mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Fully implemented Map Data packet.
This commit is contained in:
parent
59e02c2da9
commit
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6 changed files with 175 additions and 61 deletions
18
MinecraftClient/Mapping/MapIcon.cs
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18
MinecraftClient/Mapping/MapIcon.cs
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@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using MinecraftClient.Protocol.Handlers;
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namespace MinecraftClient.Mapping
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{
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public class MapIcon
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{
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public MapIconType Type { set; get; }
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public byte X { set; get; }
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public byte Z { set; get; }
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public byte Direction { set; get; }
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public string? DisplayName { set; get; } = null;
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}
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}
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39
MinecraftClient/Mapping/MapIconType.cs
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39
MinecraftClient/Mapping/MapIconType.cs
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@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MinecraftClient.Mapping
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{
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public enum MapIconType
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{
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White_Arrow = 0,
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Green_Arrow,
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Red_Arrow,
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Blue_Arrow,
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White_Cross,
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Red_Pointer,
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White_Circle,
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Small_White_Circle,
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Mansion,
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Temple,
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White_Banner,
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Orange_Banner,
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Magenta_Banner,
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Light_Blue_Banner,
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Yellow_Banner,
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Lime_Banner,
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Pink_Banner,
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Gray_Banner,
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Light_Gray_Banner,
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Cyan_Banner,
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Purple_Banner,
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Blue_Banner,
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Brown_Banner,
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Green_Banner,
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Red_Banner,
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Black_Banner,
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Treasure_Marker
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}
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}
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@ -3063,16 +3063,22 @@ namespace MinecraftClient
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}
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/// <summary>
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/// Called map data
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/// Called when an update of the map is sent by the server, take a look at https://wiki.vg/Protocol#Map_Data for more info on the fields
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/// Map format and colors: https://minecraft.fandom.com/wiki/Map_item_format
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/// </summary>
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/// <param name="mapid"></param>
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/// <param name="scale"></param>
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/// <param name="trackingposition"></param>
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/// <param name="locked"></param>
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/// <param name="iconcount"></param>
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public void OnMapData(int mapid, byte scale, bool trackingposition, bool locked, int iconcount)
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/// <param name="mapid">Map ID of the map being modified</param>
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/// <param name="scale">A scale of the Map, from 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel)</param>
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/// <param name="trackingposition">Specifies whether player and item frame icons are shown </param>
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/// <param name="locked">True if the map has been locked in a cartography table </param>
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/// <param name="icons">A list of MapIcon objects of map icons, send only if trackingPosition is true</param>
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/// <param name="columnsUpdated">Numbs of columns that were updated (map width) (NOTE: If it is 0, the next fields are not used/are set to default values of 0 and null respectively)</param>
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/// <param name="rowsUpdated">Map height</param>
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/// <param name="mapCoulmnX">x offset of the westernmost column</param>
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/// <param name="mapRowZ">z offset of the northernmost row</param>
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/// <param name="colors">a byte array of colors on the map</param>
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public void OnMapData(int mapid, byte scale, bool trackingPosition, bool locked, List<MapIcon> icons, byte columnsUpdated, byte rowsUpdated, byte mapCoulmnX, byte mapCoulmnZ, byte[]? colors)
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{
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DispatchBotEvent(bot => bot.OnMapData(mapid, scale, trackingposition, locked, iconcount));
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DispatchBotEvent(bot => bot.OnMapData(mapid, scale, trackingPosition, locked, icons, columnsUpdated, rowsUpdated, mapCoulmnX, mapCoulmnZ, colors));
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}
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/// <summary>
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@ -156,7 +156,7 @@ namespace MinecraftClient.Protocol.Handlers
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entityPalette = new EntityPalette114();
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else if (protocolVersion >= MC_1_13_Version)
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entityPalette = new EntityPalette113();
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else
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else
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entityPalette = new EntityPalette112();
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// Item palette
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@ -173,7 +173,7 @@ namespace MinecraftClient.Protocol.Handlers
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itemPalette = new ItemPalette1162();
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else if (protocolVersion >= MC_1_16_1_Version)
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itemPalette = new ItemPalette1161();
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else
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else
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itemPalette = new ItemPalette115();
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// MessageType
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@ -586,7 +586,7 @@ namespace MinecraftClient.Protocol.Handlers
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byte[] bodyDigest = dataTypes.ReadNextByteArray(packetData);
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bool verifyResult;
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if (!isOnlineMode)
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verifyResult = false;
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else if (senderUUID == handler.GetUserUuid())
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@ -594,7 +594,7 @@ namespace MinecraftClient.Protocol.Handlers
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else
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{
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PlayerInfo? player = handler.GetPlayerInfo(senderUUID);
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if (player == null || !player.IsMessageChainLegal())
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verifyResult = false;
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else
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@ -783,7 +783,7 @@ namespace MinecraftClient.Protocol.Handlers
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case PacketTypesIn.MapData:
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int mapid = dataTypes.ReadNextVarInt(packetData);
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byte scale = dataTypes.ReadNextByte(packetData);
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bool trackingposition = protocolVersion >= MC_1_17_Version ? false : dataTypes.ReadNextBool(packetData);
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bool trackingPosition = protocolVersion >= MC_1_17_Version ? false : dataTypes.ReadNextBool(packetData);
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bool locked = false;
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if (protocolVersion >= MC_1_14_Version)
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{
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@ -791,10 +791,48 @@ namespace MinecraftClient.Protocol.Handlers
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}
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if (protocolVersion >= MC_1_17_Version)
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{
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trackingposition = dataTypes.ReadNextBool(packetData);
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trackingPosition = dataTypes.ReadNextBool(packetData);
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}
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int iconcount = dataTypes.ReadNextVarInt(packetData);
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handler.OnMapData(mapid, scale, trackingposition, locked, iconcount);
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int iconcount = 0;
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List<MapIcon> icons = new();
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if (trackingPosition)
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{
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iconcount = dataTypes.ReadNextVarInt(packetData);
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for (int i = 0; i < iconcount; i++)
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{
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MapIcon mapIcon = new();
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mapIcon.Type = (MapIconType)dataTypes.ReadNextVarInt(packetData);
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mapIcon.X = dataTypes.ReadNextByte(packetData);
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mapIcon.Z = dataTypes.ReadNextByte(packetData);
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mapIcon.Direction = dataTypes.ReadNextByte(packetData);
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bool mapIconHasDisplayName = dataTypes.ReadNextBool(packetData);
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if (mapIconHasDisplayName)
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mapIcon.DisplayName = ChatParser.ParseText(dataTypes.ReadNextString(packetData));
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icons.Add(mapIcon);
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}
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}
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byte columnsUpdated = dataTypes.ReadNextByte(packetData); // width
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byte rowsUpdated = 0; // height
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byte mapCoulmnX = 0;
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byte mapRowZ = 0;
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byte[]? colors = null;
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if (columnsUpdated > 0)
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{
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rowsUpdated = dataTypes.ReadNextByte(packetData); // height
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mapCoulmnX = dataTypes.ReadNextByte(packetData);
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mapRowZ = dataTypes.ReadNextByte(packetData);
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colors = dataTypes.ReadNextByteArray(packetData);
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}
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handler.OnMapData(mapid, scale, trackingPosition, locked, icons, columnsUpdated, rowsUpdated, mapCoulmnX, mapRowZ, colors);
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break;
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case PacketTypesIn.TradeList:
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if ((protocolVersion >= MC_1_14_Version) && (handler.GetInventoryEnabled()))
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@ -1365,7 +1403,7 @@ namespace MinecraftClient.Protocol.Handlers
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{
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int entityid = dataTypes.ReadNextVarInt(packetData);
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Inventory.Effects effect = Effects.Speed;
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int effectId = protocolVersion >= MC_1_18_2_Version ?
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int effectId = protocolVersion >= MC_1_18_2_Version ?
