mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
Add icon banner display option and refactor startup banner logic
- Introduced a configuration option `Display_Icon_Banner` to control the visibility of the startup icon banner. - Refactored `ProcessStartupState` to utilize TUI for displaying the banner if enabled, falling back to a classic banner display otherwise. - Added new methods for building the banner panel and icon grid for improved visual representation. - Updated translations and resource comments to support the new banner features.
This commit is contained in:
parent
6b5435629f
commit
eaf4704473
9 changed files with 2557 additions and 2299 deletions
|
|
@ -28,6 +28,7 @@ namespace MinecraftClient.Tui
|
|||
{
|
||||
Orientation = Orientation.Vertical,
|
||||
Margin = new Thickness(1, 0, 0, 0),
|
||||
VerticalAlignment = VerticalAlignment.Center,
|
||||
};
|
||||
|
||||
AddMotd(infoPanel, info);
|
||||
|
|
@ -47,7 +48,7 @@ namespace MinecraftClient.Tui
|
|||
Background = new SolidColorBrush(Color.FromArgb(240, 20, 20, 20)),
|
||||
Padding = new Thickness(1, 0),
|
||||
Child = contentPanel,
|
||||
Margin = new Thickness(0, 1),
|
||||
Margin = new Thickness(0),
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -180,114 +181,8 @@ namespace MinecraftClient.Tui
|
|||
private static Run Value(string text, IBrush color) =>
|
||||
new(text) { Foreground = color };
|
||||
|
||||
#region Favicon Rendering
|
||||
|
||||
private static Grid BuildFaviconGrid(string base64Png, int displaySize)
|
||||
{
|
||||
byte[] pngBytes;
|
||||
try
|
||||
{
|
||||
pngBytes = Convert.FromBase64String(base64Png);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new Grid();
|
||||
}
|
||||
|
||||
int srcWidth, srcHeight;
|
||||
byte[] rgba;
|
||||
try
|
||||
{
|
||||
(srcWidth, srcHeight, rgba) = DecodePngToRgba(pngBytes);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new Grid();
|
||||
}
|
||||
|
||||
int cellCols = displaySize;
|
||||
int cellRows = displaySize / 2;
|
||||
|
||||
var grid = new Grid();
|
||||
for (int c = 0; c < cellCols; c++)
|
||||
grid.ColumnDefinitions.Add(new ColumnDefinition(1, GridUnitType.Auto));
|
||||
for (int r = 0; r < cellRows; r++)
|
||||
grid.RowDefinitions.Add(new RowDefinition(1, GridUnitType.Auto));
|
||||
|
||||
for (int row = 0; row < cellRows; row++)
|
||||
{
|
||||
for (int col = 0; col < cellCols; col++)
|
||||
{
|
||||
int topPixelY = row * 2;
|
||||
int bottomPixelY = row * 2 + 1;
|
||||
|
||||
var topColor = SamplePixel(rgba, srcWidth, srcHeight, col, topPixelY, cellCols, displaySize);
|
||||
var bottomColor = SamplePixel(rgba, srcWidth, srcHeight, col, bottomPixelY, cellCols, displaySize);
|
||||
|
||||
var cell = new TextBlock
|
||||
{
|
||||
Text = "\u2580",
|
||||
Foreground = new SolidColorBrush(topColor),
|
||||
Background = new SolidColorBrush(bottomColor),
|
||||
Padding = new Thickness(0),
|
||||
Margin = new Thickness(0),
|
||||
};
|
||||
|
||||
Grid.SetRow(cell, row);
|
||||
Grid.SetColumn(cell, col);
|
||||
grid.Children.Add(cell);
|
||||
}
|
||||
}
|
||||
|
||||
return grid;
|
||||
}
|
||||
|
||||
private static Color SamplePixel(byte[] rgba, int srcW, int srcH, int dstX, int dstY, int dstW, int dstH)
|
||||
{
|
||||
int srcX = dstX * srcW / dstW;
|
||||
int srcY = dstY * srcH / dstH;
|
||||
srcX = Math.Clamp(srcX, 0, srcW - 1);
|
||||
srcY = Math.Clamp(srcY, 0, srcH - 1);
|
||||
|
||||
int idx = (srcY * srcW + srcX) * 4;
|
||||
if (idx + 3 >= rgba.Length)
|
||||
return Color.FromRgb(0, 0, 0);
|
||||
|
||||
byte r = rgba[idx];
|
||||
byte g = rgba[idx + 1];
|
||||
byte b = rgba[idx + 2];
|
||||
byte a = rgba[idx + 3];
|
||||
|
||||
return a < 128 ? Color.FromRgb(0, 0, 0) : Color.FromRgb(r, g, b);
|
||||
}
|
||||
|
||||
private static (int Width, int Height, byte[] Rgba) DecodePngToRgba(byte[] png)
|
||||
{
|
||||
using var image = new ImageMagick.MagickImage(png);
|
||||
int w = (int)image.Width;
|
||||
int h = (int)image.Height;
|
||||
|
||||
using var pixels = image.GetPixelsUnsafe();
|
||||
var rgba = new byte[w * h * 4];
|
||||
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
var pixel = pixels.GetPixel(x, y)!;
|
||||
int idx = (y * w + x) * 4;
|
||||
var color = pixel.ToColor()!;
|
||||
rgba[idx] = (byte)(color.R >> 8);
|
||||
rgba[idx + 1] = (byte)(color.G >> 8);
|
||||
rgba[idx + 2] = (byte)(color.B >> 8);
|
||||
rgba[idx + 3] = (byte)(color.A >> 8);
|
||||
}
|
||||
}
|
||||
|
||||
return (w, h, rgba);
|
||||
}
|
||||
|
||||
#endregion
|
||||
private static Grid BuildFaviconGrid(string base64Png, int displaySize) =>
|
||||
IconGridBuilder.BuildFromBase64(base64Png, displaySize);
|
||||
|
||||
private static class McColors
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue