialization method.

Now serializing through the .INI format! Thanks to ORelio, who helped me a lot! :)

* Added different time

Added the option to switch between utc and the time of the local machine for timestamps.

* Made timeinutc serializable

Added the bool to the serialization method.

* Adding the INIFile.cs

For Dictionary serialization.

* Reworked ignore feature

Ignored players are now serialized in a file and reloaded, after the bot enters a server.

* Mailer bot refactoring

Rename Mail to Mailer
Move options to MinecraftClient.ini
Make the bot much simpler by removing some settings
Create specific MailDatabase and IgnoreList classes
However the core functionality for users is the same

Settings removed:
 - allow_sendmail: Cannot use Mailer if it's disabled
 - allow_receivemail: Cannot use Mailer if it's disabled
 - path_setting: Settings moved to MinecraftClient.ini
 - debug_msg: MCC already has a setting for that with LogDebugToConsole()
 - auto_respawn: MCC already has a built-in auto-respawn feature
 - allow_selfmail: Is it really necessary to block self mails? ;)
 - maxcharsinmsg: Automatically calculated based on max chat message length
 - timeinutc: DateTime is not show to the recipient so I think it's not absolutely necessary
 - interval_sendmail: Set to 10 seconds for now

Internal Commands removed:
 - changemailpath: Now a static setting in config
 - changesettingspath: Now a static setting in config
 - updatemails: Already updated every 10 seconds
 - getsettings: Shown on startup with debugmessages=true
 - resettimer: Seems only useful for debugging
 - setbool: Settings are static in config file
 - setinteger: Settings are static in config file

All user commands are retained:
 - mail
 - tellonym

* Reload database for mailer network feature

* Merge Mail documentation to Readme.md

Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-08-03 21:44:39 +02:00
ReinforceZwei
1b08e78463
New AutoDrop ChatBot (#1159)
* Add AutoDrop ChatBot
* Make AutoCraft config parse case insensitive
2020-07-30 21:06:36 +02:00
Dusan Milutinovic
a58e975630 Updated the protocol for 1.16/1.16.1. Fixed Auto Attack (Added a new field (sneaking) to the Interact Entity event (Only 1.16 and above)). Added Entity Pallete for 1.16/1.16.1. 2020-07-29 21:40:16 +02:00
ReinforceZwei
1960235968 Correct spelling mistakes
Add custom config path setting to AutoCraft
2020-07-23 19:19:32 +02:00
ReinforceZwei
9137fa59e7 Complete inventory shift click
Complete item stacking mechanism for left click
2020-07-23 19:19:32 +02:00
ReinforceZwei
a51368a859 Add a proof of concept working demo 2020-07-23 19:19:32 +02:00
ReinforceZwei
d043f90d4e Remove duplicated item
Fix #1129
2020-07-15 21:02:08 +02:00
Рома Данилов
835df9b1fc
Add /entity cmd (#1129)
* Update MinecraftClient.csproj

* Create Entitycmd.cs

* Update MinecraftClient.csproj

* Update Protocol18PacketTypes.cs

* Update Protocol18PacketTypes.cs
2020-07-13 19:01:24 +02:00
ORelio
855bdade0b Fixes following pull requests (#1101, #1097)
Fix coding style issues and compile errors
2020-07-04 11:12:27 +02:00
Рома Данилов
fb50b0d5cb
ChatBot API: OnScoreboardObjective, OnEntityEffect, OnUpdateScore, EntityInteract, Hand list (#1097)
* Create Effect.cs
* Rename Effect.cs to Effects.cs
* Update MinecraftClient.csproj
* Update Effects.cs
* Update Effects.cs
* add EntityEffect
* Update McClient.cs
* Update Protocol18.cs + EntityEffect
* Update IMinecraftComHandler.cs
* Update Protocol18PacketTypes.cs + EntityEffect
* Update ChatBot.cs + OnEntityEquipment
* Update PacketIncomingType.cs + ScoreboardObjective
* Update Protocol18PacketTypes.cs
* Update Protocol18.cs
* Update IMinecraftComHandler.cs + OnScoreboardObjective
* Update McClient.cs + OnScoreboardObjective
* Update ChatBot.cs + OnScoreboardObjective event
* Update Protocol18.cs: fix scoreboard
* Update McClient.cs
* Update ChatBot.cs
* Update PacketIncomingType.cs
* Update ChatBot.cs + OnUpdateScore
* Update McClient.cs + OnUpdateScore
* Update IMinecraftComHandler.cs + OnUpdateScore
* Update Protocol18.cs
* Update Protocol18PacketTypes.cs
* Update Protocol18.cs + fix micro lags
* Update Protocol18.cs
* Update Protocol18.cs
* Update Protocol18.cs
* Update Protocol16.cs
* Update Protocol18.cs
* Update McClient.cs
* Update IMinecraftCom.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update ChatBot.cs + GetEntities()
* Create Hand.cs
* Update MinecraftClient.csproj
* Update McClient.cs
* Update ChatBot.cs
* Update Protocol18.cs
* Update ChatBot.cs
* Update ChatBot.cs
* Update ChatBot.cs
* Update ChatBot.cs
* Update ChatBot.cs: fix
* Update AutoAttack.cs: Fix
* Update McClient.cs: compile fix
* Update ChatBot.cs
* Update AutoAttack.cs
* Update ChatBot.cs
* Update Protocol18.cs
* Update IMinecraftComHandler.cs
* Update McClient.cs
* Update ChatBot.cs
* Update Protocol18.cs
* Update IMinecraftComHandler.cs
* Update ChatBot.cs
* Update McClient.cs
* Update McClient.cs: remove check distance
* Update EntityActionType.cs: more actions
* Create CommandBlockMode.cs
* Create CommandBlockFlags.cs
* Update IMinecraftCom.cs
* Update McClient.cs
* Update ChatBot.cs
* Update Protocol18.cs
* Update Protocol16.cs
* Update PacketOutgoingType.cs
* Update Protocol18PacketTypes.cs
* Update Protocol18.cs
2020-07-04 10:45:51 +02:00
ORelio
4cc29a6ee6 Adjust dig block API
Attempt to automate dig start and dig complete (#1077)
2020-06-20 21:30:26 +02:00
ORelio
2add4030f4 Rename McTcpClient to McClient for clarity
+ Fix compile error in #1071
2020-06-20 15:01:17 +02:00
Рома Данилов
b52435f0ce
Implement OnMapData, OnTitle, UpdateSign, OnEntityEquipment, Useblock (#1071)
* + Fix null PlayerInventory

+ Fix null PlayerInventory

* Update Protocol18.cs

* Update McTcpClient.cs

+ Fix https://github.com/ORelio/Minecraft-Console-Client/issues/1022

* Update Protocol18.cs

+ MapData

* Update PacketIncomingType.cs

+ MapData

* Update Protocol18PacketTypes.cs

* Update IMinecraftComHandler.cs

+ OnMapData

* Update McTcpClient.cs

+ OnMapData

* Update ChatBot.cs

+ OnMapData

* Update Protocol18.cs

* Update Protocol18PacketTypes.cs

+ Fix

* Update PacketIncomingType.cs

+ Title

* Update Protocol18PacketTypes.cs

* Update Protocol18.cs

* Update IMinecraftComHandler.cs

+ OnTitle

* Update McTcpClient.cs

* Update ChatBot.cs

+ OnTitle

* Update Protocol18.cs

Fix

* Update IMinecraftComHandler.cs

* Update McTcpClient.cs

* add ClearInventories()

* add ClearInventories()

* Update McTcpClient.cs

+ OnTitle

* Preparing to Add BlockAction

* Update PacketOutgoingType.cs

* Update PacketOutgoingType.cs

* Update Protocol18.cs

+ SendUpdateSign

* Update Protocol16.cs

+ SendUpdateSign

* Update IMinecraftCom.cs

+ SendUpdateSign

* Update McTcpClient.cs

+ UpdateSign

* Update ChatBot.cs

+ UpdateSign

* Update McTcpClient.cs

Update PlaceBlock

* Update ChatBot.cs

* Update McTcpClient.cs

* add SendCreativeInventoryAction nbt

add SendCreativeInventoryAction nbt

* Update Protocol18.cs

* Update Protocol16.cs

* Update McTcpClient.cs

* Update ChatBot.cs

* Update Inventory.cs

* Update Protocol18PacketTypes.cs

* Update PacketIncomingType.cs

* Update Protocol18PacketTypes.cs

* Update Protocol18PacketTypes.cs

Fix

* Update Protocol18PacketTypes.cs

Fix

* Update IMinecraftComHandler.cs

* Update IMinecraftComHandler.cs

* Update ChatBot.cs

* Update McTcpClient.cs

+ OnEntityEquipment

* Update Protocol18.cs

* Update McTcpClient.cs

* Update McTcpClient.cs

* Update McTcpClient.cs

* Update ChatBot.cs

* Update McTcpClient.cs

* Update McTcpClient.cs

* Update ChatBot.cs

* Update McTcpClient.cs

* Update McTcpClient.cs

* Update ChatBot.cs

* Update McTcpClient.cs

* Update McTcpClient.cs

* Update Protocol18.cs

* Update McTcpClient.cs

* Update ChatBot.cs

* Update ChatBot.cs

* Update McTcpClient.cs

* Update McTcpClient.cs

* Update McTcpClient.cs

* Update Protocol18.cs

* Create Useblock.cs

* Update MinecraftClient.csproj

* Update McTcpClient.cs
2020-06-20 14:57:07 +02:00
Рома Данилов
87b2d3bf4a
new command /animation (#1026) 2020-05-26 11:02:09 +02:00
ORelio
bd85c46663 Implement entity types (#1001)
Implement palette generation and investigate palette changes between
versions. Turns out 1.13- has legacy IDs, 1.14 switches to entity
palette and 1.15 refreshes the whole palette just to insert Bee.