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dataTypes.ReadNextVarInt(packetData) : dataTypes.ReadNextByte(packetData);
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if (Enum.TryParse(effectId.ToString(), out effect))
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{
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@ -1657,7 +1695,8 @@ namespace MinecraftClient.Protocol.Handlers
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{
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netMain.Item2.Cancel();
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}
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if (netReader != null){
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if (netReader != null)
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{
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netReader.Item2.Cancel();
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socketWrapper.Disconnect();
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}
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@ -2192,7 +2231,7 @@ namespace MinecraftClient.Protocol.Handlers
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DateTimeOffset timeNow = DateTimeOffset.UtcNow;
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fields.AddRange(dataTypes.GetLong(timeNow.ToUnixTimeMilliseconds()));
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List<Tuple<string, string>>? needSigned =
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List<Tuple<string, string>>? needSigned =
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playerKeyPair != null ? CollectCommandArguments(command) : null; // List< Argument Name, Argument Value >
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if (needSigned == null || needSigned!.Count == 0)
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{
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@ -112,7 +112,7 @@ namespace MinecraftClient.Protocol
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/// This method is called when the protocol handler receives a title
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/// </summary>
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void OnTitle(int action, string titletext, string subtitletext, string actionbartext, int fadein, int stay, int fadeout, string json);
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/// <summary>
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/// Called when receiving a connection keep-alive from the server
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/// </summary>
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@ -216,7 +216,7 @@ namespace MinecraftClient.Protocol
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/// </summary>
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/// <param name="entity">Spawned entity</param>
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void OnSpawnEntity(Entity entity);
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/// <summary>
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/// Called when an entity has spawned
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/// </summary>
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@ -224,7 +224,7 @@ namespace MinecraftClient.Protocol
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/// <param name="slot">Equipment slot. 0: main hand, 1: off hand, 2–5: armor slot (2: boots, 3: leggings, 4: chestplate, 5: helmet)/param>
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/// <param name="item">Item/param>
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void OnEntityEquipment(int entityid, int slot, Item item);
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/// <summary>
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/// Called when a player spawns or enters the client's render distance
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/// </summary>
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@ -312,7 +312,7 @@ namespace MinecraftClient.Protocol
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/// <param name="entityID">Entity ID</param>
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/// <param name="health">The health of the entity</param>
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void OnEntityHealth(int entityID, float health);
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/// <summary>
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/// Called when entity metadata or metadata changed.
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/// </summary>
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@ -334,14 +334,14 @@ namespace MinecraftClient.Protocol
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/// <param name="uuid">Affected player's UUID</param>
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/// <param name="gamemode">New game mode</param>
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void OnGamemodeUpdate(Guid uuid, int gamemode);
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/// <summary>
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/// Called when a player's latency has changed
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/// </summary>
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/// <param name="uuid">Affected player's UUID</param>
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/// <param name="latency">latency</param>
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void OnLatencyUpdate(Guid uuid, int latency);
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/// <summary>
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/// Called when Experience bar is updated
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/// </summary>
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@ -356,17 +356,23 @@ namespace MinecraftClient.Protocol
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/// <remarks>Used for setting player slot after joining game</remarks>
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/// <param name="slot"></param>
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void OnHeldItemChange(byte slot);
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/// <summary>
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/// Called map data
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/// Called when an update of the map is sent by the server, take a look at https://wiki.vg/Protocol#Map_Data for more info on the fields
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/// Map format and colors: https://minecraft.fandom.com/wiki/Map_item_format
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/// </summary>
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/// <param name="mapid"></param>
