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https://github.com/MCCTeam/Minecraft-Console-Client
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Fully implemented Map Data packet.
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6 changed files with 175 additions and 61 deletions
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@ -112,7 +112,7 @@ namespace MinecraftClient.Protocol
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/// This method is called when the protocol handler receives a title
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/// </summary>
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void OnTitle(int action, string titletext, string subtitletext, string actionbartext, int fadein, int stay, int fadeout, string json);
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/// <summary>
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/// Called when receiving a connection keep-alive from the server
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/// </summary>
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@ -216,7 +216,7 @@ namespace MinecraftClient.Protocol
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/// </summary>
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/// <param name="entity">Spawned entity</param>
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void OnSpawnEntity(Entity entity);
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/// <summary>
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/// Called when an entity has spawned
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/// </summary>
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@ -224,7 +224,7 @@ namespace MinecraftClient.Protocol
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/// <param name="slot">Equipment slot. 0: main hand, 1: off hand, 2–5: armor slot (2: boots, 3: leggings, 4: chestplate, 5: helmet)/param>
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/// <param name="item">Item/param>
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void OnEntityEquipment(int entityid, int slot, Item item);
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/// <summary>
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/// Called when a player spawns or enters the client's render distance
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/// </summary>
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@ -312,7 +312,7 @@ namespace MinecraftClient.Protocol
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/// <param name="entityID">Entity ID</param>
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/// <param name="health">The health of the entity</param>
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void OnEntityHealth(int entityID, float health);
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/// <summary>
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/// Called when entity metadata or metadata changed.
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/// </summary>
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@ -334,14 +334,14 @@ namespace MinecraftClient.Protocol
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/// <param name="uuid">Affected player's UUID</param>
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/// <param name="gamemode">New game mode</param>
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void OnGamemodeUpdate(Guid uuid, int gamemode);
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/// <summary>
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/// Called when a player's latency has changed
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/// </summary>
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/// <param name="uuid">Affected player's UUID</param>
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/// <param name="latency">latency</param>
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void OnLatencyUpdate(Guid uuid, int latency);
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/// <summary>
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/// Called when Experience bar is updated
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/// </summary>
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@ -356,17 +356,23 @@ namespace MinecraftClient.Protocol
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/// <remarks>Used for setting player slot after joining game</remarks>
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/// <param name="slot"></param>
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void OnHeldItemChange(byte slot);
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/// <summary>
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/// Called map data
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/// Called when an update of the map is sent by the server, take a look at https://wiki.vg/Protocol#Map_Data for more info on the fields
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/// Map format and colors: https://minecraft.fandom.com/wiki/Map_item_format
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/// </summary>
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/// <param name="mapid"></param>
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/// <param name="scale"></param>
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/// <param name="trackingposition"></param>
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/// <param name="locked"></param>
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/// <param name="iconcount"></param>
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void OnMapData(int mapid, byte scale, bool trackingposition, bool locked, int iconcount);
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/// <param name="mapid">Map ID of the map being modified</param>
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/// <param name="scale">A scale of the Map, from 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel)</param>
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/// <param name="trackingposition">Specifies whether player and item frame icons are shown </param>
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/// <param name="locked">True if the map has been locked in a cartography table </param>
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/// <param name="icons">A list of MapIcon objects of map icons, send only if trackingPosition is true</param>
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/// <param name="columnsUpdated">Numbs of columns that were updated (map width) (NOTE: If it is 0, the next fields are not used/are set to default values of 0 and null respectively)</param>
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/// <param name="rowsUpdated">Map height</param>
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/// <param name="mapCoulmnX">x offset of the westernmost column</param>
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/// <param name="mapRowZ">z offset of the northernmost row</param>
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/// <param name="colors">a byte array of colors on the map</param>
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void OnMapData(int mapid, byte scale, bool trackingPosition, bool locked, List<MapIcon> icons, byte columnsUpdated, byte rowsUpdated, byte mapCoulmnX, byte mapRowZ, byte[]? colors);
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/// <summary>
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/// Called when the Player entity ID has been received from the server
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/// </summary>
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@ -393,7 +399,7 @@ namespace MinecraftClient.Protocol
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/// <param name="objectivevalue">Only if mode is 0 or 2. The text to be displayed for the score</param>
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/// <param name="type">Only if mode is 0 or 2. 0 = "integer", 1 = "hearts".</param>
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void OnScoreboardObjective(string objectivename, byte mode, string objectivevalue, int type);
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/// <summary>
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/// Called when DisplayScoreboard
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/// </summary>
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