Also refactor entity handling code here and there.
2020-05-24 18:21:22 +02:00
ReinforceZwei
d6022d1ee9 Rename ClickWindow to WindowAction 2020-05-24 14:44:33 +02:00
CarbonNeuron
0cd7f2043b Rename Action to EntityActionType, Apply Rename refactoring. 2020-05-03 11:21:34 -05:00
CarbonNeuron
16959d6e65 Remove AutoLook.cs Chatbot because it is not in main project. Also removes it in McTcpClient.cs, and gets rid of the Settings.cs and Default paramaters. 2020-05-01 09:02:15 -05:00
CarbonNeuron
384c804e54 Added Entity Action handling, and A TSneak command that will Toggle Sneak. 2020-05-01 08:28:22 -05:00
ReinforceZwei
b1121e91e3 Add Item type extension 2020-04-09 20:50:34 +02:00
ReinforceZwei
97b0b03c33 Move AutoEat to a ChatBot 2020-04-09 20:50:34 +02:00
ReinforceZwei
bf86259b4b Rename command Status to Health 2020-04-04 15:39:05 +02:00
ReinforceZwei
975e6d4daa Add command to check player health and saturation 2020-04-04 15:39:05 +02:00
ORelio
bc3d6aba00 Implement item types
Github discussion on commit 6929ae236a
2020-03-28 23:30:42 +01:00
ORelio
6929ae236a Add code documentation for inventories 2020-03-28 15:01:08 +01:00
ReinforceZwei
137855a71d Add GetShort() method in dataTypes 2020-03-27 13:10:37 +01:00
ReinforceZwei
13206614c4 Add inventory type convert 2020-03-27 13:10:37 +01:00
ReinforceZwei
bc449b404e Inventory handling 2020-03-27 13:10:37 +01:00
ReinforceZwei
364afdfc72 Update Inventory support version to 1.15.2 and Remove GetInventoryEnabled condition bypass 2020-03-24 19:23:59 +01:00
ReinforceZwei
dbf5334758 Moved Auto attack and auto fishing to ChatBots and added ChatBotAPI for entity handling 2020-03-24 19:23:59 +01:00
ReinforceZwei
51d03b9ced Added basic auto fishing 2020-03-24 19:23:59 +01:00
ReinforceZwei
850eae86d7 Add command to turn on and off auto attack 2020-03-24 19:23:59 +01:00
ReinforceZwei
0b0e3c334e auto attack 2020-03-24 19:23:59 +01:00
ORelio
c6f00ce686 Add support for Minecraft 1.15
See #834
2019-12-14 14:22:24 +01:00
xPenguinx
5895a4161f Started to implement inventory handling 2019-05-28 18:53:40 +02:00
ORelio
0d58fb9063 MC 1.14 Terrain support (#703)
Minecraft 1.14 is now fully supported.

- Implement NBT parsing to skip NBT field in chunk data
- Update lighting data format in Chunk Data parsing
- Move Chunk Data parsing into Protocol18Terrain.cs
- Improve PaletteGenerator to greatly reduce palette files sizes
- Re-Generate Palette113.cs to reduce its size (378 Kib -> 50 Kib)
- Generate Palette114.cs (57 Kib instead of 516 Kib with prev format)
- Update Material.cs and MaterialExtensions.cs for new block types
2019-05-01 15:31:34 +02:00
ORelio
d2cbc9f1c3 Split Protocol18 protocol into several classes
- Protocol18: Handles Vanilla packets
 - Protocol18Forge: Handles Forge packets
 - DataTypes: Handles packet field encoding/decoding
 - SocketWrapper: Handles encryption and basic R/W operations

This commit should not change anything for end users, only devs.
See also #704 for discussions about this.
2019-04-29 22:30:43 +02:00
ORelio
c04b17cabc Implement Terrain and Movements for MC 1.13
Special thanks to @TheSnoozer and @vkorn for their help!

 - Implement global block Palette mechanism
 - Add class generation tool from blocks.json
 - Regenerate Material.cs and redefine solid blocks
 - Migrate previous Material.cs into Palette112
 - Generate Palette113 from MC 1.13.2 blocks.json
 - Improve Block class to handle up to 65535 block states
 - Adjust terrain parsing, small fixes in packets
 - Remove unused snapshot-related protocol cases

Solves #599
2019-04-25 22:19:50 +02:00
ORelio
2ebc8eded5 Implement file polling for disk session cache
For use in case FileSystemWatcher does not work, see #684
2019-04-17 05:18:19 +02:00
Stanley Powers
8bfdb2ab59 Look command 2019-04-12 16:25:15 +02:00
ORelio
143fcf7155 Move SessionToken.cs 2018-05-25 20:27:31 +02:00
ORelio
26716512c1 Fix Windows version detection for UTF-8 console
Built-in Environment.OSVersion does not work on Win10.
2018-02-11 15:43:58 +01:00
ORelio
dc09896959 Allow access to raw JSON messages from ChatBot
See #275
2017-05-31 20:54:16 +02:00