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/// <param name="scale"></param>
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/// <param name="trackingposition"></param>
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/// <param name="locked"></param>
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/// <param name="iconcount"></param>
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void OnMapData(int mapid, byte scale, bool trackingposition, bool locked, int iconcount);
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/// <param name="mapid">Map ID of the map being modified</param>
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/// <param name="scale">A scale of the Map, from 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel)</param>
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/// <param name="trackingposition">Specifies whether player and item frame icons are shown </param>
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/// <param name="locked">True if the map has been locked in a cartography table </param>
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/// <param name="icons">A list of MapIcon objects of map icons, send only if trackingPosition is true</param>
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/// <param name="columnsUpdated">Numbs of columns that were updated (map width) (NOTE: If it is 0, the next fields are not used/are set to default values of 0 and null respectively)</param>
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/// <param name="rowsUpdated">Map height</param>
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/// <param name="mapCoulmnX">x offset of the westernmost column</param>
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/// <param name="mapRowZ">z offset of the northernmost row</param>
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/// <param name="colors">a byte array of colors on the map</param>
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void OnMapData(int mapid, byte scale, bool trackingPosition, bool locked, List<MapIcon> icons, byte columnsUpdated, byte rowsUpdated, byte mapCoulmnX, byte mapRowZ, byte[]? colors);
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/// <summary>
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/// Called when the Player entity ID has been received from the server
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/// </summary>
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@ -393,7 +399,7 @@ namespace MinecraftClient.Protocol
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/// <param name="objectivevalue">Only if mode is 0 or 2. The text to be displayed for the score</param>
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/// <param name="type">Only if mode is 0 or 2. 0 = "integer", 1 = "hearts".</param>
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void OnScoreboardObjective(string objectivename, byte mode, string objectivevalue, int type);
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/// <summary>
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/// Called when DisplayScoreboard
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/// </summary>
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@ -145,7 +145,7 @@ namespace MinecraftClient
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/// <param name="text">Text from the server</param>
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/// <param name="json">Raw JSON from the server. This parameter will be NULL on MC 1.5 or lower!</param>
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public virtual void GetText(string text, string? json) { }
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/// <summary>
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/// Is called when the client has been disconnected fom the server
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/// </summary>
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@ -245,7 +245,7 @@ namespace MinecraftClient
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/// <param name="uuid">Player UUID</param>
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/// <param name="gamemode">New Game Mode (0: Survival, 1: Creative, 2: Adventure, 3: Spectator).</param>
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public virtual void OnGamemodeUpdate(string playername, Guid uuid, int gamemode) { }
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/// <summary>
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/// Called when the Latency has been updated for a player
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/// </summary>
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@ -253,7 +253,7 @@ namespace MinecraftClient
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/// <param name="uuid">Player UUID</param>
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/// <param name="latency">Latency.</param>
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public virtual void OnLatencyUpdate(string playername, Guid uuid, int latency) { }
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/// <summary>
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/// Called when the Latency has been updated for a player
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/// </summary>
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@ -262,16 +262,22 @@ namespace MinecraftClient
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/// <param name="uuid">Player UUID</param>
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/// <param name="latency">Latency.</param>
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public virtual void OnLatencyUpdate(Entity entity, string playername, Guid uuid, int latency) { }
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/// <summary>
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/// Called when a map was updated
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/// Called when an update of the map is sent by the server, take a look at https://wiki.vg/Protocol#Map_Data for more info on the fields
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/// Map format and colors: https://minecraft.fandom.com/wiki/Map_item_format
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/// </summary>
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/// <param name="mapid"></param>
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/// <param name="scale"></param>
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/// <param name="trackingposition"></param>
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/// <param name="locked"></param>
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/// <param name="iconcount"></param>
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public virtual void OnMapData(int mapid, byte scale, bool trackingposition, bool locked, int iconcount) { }
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/// <param name="mapid">Map ID of the map being modified</param>
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/// <param name="scale">A scale of the Map, from 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel)</param>
|
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/// <param name="trackingposition">Specifies whether player and item frame icons are shown </param>
|
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/// <param name="locked">True if the map has been locked in a cartography table </param>
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/// <param name="icons">A list of MapIcon objects of map icons, send only if trackingPosition is true</param>
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/// <param name="columnsUpdated">Numbs of columns that were updated (map width) (NOTE: If it is 0, the next fields are not used/are set to default values of 0 and null respectively)</param>
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/// <param name="rowsUpdated">Map height</param>
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/// <param name="mapCoulmnX">x offset of the westernmost column</param>
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/// <param name="mapRowZ">z offset of the northernmost row</param>
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/// <param name="colors">a byte array of colors on the map</param>
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public virtual void OnMapData(int mapid, byte scale, bool trackingPosition, bool locked, List<MapIcon> icons, byte columnsUpdated, byte rowsUpdated, byte mapCoulmnX, byte mapRowZ, byte[]? colors) { }
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/// <summary>
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/// Called when tradeList is received from server
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@ -319,7 +325,7 @@ namespace MinecraftClient
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/// <param name="objectivevalue">Only if mode is 0 or 2. The text to be displayed for the score</param>
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/// <param name="type">Only if mode is 0 or 2. 0 = "integer", 1 = "hearts".</param>
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public virtual void OnScoreboardObjective(string objectivename, byte mode, string objectivevalue, int type, string json) { }
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/// <summary>
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/// Called when a scoreboard updated
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/// </summary>
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@ -360,12 +366,12 @@ namespace MinecraftClient
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/// <param name="uuid">UUID of the player</param>
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/// <param name="name">Name of the player</param>
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public virtual void OnPlayerLeave(Guid uuid, string? name) { }
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/// <summary>
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/// Called when the player deaths
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/// </summary>
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public virtual void OnDeath() { }
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/// <summary>
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/// Called when the player respawns
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/// </summary>
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@ -451,14 +457,14 @@ namespace MinecraftClient
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/// </summary>
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public static string GetVerbatim(string text)
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{
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if ( String.IsNullOrEmpty(text) )
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if (String.IsNullOrEmpty(text))
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return String.Empty;
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int idx = 0;
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var data = new char[text.Length];
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for ( int i = 0; i < text.Length; i++ )
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if ( text[i] != '§' )
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for (int i = 0; i < text.Length; i++)
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if (text[i] != '§')
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||||
data[idx++] = text[i];
|
||||
else
|
||||
i++;
|
||||
|
|
@ -478,7 +484,7 @@ namespace MinecraftClient
|
|||
if (!((c >= 'a' && c <= 'z')
|
||||
|| (c >= 'A' && c <= 'Z')
|
||||
|| (c >= '0' && c <= '9')
|
||||
|| c == '_') )
|
||||
|| c == '_'))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
|
@ -950,7 +956,7 @@ namespace MinecraftClient
|
|||
return Handler.GetWorld();
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Get all Entities
|
||||
/// </summary>
|
||||
|
|
@ -968,7 +974,7 @@ namespace MinecraftClient
|
|||
{
|
||||
return Handler.GetPlayersLatency();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Get the current location of the player (Feet location)
|
||||
/// </summary>
|
||||
|
|
@ -1002,7 +1008,7 @@ namespace MinecraftClient
|
|||
{
|
||||
return Handler.ClientIsMoving();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Look at the specified location
|
||||
/// </summary>
|
||||
|
|
@ -1086,7 +1092,7 @@ namespace MinecraftClient
|
|||
{
|
||||
return Handler.GetUsername();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Return the Gamemode of the current account
|
||||
/// </summary>
|
||||
|
|
@ -1361,7 +1367,7 @@ namespace MinecraftClient
|
|||
{
|
||||
return Handler.GetCurrentSlot();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Clean all inventory
|
||||
/// </summary>
|
||||
|
|
@ -1370,7 +1376,7 @@ namespace MinecraftClient
|
|||
{
|
||||
return Handler.ClearInventories();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Update sign text
|
||||
/// </summary>
|
||||
|
|
@ -1410,7 +1416,7 @@ namespace MinecraftClient
|
|||
{
|
||||
return Handler.SpectateByUUID(UUID);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Update command block
|
||||
/// </summary>
|
||||
|
|
@ -1456,7 +1462,7 @@ namespace MinecraftClient
|
|||
{
|
||||
return Handler.GetMaxChatMessageLength();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Respawn player
|
||||
/// </summary>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue